Difference between revisions of "Double-Barrel Shotgun (Classic)"
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m (Filtered Double-Barrel Shotgun (Classic): infoboxFilter (Review RC#312659)) |
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| game = tfc | | game = tfc | ||
| type = weapon | | type = weapon | ||
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| two-models = yes | | two-models = yes | ||
| TFC-model = Ssg tfc.png | | TFC-model = Ssg tfc.png | ||
| QTF-model = Ssg qwtf.png | | QTF-model = Ssg qwtf.png | ||
| used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]] | | used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]] | ||
+ | | slot = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]] | ||
| ammo-loaded = 16 | | ammo-loaded = 16 | ||
| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small> | | ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small> |
Revision as of 23:45, 17 January 2011
The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.
Damage
4 per pellet; 51 if all pellets connect.
Quake Team Fortress
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Trivia
- The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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