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Le Heavy est la classe la plus résistante, mais aussi la moins manoeuvrable. Cette classe possède la plus grande quantité de santé, et l'arme la plus dévastatrice à courte portée, mais subit en contre partie une lenteur le rendant très vulnérable aux embuscades et aux Backstabs ennemis. En général, foncer sur lui en face à face est proche du suicide: son Minigun peut réduire en charpie n'importe quelle classe en moins de 2 secondes à courte portée. Le Heavy est généralement accompagné d'un Medic, le rendant très dificile à tuer. De plus, le Heavy peut changer sa façon de jouer et s'adapter à différentes situations grâce aux nombreuses armes différentes lui étant dédiées. Il peut ainsi soigner un allié, se déplacer plus rapidement que la normale, et encaisser une quantité phénoménale de dégâts d'explosion et de balles. Généralement, la seule façon efficace de contourner cette énorme puissance brute est de l'attaquer par surprise.
Général
Rôle
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- La masse imposante et la puissance du Heavy font du lui un excellent bouclier pour ses alliés. Le tuer peut rendre un assaut bien plus facile.
- le Heavy est souvent le centre des avancées ennemis. En tuant le Heavy, vous arrêterez probablement la poussée entière.
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Santé
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- Le Heavy peut encaisser beaucoup de dommages, surtout s'il bénéficie d'un bonus d'extra santé. Votre équipe devra concentrer sa puissance de feu sur lui pour le tuer le plus rapidement possible.
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Vitesse
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- La lenteur du Heavy en fait un cible facile pour les Snipers et Spies. Essayez de l'attaquer par surprise et de l'éliminer avant qu'il n'ai pu faire tourner son arme principale et commencé à vous réduire en bouillie.
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Puissance
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- Le Minigun du Heavy est une arme très puissante. Il nettoiera la plupart des classes en quelques secondes, éloignez vous, et attendez que son Minigun arrête de tourner pour l'attaquer ou le harceler de front.
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Armes spécifiques
A list of useful tidbits about the Heavy's tools, and how to counter them.
Armes primaires
- All of the Heavy's primary weapons all require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
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Minigun / Rideau de Fer
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- The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if you are facing a Minigun-wielding Heavy at mid-to-close range.
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Natascha
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- Natascha has a longer spin-up than the Minigun. Hit and run tactics are more effective on Heavies using this weapon.
- At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape.
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Bête de Bronze
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- With the Brass Beast spun up, the Heavy becomes slightly more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range.
- The Brass Beast has an even longer spin-up time than the Natascha, so hit-and-run tactics are much more effective here.
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Armes secondaires
Fusil à Pompe
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- Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.
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Casse-croûtes
- Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his team reaches them.
- Watch for Heavies retreating from a fight to run around a corner. They are probably low on health and about to use an edible. At this point, even a low-damage attack might finish them off before they get the chance.
- Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
- The Heavy is relatively defenseless when eating an edible. Try to attack a Heavy while he is eating.
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Sandvich
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- The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating before engaging him.
- The Heavy can drop the Sandvich to recover health quickly. Try to grab the dropped Sandvich before the Heavy gets near.
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Barre Dalokohs
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- This weapon only heals the Heavy for 60 health, making him more vulnerable while eating it than with the Sandvich.
- However, it gives him more maximum health for a short period of time, so try to kill him when he is eating it.
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Sandvich au Steak de Bison
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- Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage from all of your weapons.
- The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless while eating.
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Armes de mêlée
Poings
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- The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight.
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Kamarades, Gants de Boxe
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- If the Heavy has a critical buff from the K.G.B., stay back until it wears off. Your death will just extend the effect.
- The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening.
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Gants de Retraite d'Urgence
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- A Heavy will usually only have these selected whilst running to a contested area on the map then change to a Minigun when he gets closer. Therefore, the Heavy will likely not expect an attack; this is a good time to ambush him.
- Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up.
- A Heavy with the GRU equipped is an easier target than most, not only will his health be slightly below maximum, but in order to cause any significant damage, he will have to switch to his Mingun and spin it up - this extra time may be all you need to kill him.
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Esprit du Guerrier
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- The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that you are able to kill him.
- A Heavy with these in his loadout will have 20hp less than default. While still the highest-hp class in the game, he will be that much easier to take down - afterburn or bleed effects might finish him off when they ordinarily wouldn't.
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Poings d'Acier
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- Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
- Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead if you're trying to take them out with your melee weapon.
- If the Heavy is taking any fire from a teammate, switch out a melee weapon to trick him into pulling out his Minigun or Shotgun, thus making him receive full damage from your teammate. Otherwise, hit him with the melee weapon.
- A Heavy with the Fists of Steel out is hard to kill, even without a Medic. Use teamwork to take down the Heavy from outside of melee range.
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Set de classe
L'Ours en Hibernation
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- A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set.
- A Heavy using this set can heal themselves quickly by using alt-fire to throw out their Buffalo Steak Sandvich for themselves to replenish their health, providing more reason to finish them sooner.
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Voir aussi