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Revision as of 11:20, 18 November 2010

All historians agree that George Washington's greatest regret was not being permanently invisible. Now you can succeed where the man who invented America failed!
— Cloak and Dagger Advertising Blurb

LAVORI IN CORSO L' Orologio Mimetico è un'arma PDA sbloccabile per la Spia. Si tratta di una avanzata tecnologia per diventare invisibili in un orologio con il cinturino in cuoio.

Quest'arma è simile all' Orologio dell'invisibilità, ma ha la capacità di ricaricare l'invisibilità mentre si è Invisibili e fermi. Uno. The Cloak and Dagger will not automatically decloak if the meter runs out, but will instead allow the Spy to remain partially cloaked (as when touching an enemy) until further recharge. The Cloak meter will not recharge underwater.

The Cloak and Dagger has a 25% faster maximum drain rate than the regular Invisibility Watch, assuming the Spy is constantly running with the Cloak and Dagger. Due to the mechanics of how the weapon charges and depletes, neither a continual crouch-walking strategy nor a run-and-wait strategy offers any direct benefits in terms of distance traveled, assuming the Spy remains fully cloaked the entire way.

Function times

The Cloak and Dagger's effect is dependent not on the length of time it is active, but rather the velocity of the player using it. Run speed is the capped speed for consuming the Cloak meter whereas crouch-walking consumes the battery at the slowest rate.

  • Cloak fade time: 1.0s (1.2s to other players)
  • Decloak fade time: 2.2s (1.8s to other players)
  • Cloak duration (running): 6.6s (300 units/sec or faster)
  • Cloak duration (crouch-walking): 60s (100 units/sec)
  • Cloak recharge time: 15.3s

Cloak duration formula (mostly guess, remove if testing significantly differs!):

Duration = 60 * (100 / Speed)2
Duration is in seconds, Speed is in units per second (cl_showpos 1), maximum of 300.

Cloak Effects

Depending if the Cloak and Dagger's Cloak meter is depleted or not and how the Spy moves, the Cloak effect will show differently for the enemy. The effects are as followed.

  • Not Depleted: Completely invisible.
  • Depleted while running: Can see through the Spy, but not invisible in the slightest. A 'jello-like' look.
  • Depleted while crouch walking: Can be seen just barely, almost completely invisible in dark areas. Shows up as the slight shimmer team mates see on a fully cloaked Spy on their team.
  • Depleted while falling/jumping: Completely visible until landing.

Related Achievements

Tf spy deep undercover.png Deep Undercover

While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life.

Trivia

  • The Cloak and Dagger's name is based off of the Spy's job description in Trailer 2/it, "Uncloak and Dagger"
  • "Cloak and Dagger" is phrase referring to acts of stealth and secrecy. Its origin is in a French phrase: "de cape et d'épée" (lit. 'of Cloak and sword'.) This term describes characters in theatrical productions who quite literally wore these items as part of their costumes.

Gallery

See also

External links

Template:Allweapons Nav/it Template:Spy Nav/it