Difference between revisions of "Demoman (Classic)"

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The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
 
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
  
==Estratégia básica==
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==Basic Strategy==
* Aprenda saltar com sua PipeBomb.
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* Learn to pipebomb jump.
  
* Recarregue regularmente.
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* Reload regularly.
  
* Limpe salas com suas granadas.
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* Clear rooms with your grenades.
  
* O Grenade Launcher é ótimo para destruir [[Sentry Gun (Classic) | Sentry Guns]]. Evite o contato direto com a Sentry inimiga, atire em paredes para que as bombas tirem danos das Senry Guns.
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* The Grenade Launcher is great for taking out [[Sentry Gun (Classic) | Sentry Guns]]. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 02:50, 26 January 2011

Demoman (Classic)
Demoman (Classic)
Basic Information
Type: Offensive
Health: 90
(140 when overhealed by a Medic)
Armor: 120
Armor type: Medium
Speed: Medium

The Demoman is a playable class in Team Fortress Classic. His expertise is demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb a several hits, but his survivability is not as high as some of the heavier classes.

His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps.

The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.

Basic Strategy

  • Learn to pipebomb jump.
  • Reload regularly.
  • Clear rooms with your grenades.
  • The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.

Special Abilities

Class Skill:Detonates pipebombs.

Abilities:

  • Place explosive charges called detpacks that can be placed down with a timer such as 5, 20 or 50 seconds.
  • Clear obstacles/blast open entrances.
  • Pipebomb jump.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
N/A N/A N/A
HUD single shotgun TFC.pngWeapon 2 Single-Barrel Shotgun Shells 8 75
HUD grenade launcher TFC.pngWeapon 3 Grenade Launcher Rockets 6 50 Shares magazine with Pipebomb Launcher
HUD pipebomb launcher TFC.pngWeapon 4 Pipebomb Launcher Rockets 6 50 Shares magazine with Grenade Launcher

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High
Mirv tfc.png
Secondary
MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Gallery

See Also