Difference between revisions of "Jump maps"

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(General clean-up and addition of content for each individual jump map type, added links to specific jumping techniques.)
m (Applied filters to Jump maps (Review RC#212606))
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== Soldier Jump Maps ==
 
== Soldier Jump Maps ==
  
Soldier Jump Maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket_jump#Rocket_jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Jumps generally increase in difficulty as a player progresses through various obstacles, and precise timing and observation are often required to navigate more challenging maneuvers.
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Soldier Jump Maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Jumps generally increase in difficulty as a player progresses through various obstacles, and precise timing and observation are often required to navigate more challenging maneuvers.
  
 
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== Demoman Jump Maps ==
 
== Demoman Jump Maps ==
  
Demoman Jump Maps are maps that require the [[Demoman]] to use his [[Sticky Launcher]] to [[Sticky_jump#Sticky_jumps|sticky jump]] past obstacles and across wide gaps. Due to the damage implications of using increasing numbers of stickies during a jump, these maps often require the player to predict not just their trajectory, but the damage they will take, and what additional "jumps" may be required to clear an obstacle.  
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Demoman Jump Maps are maps that require the [[Demoman]] to use his [[Sticky Launcher]] to [[Sticky jump#Sticky jumps|sticky jump]] past obstacles and across wide gaps. Due to the damage implications of using increasing numbers of stickies during a jump, these maps often require the player to predict not just their trajectory, but the damage they will take, and what additional "jumps" may be required to clear an obstacle.  
  
 
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== Scout Jump Maps ==
 
== Scout Jump Maps ==
  
Scout Jump Maps are a little different than Soldier or Demoman Jump Maps. Instead of using an explosive to propel yourself through obstacles, a [[Scout]] will be forced utilize the [[Jumping#Scout_jumps|double jump]] and the [[Force-A-Nature]] (and its related "triple jump" and "Force Jump") to get across the map. Many of these maps rely less on progressing long distances with single jumps, and more on the precise use of jumps, direction and rate of movement to cross smaller, more complicated obstacles.
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Scout Jump Maps are a little different than Soldier or Demoman Jump Maps. Instead of using an explosive to propel yourself through obstacles, a [[Scout]] will be forced utilize the [[Jumping#Scout jumps|double jump]] and the [[Force-A-Nature]] (and its related "triple jump" and "Force Jump") to get across the map. Many of these maps rely less on progressing long distances with single jumps, and more on the precise use of jumps, direction and rate of movement to cross smaller, more complicated obstacles.
  
 
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== Engineer Jump Maps ==
 
== Engineer Jump Maps ==
  
The [[Wrangler]] released with the [[Engineer Update]] allows Engineers to [[Jumping#Sentry_jumps|sentry/rocket jump]] using their [[Sentry Gun]] rockets. As the Engineer cannot easily maneuver once airborne, and a Sentry Gun has limited ammunition, calculated and precise jumping is often required to circumvent obstacles.
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The [[Wrangler]] released with the [[Engineer Update]] allows Engineers to [[Jumping#Sentry jumps|Sentry Gun/rocket jump]] using their [[Sentry Gun]] rockets. As the Engineer cannot easily maneuver once airborne, and a Sentry Gun has limited ammunition, calculated and precise jumping is often required to circumvent obstacles.
  
 
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Revision as of 01:59, 25 November 2010

A jump map contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play. Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A Jump Map is a map commonly used to test how good the player is at skilled jumping. Most Jump Maps are for Soldier or Demoman. However, there are Scout maps and even Engineer maps. Jump Maps normally use Jump Mod to keep the players from dying or having to reload while jumping.


Soldier Jump Maps

Soldier Jump Maps are maps designed for the Soldier class, primarily to use their Rocket Launcher to rocket jump across a room or obstacle with the objective of making it past the final obstacle of the map. Jumps generally increase in difficulty as a player progresses through various obstacles, and precise timing and observation are often required to navigate more challenging maneuvers.


Demoman Jump Maps

Demoman Jump Maps are maps that require the Demoman to use his Sticky Launcher to sticky jump past obstacles and across wide gaps. Due to the damage implications of using increasing numbers of stickies during a jump, these maps often require the player to predict not just their trajectory, but the damage they will take, and what additional "jumps" may be required to clear an obstacle.


Scout Jump Maps

Scout Jump Maps are a little different than Soldier or Demoman Jump Maps. Instead of using an explosive to propel yourself through obstacles, a Scout will be forced utilize the double jump and the Force-A-Nature (and its related "triple jump" and "Force Jump") to get across the map. Many of these maps rely less on progressing long distances with single jumps, and more on the precise use of jumps, direction and rate of movement to cross smaller, more complicated obstacles.


Engineer Jump Maps

The Wrangler released with the Engineer Update allows Engineers to Sentry Gun/rocket jump using their Sentry Gun rockets. As the Engineer cannot easily maneuver once airborne, and a Sentry Gun has limited ammunition, calculated and precise jumping is often required to circumvent obstacles.

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