競賽模式/競技模式

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Competitive logo laurel.png

競賽模式/競技模式(Competitive Mode) 是一個官方發放的絕地要塞2 游戲模式。只有已付費的絕地要塞2賬號和已有電話號碼綁定了在Steam賬號的玩家,以及在曼恩商店買了競技模式通行證的玩家可以游玩這個模式。如果該玩家符合游玩競技模式的條件卻被VAC封鎖了的話,他也能透過在曼恩商店購買競技模式通行證以游玩該模式。和一般的戰局一樣,競技模式並不會禁止玩家使用任何武器或兵種的。

游玩方式

競技模式是休閑模式的精煉版本,它並不會休閑模式那麽混亂和隨機。每一名玩家都會根據他們的表現和戰局的賽果而決定他們的競技模式等級,即是説他們也有等級下降的機會,例如說表現得比一般玩家還要差或者是輸掉比賽等等都有機會降級。當玩家加入戰局後,他們便能夠選擇"準備開始"(就像是曼恩對決機器模式一樣。當其中一位玩家準備好之後,計時器就會開始倒數。中途離開競技模式戰局的玩家會獲得一個配對冷卻時間以防止他們在短時間内再次配對。每次重犯會增加冷卻的時間。

等級

每名玩家都會有自己的等級,而這等級是透過在競技模式表現好而升級。玩家先得完成10場排位賽才會獲得他們第一個排名。等級的分配方式跟絕對武力:全球攻勢一樣都是使用Glicko評分系統的。而玩家的等級是以MMR計算的,MMR是一組用作代表玩家實力的數值。MMR穩定值是指玩家的MMR數值有多廣,即是説,玩家的MMR數值越窄,MMR穩定值就越高,MMR數值越廣,MMR穩定值就越低。每一場的競技模式戰局所獲得的MMR數量也是由MMR穩定值所決定的。中途離開會對玩家的MMR數值有負面的影響。

等級標志/名稱
雇傭兵
Rank1.png Rank2.png Rank3.png
合約殺手
Rank4.png Rank5.png Rank6.png
處刑者
Rank7.png Rank8.png Rank9.png
專業殺手
Rank10.png Rank11.png Rank12.png
死亡商人
Rank13.png

與休閑模式不同的地方

  • 競技模式是以回合形式進行的,管理員每回合都會以相應的語音作出回應,勝利者的畫面也能夠讓兩隊成員做出互動,競技模式的游戲模式也比休閑模式的少。競技模式較講究戰略、玩家的站位,以及團隊溝通,而非休閑模式的隨機戰鬥。
  • 隨機爆擊和隨機子彈擴散已被關閉。
  • 競技模式只支援6打6方式

Stress Tests

The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.

Maps

主條目: List of maps

Template:Competitive Mode maps

Update history

2015年7月2日更新 #1 (Gun Mettle Update)

2016年2月29日更新

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

2016年3月3日更新

  • Updated cp_foundry to support the Competitive mode beta.

2016年3月10日更新

2016年3月17日更新

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.
  • [未記載] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
  • [未記載] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.

2016年3月18日更新

  • [未記載] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
  • [未記載] Added a general purpose Competitive Matchmaking Beta Pass.
  • [未記載] Added the Competitive Matchmaking Beta Invite.

2016年3月22日更新

2016年3月24日更新

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

2016年3月29日更新

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

2016年4月25日更新 #1

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [未記載] Removed cp_granary and cp_foundry from the Competitive Mode rotation.

2016年4月26日更新

  • Fixed the round timer not showing up in non-competitive games.

2016年7月7日更新 #1 (Meet Your Match Update)

  • Competitive Mode is no longer in beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • [未記載] Added the Competitive Matchmaking Pass.

2016年7月9日更新

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode.

2016年7月28日更新

  • Abandon penalty times are now longer for first-time abandoners with a low number of games played.
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon.

2016年8月16日更新

  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.

2016年8月29日更新

  • Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.

2016年9月12日更新

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.

Gallery

參見

外部連結