Difference between revisions of "July 1, 2008 Patch"
(Going through all patch pages and correcting/adding links...) |
('s Fixes e.g. Pyro's) |
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=== Changes === | === Changes === | ||
− | *Added back some damage falloff to the [[Pyro | + | *Added back some damage falloff to the [[Pyro]]'s [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack |
*Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. | *Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. | ||
*Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) | *Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) | ||
=== Bug fixes === | === Bug fixes === | ||
− | *Fixed [[backburner | + | *Fixed [[backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed |
*Fixed bug that caused [[Demomen]] to take a small amount of extra damage from their own grenades and fly farther using them | *Fixed bug that caused [[Demomen]] to take a small amount of extra damage from their own grenades and fly farther using them | ||
*Fixed [[spy]] getting stuck in players after removing his disguise | *Fixed [[spy]] getting stuck in players after removing his disguise |
Revision as of 19:44, 11 December 2010
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Patch notes
Changes
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
Bug fixes
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
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