Difference between revisions of "Developer commentary"

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[[File:Devcom.png|200px|right]]
 
[[File:Devcom.png|200px|right]]
 
{{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait... [continues]|sound=Tf2-comment000.mp3}}
 
{{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait... [continues]|sound=Tf2-comment000.mp3}}
'''Developer commentary''' also known as '''devcom''' is a mode selectable on the [[main menu]] in which you can enter one of three maps ([[Hydro]], [[Gravel Pit]], or [[Well (Control Point)|Well]]) and listen to the developers describe the design process for each map, as well as for the various [[weapons]], features, [[classes]] and [[mechanics]] in ''Team Fortress 2''. The player enters the designated spawn room and can travel to various different ''Commentary nodes'' by pressing the alt-fire button (left trigger on the [[Xbox 360]]). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a particular point.
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'''Developer commentary''', also known as '''devcom''', is a mode selectable on the [[main menu]] in which you can enter one of three maps ([[Hydro]], [[Gravel Pit]], or [[Well (Control Point)|Well]]) and listen to developers such as [[Gabe Newell]] describe the design process for each map, as well as philosophy for various [[weapons]], features, [[classes]] and [[mechanics]] in ''Team Fortress 2''. The player enters the designated spawn room and can travel to various different ''Commentary nodes'' by pressing the alt-fire button (left trigger on the [[Xbox 360]]). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a particular point.
  
 
== Developer commentaries ==
 
== Developer commentaries ==
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== Bugs ==
 
== Bugs ==
* Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, [[damage]]-less, rapid-fire [[ammo]].  
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* Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, [[damage]]-less, very rapid-fire [[ammo]].  
  
 
== See also ==
 
== See also ==
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* [[Team_Fortress_2#Development|Development of ''Team Fortress 2'']]
 
* [[Gameplay]]  
 
* [[Gameplay]]  
  

Revision as of 22:06, 26 October 2021

Devcom.png

Developer commentary, also known as devcom, is a mode selectable on the main menu in which you can enter one of three maps (Hydro, Gravel Pit, or Well) and listen to developers such as Gabe Newell describe the design process for each map, as well as philosophy for various weapons, features, classes and mechanics in Team Fortress 2. The player enters the designated spawn room and can travel to various different Commentary nodes by pressing the alt-fire button (left trigger on the Xbox 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a particular point.

Developer commentaries

Update history

March 8, 2012 Patch

  • Fixed a commentary string that referenced the Soldier instead of the Heavy.

January 16, 2017 Patch

  • Fixed the developer commentary audio files not being played properly.

Bugs

  • Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, damage-less, very rapid-fire ammo.

See also