Difference between revisions of "Crusader's Crossbow"

From Team Fortress Wiki
Jump to: navigation, search
(sort of a middle ground between the last few back-and-forth edits. (couldn't think of a great place to put the stickybomb fact, so i just put it in after the mention of the bolt doing damage. If you have a better placement, feel free to move it.))
Line 45: Line 45:
 
}}
 
}}
  
{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!}}
+
{{Quotation|'''cat says : ''' I swerved to hit a tranny with my car}}
 
 
The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow. 
 
 
 
The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances. Syringes are unable to destroy [[stickybomb]]s. Healing a teammate with a bolt will play a distinct, angelic sound effect to indicate success. Disguised enemy [[Spy|Spies]] are damaged by syringes, rather than healed. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, will appear to have a syringe sticking out of their body as a cosmetic effect.
 
 
 
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it will cause. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will also contribute a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter. Critical hits do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.
 
 
 
Unlike with the Medic's other primary weapons, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.
 
 
 
The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}.
 
 
 
== Damage, healing and function times ==
 
{{Damage table
 
| type              = Projectile
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
|  base        = {{tooltip|38|Point blank}} - {{tooltip|75|Long range}}
 
|  crit              = {{tooltip|113|Point blank}} - {{tooltip|225|Long range}}
 
|  minicrit          = {{tooltip|51|Point blank}} - {{tooltip|101|Long range}}
 
 
 
| healing            = yes
 
|  heal amt          = {{tooltip|75|Point blank}} - {{tooltip|150|Long range}}
 
 
 
| function times    = yes
 
|  reload  = 1.6 s
 
| charge fill speed  = {{tooltip|16|Out of combat}} - {{tooltip|48|In combat}} {{tooltip|<small>HP/%</small>|Healing amount per 1%}}
 
}}
 
 
 
== Item set ==
 
{{Set|The Medieval Medic}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Crafting ==
 
{{See also|Crafting}}
 
=== Blueprint ===
 
{{Blueprint
 
| ingredient-1 = Scrap Metal
 
| ingredient-1-amount = 2
 
| ingredient-2 = Huntsman
 
| result = Crusader's Crossbow
 
}}
 
{{Blueprint | autoresult = Medic primary}}
 
 
 
=== As a crafting ingredient ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Gloves of Running Urgently
 
| ingredient-3 = Crusader's Crossbow
 
| result = Overdose
 
}}
 
 
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Crossbow
 
| rankson = kills
 
  | att-1-negative  = No headshots
 
  | att-2-negative  = -75% max primary ammo on wearer
 
  | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
 
| festive = yes
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = yes
 
| can extinguish = no
 
| can heal allies = yes
 
| can deal long range damage = yes
 
| notes =
 
}}
 
 
 
== Related achievements ==
 
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 
{{Achievement table
 
|1 = {{Show achievement|General|Team Doctor}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Chief of Staff}}
 
      {{Show achievement|Medic|Grand Rounds}}
 
      {{Show achievement|Medic|Intern}}
 
| 2 = {{Show achievement|Medic|Medical Intervention}}
 
      {{Show achievement|Medic|Play Doctor}}
 
      {{Show achievement|Medic|Specialist}}
 
}}
 
 
 
== Update history ==
 
{{Update history | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* The Crusader's Crossbow was added to the game.
 
 
 
'''{{Patch name|12|21|2010}}'''
 
* The Crusader's Crossbow was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
 
 
 
'''{{Patch name|12|23|2010}}'''
 
* {{Undocumented}} Updated the textures of the Crusader's Crossbow.
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* The Crusader's Crossbow was given a unique [[kill icon]].
 
 
 
'''{{Patch name|1|19|2011}}'''
 
* Fixed being able to attack teammates using pumpkin bombs and arrows fired.
 
 
 
'''{{Patch name|2|14|2011}}'''
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the {{cvar|item_whitelist.txt}} file.
 
 
 
'''{{Patch name|2|22|2011}}'''
 
* Fixed being able to heal players with the Equalizer as their active weapon.
 
 
 
'''{{Patch name|3|15|2011}}'''
 
* The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
 
* All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality.
 
 
 
'''{{Patch name|8|18|2011}}'''
 
* {{Undocumented}} Added [[Strange]] Quality.
 
 
 
'''{{Patch name|9|15|2011}}'''
 
* Updated the shading on the Crusader's Crossbow.
 
