Difference between revisions of "October 31, 2007 Patch"
(Updated template.) |
ScoutFromTF2 (talk | contribs) m (fixed the bunny hopping link again) |
||
(11 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|10|25|2007}} |
− | === | + | | day = 31 |
− | + | | month = october | |
− | + | | year = 2007 | |
− | + | | after = {{Patch name|11|1|2007}} | |
+ | | source-title = Part 1 | ||
+ | | source = http://store.steampowered.com/news/1280/ | ||
+ | | notes = ===Part 1=== | ||
+ | ====Team Fortress 2==== | ||
− | |||
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users | * Fixed problems with 3d sound in surround mode for some Audigy X-Fi users | ||
− | * [[Medigun]] no longer continues to heal enemy [[Spies]] who have lost their [[disguise]] | + | * [[Medi Gun|Medigun]] no longer continues to heal enemy [[Spy|Spies]] who have lost their [[disguise]] |
− | * Fixed a weapon switching exploit that allowed [[Sniper]] | + | * Fixed a weapon switching exploit that allowed [[Sniper|Snipers]] to fire slightly faster than intended |
+ | * Tweaked shadow filtering to make shadows look more smooth | ||
* Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist | * Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist | ||
* Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day | * Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day | ||
* Fixed small memory leak in HTML controller | * Fixed small memory leak in HTML controller | ||
− | * Fixed physics crash involving bad ragdoll friction values | + | * Made HTML output more compatible with new XHTML document styles |
+ | * Fixed physics crash involving bad [[ragdoll]] friction values | ||
* Fixed detail sprite fading | * Fixed detail sprite fading | ||
− | * | + | * Added anti-[[Exploits#Patched_Exploits_in_Steam_Version|bunny hopping]] code |
− | + | ===Part 2=== | |
− | | | + | * Fixed crash when viewing some HTML MOTDs |
− | | | + | | source2 = http://store.steampowered.com/news/1281/ |
+ | | source2-title = Part 2 | ||
}} | }} | ||
− |
Latest revision as of 00:05, 1 November 2021
|
Patch notes
Part 1
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Part 2
- Fixed crash when viewing some HTML MOTDs