Difference between revisions of "October 31, 2007 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
=== Changes ===
 
* Tweaked shadow filtering to make shadows look more smooth
 
* Made HTML output more compatible with new XHTML document styles
 
* Added anti-[[bunny hopping]] code
 
  
=== Bug fixes ===
+
 
 +
===Team Fortress 2===
 
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
 
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
 
* [[Medigun]] no longer continues to heal enemy [[Spies]] who have lost their [[disguise]]
 
* [[Medigun]] no longer continues to heal enemy [[Spies]] who have lost their [[disguise]]
* Fixed a weapon switching exploit that allowed [[Sniper]]s to fire slightly faster than intended
+
* Fixed a weapon switching exploit that allowed [[Snipers]] to fire slightly faster than intended
 +
* Tweaked shadow filtering to make shadows look more smooth
 
* Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
 
* Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
 
* Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
 
* Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
 
* Fixed small memory leak in HTML controller
 
* Fixed small memory leak in HTML controller
* Fixed physics crash involving bad [[ragdoll]] friction values
+
* Made HTML output more compatible with new XHTML document styles
 +
* Fixed physics crash involving bad ragdoll friction values
 
* Fixed detail sprite fading
 
* Fixed detail sprite fading
* Fixed crash when viewing some HTML MOTDs
+
* Added anti-[[bunny hopping]] code
  
 
| source = http://store.steampowered.com/news/1280/
 
| source = http://store.steampowered.com/news/1280/

Revision as of 23:02, 31 January 2011

Patch notes

Team Fortress 2

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code