Difference between revisions of "Jump maps"

From Team Fortress Wiki
Jump to: navigation, search
m
(Soldier jump maps)
Line 1: Line 1:
 
A '''jump map''' contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play.  Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are for the Soldier or Demoman. However, there are Scout maps and even Engineer maps. Jump maps normally use Jump Mod to keep the players from dying or having to reload while jumping.
 
A '''jump map''' contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play.  Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are for the Soldier or Demoman. However, there are Scout maps and even Engineer maps. Jump maps normally use Jump Mod to keep the players from dying or having to reload while jumping.
  
== Soldier jump maps ==
+
== Soldier Jump Maps ==
Soldier jump maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Jumps generally increase in difficulty as a player progresses through various obstacles, and precise timing and observation are often required to navigate more challenging maneuvers.
+
Soldier jump maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of an map's layout are usually required to navigate through rocket jump maps. The required knowledge of jump rocketing to progress in maps generally increase as you head into higher levels of the map.  
  
 
{{youtube|co0uEB9lkvk}}
 
{{youtube|co0uEB9lkvk}}

Revision as of 03:08, 12 March 2012

A jump map contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play. Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are for the Soldier or Demoman. However, there are Scout maps and even Engineer maps. Jump maps normally use Jump Mod to keep the players from dying or having to reload while jumping.

Soldier Jump Maps

Soldier jump maps are maps designed for the Soldier class, primarily to use their Rocket Launcher to rocket jump across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of an map's layout are usually required to navigate through rocket jump maps. The required knowledge of jump rocketing to progress in maps generally increase as you head into higher levels of the map.

Demoman jump maps

Demoman jump maps are maps that require the Demoman to use his Sticky Launcher to sticky jump past obstacles and across wide gaps. Due to the damage implications of using increasing numbers of stickies during a jump, these maps often require the player to predict not just their trajectory, but the damage they will take and what additional "jumps" may be required to clear an obstacle.

Scout jump maps

Scout jump maps are a little different than Soldier or Demoman jump maps. Instead of using an explosive to propel yourself through obstacles, a Scout will be forced to utilize double jumps and the Force-A-Nature (and its related "triple jump" and "Force jump") to get across the map. Many of these maps rely less on progressing long distances with single jumps and more on the precise use of jumps, direction, and rate of movement to cross smaller, more complicated obstacles.

Engineer jump maps

The Wrangler released with the Engineer Update allows Engineers to Sentry Gun/rocket jump using their Sentry Gun rockets. As the Engineer cannot easily maneuver once airborne, and a Sentry Gun has limited ammunition, calculated and precise jumping is often required to circumvent obstacles.

See also