Difference between revisions of "July 1, 2008 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Going through all patch pages and correcting/adding links...)
('s Fixes e.g. Pyro's)
Line 2: Line 2:
 
| notes =
 
| notes =
 
=== Changes ===
 
=== Changes ===
*Added back some damage falloff to the [[Pyro|Pyro's]] [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack
+
*Added back some damage falloff to the [[Pyro]]'s [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack
 
*Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
 
*Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
 
*Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
 
*Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  
 
=== Bug fixes ===
 
=== Bug fixes ===
*Fixed [[backburner|backburner's]] flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
+
*Fixed [[backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
 
*Fixed bug that caused [[Demomen]] to take a small amount of extra damage from their own grenades and fly farther using them
 
*Fixed bug that caused [[Demomen]] to take a small amount of extra damage from their own grenades and fly farther using them
 
*Fixed [[spy]] getting stuck in players after removing his disguise
 
*Fixed [[spy]] getting stuck in players after removing his disguise

Revision as of 19:44, 11 December 2010

Patch notes

Changes

  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

Bug fixes

  • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed spy getting stuck in players after removing his disguise
  • Fixed spy stabbing and being able to go invisible instantly
  • Fixed spy disguised as enemy medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a dispenser
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location