 
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt.
 
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Reload speed time reduced by +40%.
 
 
 
'''{{Patch name|9|21|2012}}'''
 
* Added the ability to buy projectile penetration for the Crusader's Crossbow in [[Mann vs. Machine (game mode)|Mann vs. Machine]].
 
 
 
'''{{Patch name|10|17|2012}}'''
 
* Fixed floating arrows on carried objects.
 
 
 
'''{{Patch name|2|14|2013}}'''
 
* Fixed a teamkill exploit that used the Crusader's Crossbow.
 
 
 
'''{{Patch name|7|10|2013}}'''
 
* Changed arrow projectile to a large syringe.
 
* Changed trail effects.
 
* Smoothed out reload animation (DPS unchanged).
 
* Fixed being able to heal players that are using items that block healing.
 
 
 
'''{{Patch name|9|16|2013}}'''
 
* Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed.
 
 
 
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]].
 
* {{Undocumented}} Increased the size of the Crusader's Crossbow projectile.
 
 
 
'''{{Patch name|11|1|2013}}'''
 
* Fixed an exploit related to switching weapons.
 
* Changed attributes:
 
** Reduced damage from 75 to 50.
 
** Lower reload time from 3 seconds to 1.5 seconds.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* Added [[Collector's]] quality.
 
 
 
'''{{Patch name|11|21|2013}}'''
 
* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
 
 
 
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 
* {{Undocumented}} Added [[Festive]] variant.
 
 
 
'''{{Patch name|1|9|2014}}'''
 
* Fixed not being able to use the Festive Crusader's Crossbow in [[Medieval mode]].
 
 
 
'''{{Patch name|3|5|2014}}'''
 
* Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
 
 
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
* {{Undocumented}} Removed bolts stat for Crusader's Crossbow.
 
** This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
 
 
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
* Updated description to better detail the weapon's features.
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* Changed attribute:
 
** Healing a player with a syringe now grants a small amount of ÜberCharge.
 
 
 
'''{{Patch name|2|29|2016}}'''
 
* Updated the shoot sound.
 
* Updated the impact/heal sound when a teammate is healed.
 
 
 
'''{{Patch name|3|1|2016}}'''
 
* Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
 
* Fixed missing Crusader's Crossbow crit sound.
 
 
 
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
* Changed attribute:
 
** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
 
*** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.
 
 
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Added [[Festivizer|Festivized]] variant.
 
}}
 
 
 
== Bugs ==
 
* The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
 
* [[Reflect]]ed bolts may retain the particle effect team color of the Medic's team.
 
* The Crossbow's projectiles can pass through teammates at close range.
 
 
 
== Trivia ==
 
* The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.
 
 
 
==Gallery==
 
<gallery>
 
File:Crusader's Crossbow 1st person red.png|[[RED]] first-person view.
 
File:Crusader's Crossbow 1st person blu.png|[[BLU]] first-person view.
 
File:Festive Crusader's Crossbow 1st Person RED.png|RED [[Festive weapons|Festive]] variant.
 
File:Festive Crusader's Crossbow 1st Person BLU.png|BLU Festive variant.
 
File:Crusader's Crossbow Festivized RED 1st Person.png|RED [[Festivizer|Festivized]] variant.
 
File:Crusader's Crossbow Festivized BLU 1st Person.png|BLU Festivized variant.
 
File:RED Syringe Gun Ammo.png|RED syringe projectile, recycled from the [[Syringe Gun]].
 
File:BLU Syringe Gun Ammo.png|BLU syringe projectile, recycled from the Syringe Gun.
 
File:Festive Crusader's Crossbow Projectile RED.png|RED Festive variant projectile.
 
File:Festive Crusader's Crossbow Projectile BLU.png|BLU Festive variant projectile.
 
File:CrossbowCept.jpg|Crusader's Crossbow concept art.
 
File:RED Crossbow old.png|Old RED shaders.
 
File:BLU Crossbow old.png|Old BLU shaders.
 
File:Arrow proj.png|Old arrow projectile, recycled from the Huntsman.
 
</gallery>
 
 
 
== See also ==
 
* [[Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]]
 
* [[Festive weapons]]
 
 
 
{{AustralianChristmasNav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 

Revision as of 02:09, 17 September 2021

Quoted text.
cat says : I swerved to hit a tranny with my car