Community DeGroot Keep strategy/zh-hans

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Community DeGroot Keep strategy
Degroot Keep Castle.png
基本信息
开发者: {{{map-developer}}}
地图资料
环境: 高山
设定: 白天,晴天
危害: 城堡大门, 坠落
地图照片
Loading screen photos.

本篇文章主要介绍关于中世纪模式策略

总体策略

  • 请记住,在中世纪模式中,大多数主要和一些次要武器都受到限制,大多数战斗都以近战为主。在 DeGroot Keep 玩游戏需要不同的心态和游戏风格。
    • 此外,被杀死的敌人总是会掉落小医疗包。确保在每次小规模冲突后捡起它们以补充生命值。
  • 在城门关闭的情况下离开城堡时可以避免受到坠落伤害。首先,从对面的墙上跳到悬挂在 A 点上方的标志,然后下降到围绕该点的地面凸起部分。
  • 在占领或捍卫最后一点时,由于两支队伍都在同一个封闭空间内战斗,因此可能会变得有点忙乱。试着蹲在角落里,用你的近战武器对任何靠得太近的路过的敌人造成伤害。玩家通常会将你误认为你早已死亡并继续攻击其他玩家。
  • 在 DeGroot Keep 中,任何一个团队都可以穿越 B 点塔周围的岩石来给敌人一个惊喜,尽管蓝队更难通过岩石到该点上。推荐侦察兵或间谍走这条路。

单个兵种战术

Leaderboard class scout.png 侦察兵

  • 由于中世纪模式所给的的时间不多,波士顿狼牙棒 很有可能对敌人造成有效伤害,尤其是在最终占领点。 尝试击中尽可能多的玩家以使他们更容易被杀死是个好主意。
  • 即使大门关闭,波士顿狼牙棒 也可用于到达城堡内部。 要做到这一点,站在山上,然后跳跃并击中自己几次。(详见上方视频)
  • 虽然 原子能球棒 的伤害较低,可能不适合战斗,但它提供三段跳可以使侦察兵更难被击中。
    • 波士顿狼牙棒跳可以使侦察兵跳上城堡上端。(如上)
  • 原子能饮料暴击可乐 分别会给予侦察兵无敌效果(以激活时无法攻击为代价,效果结束后将减慢移动速度) 或迷你暴击状态(每进行一次伤害就会打上死亡标记),可以让侦察兵比平时更快地杀死敌人。
  • 疯狂牛奶可以在点上扭转战局,尤其是在C点狭窄的空间中。
  • 睡魔 可以通过减慢对手来帮助队友杀死对手,但代价是降低生命值上限。
    • 建议在使用侦察兵的混混的菜刀,因为在中世纪模式下许多次要武器不可用,而混混的菜刀是少数允许的远程武器之一。

Leaderboard class soldier.png 士兵

  • C 点的一个非常危险但有效的策略是使用 神风特攻队 嘲讽。 由于爆炸半径相当大,可以有效地消灭该点上的所有敌人。 然而,嘲讽会让你很容易受到所有攻击,尤其是在点上有许多玩家的时候。
  • 你可以考虑使用指挥官的军鞭来提升你的移动速度,但是攻击伤害会降低。你也可以使用座头市之刀,这把刀有较大的攻击范围,你可以尝试与敌人玩“斗刀术”。
    • 指挥官的军鞭还可以让你和你的队友更快地到达控制点。
    • 使用座头市之刀时要格外小心,因为对面的座头市之刀持有者一刀就会杀死你。
  • 士兵可以在中世纪模式中使用任何战旗加成。 虽然你可能不会经常达到全满怒值,但一次激活可以使你的团队处于有利状态。
    • 因此,使用 征服者战旗军队的支援 可能比 战旗 更有效,因为它们分别提供被动治疗和额外生命值。
    • 如果使用座头市之刀,杀死另一个使用它的玩家会造成该玩家生命值的300%的伤害,这通常足以填满你的愤怒值。
  • 使用 踏步靴 落在城垛上的敌人会造成大约 90 点伤害,足以在一次近战中杀死轻型职业。

