Difference between revisions of "Double-Barrel Shotgun (Classic)"

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m (Grammatical corrections)
m (Filtered Double-Barrel Shotgun (Classic): infoboxFilter (Review RC#312659))
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| game        = tfc
 
| game        = tfc
 
| type        = weapon
 
| type        = weapon
| slot        = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]]
 
 
| two-models  = yes
 
| two-models  = yes
 
| TFC-model    = Ssg tfc.png
 
| TFC-model    = Ssg tfc.png
 
| QTF-model    = Ssg qwtf.png
 
| QTF-model    = Ssg qwtf.png
 
| used-by      = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]]
 
| used-by      = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]]
 +
| slot        = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]]
 
| ammo-loaded  = 16
 
| ammo-loaded  = 16
 
| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small>
 
| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small>

Revision as of 23:45, 17 January 2011

The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.

Damage

4 per pellet; 51 if all pellets connect.

Quake Team Fortress

In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.

Trivia