Difference between revisions of "October 31, 2007 Patch"

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===Team Fortress 2===
 
===Team Fortress 2===
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* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
 
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
 
* [[Medigun]] no longer continues to heal enemy [[Spies]] who have lost their [[disguise]]
 
* [[Medigun]] no longer continues to heal enemy [[Spies]] who have lost their [[disguise]]
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* Fixed small memory leak in HTML controller
 
* Fixed small memory leak in HTML controller
 
* Made HTML output more compatible with new XHTML document styles
 
* Made HTML output more compatible with new XHTML document styles
* Fixed physics crash involving bad ragdoll friction values
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* Fixed physics crash involving bad [[ragdoll]] friction values
 
* Fixed detail sprite fading
 
* Fixed detail sprite fading
 
* Added anti-[[bunny hopping]] code
 
* Added anti-[[bunny hopping]] code

Revision as of 18:43, 22 February 2011

Patch notes

Team Fortress 2

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code