Difference between revisions of "Nightfall (Control Point)"

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{{Beta}}
 
{{Beta}}
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{{Other uses|this=the scrapped Control Point map|for=the Payload Race map|Nightfall}}
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Control Point
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   | map-status                = beta
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  | map-game-type             = Control Point
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  | map-file-name            = cp_nightfall
 
   | map-image                = cp_nightfall_overview.jpg
 
   | map-image                = cp_nightfall_overview.jpg
 
   | map-environment          = Desert
 
   | map-environment          = Desert
   | map-setting              = Night time
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   | map-setting              = Nighttime
   | developer                = Valve         
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   | map-has-deep-water        = no
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  | map-hazards              = [[Environmental_death#Pitfalls|Pitfall]]
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  | map-pickups-health-small  = 8
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  | map-pickups-health-medium = 6
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  | map-pickups-ammo-small    = 8
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  | map-pickups-ammo-medium  = 6
 
}}
 
}}
  
 
'''Nightfall (Control Point)''' was an early prototype of [[Double Cross]] that was being developed after the release of ''Team Fortress 2'' in 2007.
 
'''Nightfall (Control Point)''' was an early prototype of [[Double Cross]] that was being developed after the release of ''Team Fortress 2'' in 2007.
  
In 2010, one of the Valve employees Iikka Keranen was interviewed by Nodraw.net about the development of Double Cross. From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall.<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen].</ref> According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game.  
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In 2010, the creator of Double Cross Iikka Keranen was interviewed by Nodraw.net about the development of his creation.<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen]</ref> From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall. According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game. After a while the map was abandoned, giving preference to the development of [[Badlands (Control Point)|Badlands]].
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The layout of the map is similar to the [[Badlands (Control Point)|Badlands]], with the same desert environment the released maps had. The map has not passed the art passing stage, so it mainly consists of development textures.
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== Control Point timing ==
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{{Control Point Timing
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| MAPNAME = Nightfall
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| NAME1 = Control Point 1 and 5
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| AREA1 = 3
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| TEAM1 = 1
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| NAME2 = Control Point 2 and 4
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| AREA2 = 3
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| TEAM2 = 2
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| NAME3 = Control Point 3
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| AREA3 = 4
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| TEAM3 = 3
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}}
  
The layout of the map is similar to the [[Badlands (Control Point)|Badlands]], with the same desert environment the released maps had.
 
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:cp_nightfall_sketch.jpg|Nightfall sketch
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File:cp_nightfall_sketch.jpg|Overview sketch.
File:cp_nightfall_overview.jpg|View of middle area
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File:cp_nightfall_overview.jpg|View of middle point.
 
</gallery>
 
</gallery>
  
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<references/>
 
<references/>
  
{{Maps nav}}
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{{Unused Maps Nav}}

Latest revision as of 01:25, 18 January 2024

This article is about the scrapped Control Point map. For the Payload Race map, see Nightfall.
Nightfall (Control Point)
Cp nightfall overview.jpg
Basic Information
Map type: Control Point
File name: cp_nightfall
Developer(s): Valve
Map Info
Environment: Desert
Setting: Nighttime
Hazards: Pitfall
Deep Water: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×8   •   Mediumammo.png ×6

Nightfall (Control Point) was an early prototype of Double Cross that was being developed after the release of Team Fortress 2 in 2007.

In 2010, the creator of Double Cross Iikka Keranen was interviewed by Nodraw.net about the development of his creation.[1] From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall. According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game. After a while the map was abandoned, giving preference to the development of Badlands.

The layout of the map is similar to the Badlands, with the same desert environment the released maps had. The map has not passed the art passing stage, so it mainly consists of development textures.

Control Point timing

Nightfall
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Gallery

References