Leaderboard class pyro.png 火焰兵

  • 如果你装备了熔岩战斧,且你们队有一个或以上装备太阳之杖, 这将会是一个很致命的配合。
  • 不求人 可用于在战斗中获取伤害优势。
    • 使用不求人时,从医疗包加的血更多了,对于火焰兵来讲是个好事。在装备不求人时,火焰兵可以从医疗包中恢复更多的生命值(从35到54)
    • 不求人是近战武器中伤害最高的, 甚至超过了爆破手伤害最高的近战武器—— 苏格兰颅骨切割者. 与其伤害相当的只有诸王之王十字镐 (在它们的使用者受到大量伤害之前)。勇士之魂会给使用者增加30%的承受伤害。与没有收集到头颅的爆破手相比, 火焰兵的不求人不需要充能就能制造大量伤害。
  • 如果你与使用疯狂牛奶的侦察兵相配合,很容易解决掉那些携带霓虹杀手的火焰兵。
  • 强力千斤顶可以增加你的速度和击杀时从敌人恢复的生命值。
  • 使用拆迁者不是个好主意,因为在中世纪模式中玩家不允许建造建筑。自然拆迁者也发挥不了什么作用,而且携带者还有伤害-20%的减益效果。

Leaderboard class demoman.png 爆破手

  • Demomen equipped with the Chargin' Targe, the Splendid Screen, or the Tide Turner can charge the large pile of rocks in the middle of the battlefield to launch themselves up to the castle's battlements, as shown in this [1] video.
  • Always consider carrying any of the alternate melee weapons that offer a longer reach. The Eyelander can greatly increase survivability and mobility through taking more heads, the Claidheamh Mòr offers a longer charge duration, the Half-Zatoichi has the ability to refill 50% health with every kill, keeping a player alive for a long time and the Scotsman's Skullcutter deals increased damage. It is worth noting that the speed penalty associated with the Scotsman's Skullcutter is less noticeable in Medieval mode, due to the smaller map size and the ability to charge.
    • Note, however, that the Skullcutter also slows down your charge.
    • Be wary of other Demomen and Soldiers with the Half-Zatoichi equipped, as they can kill you in a single hit.
  • The Ullapool Caber is very effective on the final Control point, as multiple members of both teams will often be fighting there simultaneously once it is unlocked. If charging in with the Chargin' Targe, a full Critical swing is capable of dealing upwards of 400 explosive damage, which can effectively clear the point in a single attack.
    • The Ullapool Caber may also be used to jump onto the Sniper platform as means of getting into the castle without the external Control Points being captured.
    • This is extremely useful for clearing control points, especially the final cap. Remember that you can hit the floor at the end of the charge if there are no enemies in range; it will still crit enemies in range of the blast.
  • If the last point is being contested, a good place to surprise attackers is on the battlements in front of the control point. Charging down toward the nook will effectively surprise and kill any enemies staying in there, as many people tend not to look up when checking for a surprise attack.

Leaderboard class heavy.png 机枪手

  • The Sandvich and Buffalo Steak Sandvich are very useful on this map. The ability to heal teammates, as well as the Buffalo Steak's mini crits can make a huge difference in fights. Note, however, that you might accidentally heal an enemy if not careful.
  • The Killing Gloves of Boxing can allow you to take out large groups, provided you can get the first kill.
  • On defense, with a bit of luck, the Showdown taunt can pick off enemies moving through the gate to the final control point.
  • The Warrior's Spirit is the heavy's strongest melee weapon, except for Killing Gloves of Boxing after a kill. While it increases damage vulnerability by 30%, this can be offset with the Sandvich.

