Difference between revisions of "December 31, 2007 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to December 31, 2007 Patch (Review RC#68133))
m (stick to patch notes verbatim please)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|12|22|2007}}
=== Changes ===
+
| day          = 31
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
+
| month        = december
 +
| year        = 2007
 +
| after        = {{Patch name|1|7|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1386/
 +
| notes       = ===Team Fortress 2===
 +
* Added player position data to [[server]] logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
=== Bug fixes ===
 
 
* Fixed "CUtlLinkedList overflow!" crash
 
* Fixed "CUtlLinkedList overflow!" crash
* Fixed [[Sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times
+
* Fixed [[sniper]] quick-switch [[exploit]] allowing them to avoid zoom/unzoom times
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
+
* Fixed an exploit allowing players to [[spawn]] into the enemy territory at the start of a round
* Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
+
* Fixed [[syringegun]] [[projectiles]] sometimes pushing players high up into the air, allowing them to reach bad map locations
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
+
* Removed an obscure rendering setting that would allow players to make [[cloaked]] [[spies]] appear fully black
 
 
| source = http://store.steampowered.com/news/1386/
 
 
 
 
 
|before= [[December 22, 2007 Patch]]
 
 
 
|after= [[January 07, 2008 Patch]]
 
 
}}
 
}}
{{Languages}}
 

Latest revision as of 20:26, 13 October 2012

Patch notes

Team Fortress 2

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed "CUtlLinkedList overflow!" crash
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black