Difference between revisions of "Developer commentary"

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[[File:Devcom.png|200px|right]]
 
[[File:Devcom.png|200px|right]]
 
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{{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait... [continues]|sound=Tf2-comment000.mp3}}
'''Developer commentary''' is a mode selectable on the [[main menu]] in which you can enter one of three maps ([[Hydro]], [[Gravel Pit]], or [[Well (Control Point)|Well]]) and listen to the developers describe the design process for each map, as well as for the various weapons, features, and classes in the game. The player enters the designated spawn room and can travel to various different ''commentary nodes'' by pressing the alt-fire button (left trigger on the Xbox 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a point.
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'''Developer commentary''' is a mode selectable on the [[main menu]] in which you can enter one of three maps ([[Hydro]], [[Gravel Pit]], or [[Well (Control Point)|Well]]) and listen to the developers describe the design process for each map, as well as for the various [[weapons]], features, [[classes]] and [[mechanics]] in the game. The player enters the designated spawn room and can travel to various different ''commentary nodes'' by pressing the alt-fire button (left trigger on the Xbox 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a point.
  
 
== Developer commentaries ==
 
== Developer commentaries ==
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== Update history ==
 
== Update history ==
 
'''{{patch name|3|8|2012}}'''
 
'''{{patch name|3|8|2012}}'''
* Fixed a commentary string that referenced the [[Soldier]] instead of the [[Heavy]]
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* Fixed a commentary string that referenced the [[Soldier]] instead of the [[Heavy]].
  
 
'''{{Patch name|1|16|2017}}'''
 
'''{{Patch name|1|16|2017}}'''
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== Bugs ==
 
== Bugs ==
* Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, damage-less, rapid fire ammo.  
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* Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, [[damage]]-less, rapid-fire [[ammo]].  
  
 
{{Commentary navbox}}
 
{{Commentary navbox}}

Revision as of 17:35, 26 October 2021

Devcom.png

Developer commentary is a mode selectable on the main menu in which you can enter one of three maps (Hydro, Gravel Pit, or Well) and listen to the developers describe the design process for each map, as well as for the various weapons, features, classes and mechanics in the game. The player enters the designated spawn room and can travel to various different commentary nodes by pressing the alt-fire button (left trigger on the Xbox 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a point.

Developer commentaries

Update history

March 8, 2012 Patch

  • Fixed a commentary string that referenced the Soldier instead of the Heavy.

January 16, 2017 Patch

  • Fixed the developer commentary audio files not being played properly.

Bugs

  • Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, damage-less, rapid-fire ammo.