Leaderboard class engineer.png 工程师

  • 装备枪炮工之臂可以为你增加20的生命值上限。而且,你可以利用“连续命中的第三下攻击总是会对敌人造成爆击”这一特性在最终控制点大开杀戒。
  • 装备南部的款待可以造成流血伤害,你可以利用它在中世纪模式中进行间谍检查(鉴于火焰兵用不了火焰喷器)。不用担心“受到的火焰伤害+20%”这一属性会带来十分大的影响。因为在中世纪模式中,基本上不会出现大量的火焰伤害。

Leaderboard class medic.png 医生

  • As a class relatively weaker in health and attack, your real value to the team is your ability to heal several teammates at the same time with the Medicating Melody, especially when they are fighting over a point.
    • If you lead your teammates into the contested Capture points and get killed, you defeat your main purpose for being on the team; follow your team into the points.
  • Your second contribution is your ranged attack and heal with the Crusader's Crossbow, but its practical effectiveness is limited to outside the Keep.
    • On the Battlefield and Battlements, keep one eye out for the enemy Snipers and Medics and their missile fire and keep the other eye out for injured teammates to shoot and heal.
  • On offense:
    • On the Battlefield, always strive to keep several of your teammates between you and the Keep, retreat if the front ranks are beaten back.
    • As RED reinforcements are likely to jump from the Keep's Battlements when you are capping A or B, put your back up against the Keep when taunting (after Spy Checking, of course).
    • While your team is capturing the final Control Point, it is generally effective to fire your Crusader's Crossbow through the gate into the contested point. This can damage clustered enemies and heal allies at higher points due to the range.
  • On defense:
    • On the Courtyard point, standing in the corner with the bench, your Amputator taunt covers the whole Courtyard (except the point itself), but you should have a Demoknight covering you.
    • On Point B, while it can be a bit of a trap, the doorway provides deep cover (after Spy Checking) from which your Amputator taunt can cover the whole point.
    • On the Battlements, your Amputator taunt can cover the entire front Battlement, even if you are standing partway down the stairs for cover (watch out for BLU coming up the stairs).

Leaderboard class sniper.png 狙击手

  • When on the BLU team, once the main gate opens (after capturing A and B), position yourself in front of the gate, and fire arrows toward the capture point, ducking to the side out of the gate's line of fire after each shot. People will be clustering around the capture point and it will be easy to hit opponents without much aiming.
  • Conversely, when on the RED team, once the main gate opens, put yourself in a position where you can shoot outwards through the main gate into the battlefield. As most enemies will be rushing in a straight line through the corridor toward you with melee weapons, it will be very easy to hit them as well.
    • Don't try to sit on the point and snipe outwards through the gate. It will make you an easy target for enemy Snipers. The other team can easily melee you to death before you can escape as well.
  • Either the Huntsman or the Fortified Compound should be the default armament for Snipers in Medieval mode. Remember that your arrows can be lit by using available torches, resulting in afterburn damage. This can also be used to tag enemies for teammates using the Sun-on-a-Stick or Axtinguisher.
  • RED Snipers on the battlements should keep an eye out for Demomen charging up the rocks onto the battlements.
    • Consider waiting below for Demomen to charge onto the battlements and headshot them in close-range when they attempt to come after you.
  • Arrows can pass through the holes in the gates and the tower window slits. Use these to remain hidden.
    • Keep in mind this will make you more vulnerable to enemy Snipers, as shooting through a window will give away your position and make you an easy target. There is also very little room for you to aim, as the boxes for the windows are small.
  • Snipers can ignite their arrows using the torches spread throughout DeGroot Keep and outside the BLU spawn.
  • There is a small hole in the rafters on the third floor in the tower of DeGroot Keep. RED Snipers can fall through this to quickly reach the second level on the stairs, which is a good spot for sniping enemies trying to capture the point.

Leaderboard class spy.png 间谍

  • Surprisingly, a good place to decloak is right outside of the enemy's spawn. They usually come barreling out of there without a second glance to the side.
  • DeGroot Keep is a great place to practice and use trick stabs as the enemy can only use melee weapons, so their movements are very predictable, making it easier perform stair stabs and side stabs. Strafing to the side and stabbing charging Demomen can shut them down.
  • When you are on RED team, you can use the roof with the Dead Ringer to your advantage. As you fall and feign your death, you can pick up the Health kit that you drop.
  • The Spy-cicle recharges instantly upon being melted, making it arguably a straight upgrade from the Knife, disregarding the ice statues left after a backstab.
  • The Cloak and Dagger can allow you to effectively shut down a charging Demoman that is trimping on BLU with the rock, standing still while on the edge of the roof of the castle can block Demomen and make them take severe fall damage.