User:Qwertyxp2000/Weapon Ideas

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Revision as of 09:52, 20 March 2020 by Qwertyxp2000 (talk | contribs) (Hot Hand)
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Custom Weapon Ideas

Deadly Precision

Sniper Primary.

Deadly Precision
Level 50 Rifle
Charge increases depending on scope zoom. While scoped, scope zoom can be increased or decreased with the weapon switch keys.
Mouse sensitivity decreases while scope zoom increases.
+15% damage on headshot
-15% damage on bodyshot
Cannot fire unless scoped
Higher scope zoom increases visibility of beam
Be efficient.

Jar of Water

Scout Secondary and Sniper Secondary.

Jar of Water
Level 1 Jar
Can be used to extinguish fires.
+75% increase in charge recharge rate
Extinguishing teammates reduces cooldown by -20%
Only causes enemy players to become wet
A special jar of liquid for learning jar-throwing techniques.

Quick Repair

Engineer Melee.

Quick Repair
Level 32 Wrench
25% faster repair rate
+15% faster firing speed
Construction hit speed boost decreased by 50%
20% slower upgrade rate
-25% damage penalty against players

Malfunction Controller

Spy Sapper.

Malfunction Controller
Level 40-80 Sapper
+100% Sapper health
When unsapped, building becomes disabled for 0.5 more seconds
-90% Sapper damage penalty

Custom Existing Weapon Changes

Claidheamh Mòr

  • Added "+10% damage while charging". This makes the Claidheamh Mòr more of a unique sword that can compete with other swords like the Eyelander while not being a definite mixture of the other swords. Its new damage bonus while charging balances out better against an Eyelander with half the maxed head buffs.
Backpack Claidheamh Mòr.png

Claidheamh Mòr
Level 1 - 100 Sword
When weapon is active:
This Weapon has a large melee range and deploys and holsters slower
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter.
+10% damage while charging
No random critical hits
15% damage vulnerability on wearer

Pain Train

  • Added "Gain a speed boost while holding the Intelligence on wearer". This is to make it a little less useless on maps other than Control Point, King of the Hill, Payload. Simply speaking, the user holding the Pain Train gains a Displinary Action type of speed boost while carrying the Intelligence.
Backpack Pain Train.png

Pain Train
Level 1 - 100 Makeshift Club
+1 capture rate on wearer
Gain a speed boost while holding the Intelligence on wearer
10% bullet damage vulnerability on wearer

Ullapool Caber

  • Changed "This weapon deploys 100% slower" to "This weapon deploys 80% slower", to make it less of a hassle to take the weapon out.
  • Added "This weapon holsters 30% slower" to punish players trying to switch from the Ullapool Caber.
  • Changed functionality of the grenade stick: grabbing ammo packs can now refill the grenade stick; it requires 6 equivalent units of Medium Ammo Boxes in order to refresh the grenade stick, and it cannot automatically regenerate with time.
Backpack Ullapool Caber.png

Ullapool Caber
Level 1 - 100 Stick Bomb
20% slower firing speed
This weapon deploys 80% slower
This weapon holsters 30% slower
No random critical hits
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion. Collect ammo packs or reach the Supply Cabinet to refresh the grenade stick.

Hot Hand

  • Changed "-20% damage penalty" to "-20% damage penalty vs buildings". This makes the weapon less of a direct downgrade to the stock against players, due to the natural awkwardness of the unique double-slap mechanic. Kept the damage penalty against buildings, as a slap would in theory be poor at damaging a building.
  • Changed speed boost duration from 1 second to 3 seconds. This will give a better incentive to actually use this weapon as an offensive version of Disciplinary Action.
Backpack Hot Hand.png

Hot Hand
Level 1 - 100 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty vs buildings
This melee slap tells your opponent, and anyone watching the kill feed, that your hand just gave some lucky face the gift of slapping it stupid.