Dispenser

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{{Featured article tag}}

The Engineer with a fully upgraded Dispenser
Need a dispensah here!
Scouten

En Dispenser er en bygning som kan være konstruert av en Engineer, som gir helse, ammunisjon og metall til nære lagkamerater. Engineeren er veldig avhengig av metall fra sin dispenser for å bygge og vedlikeholde deres Sentry Gunner og andre bygninger. Enhver spiller kan fylle opp sine forsyninger ved å stå ved siden av dispenseren. Å hente ammunisjon fra dispensere påvirker ikke tilgangen på metall.

Dispensere kan vise seg å være uvurderlig i å støtte et lag når de brukes effektivt. Samt å gi en jevn helse økning for lagkameratene, fungerer dispensere som en bærbar ammunisjons kilde, og kan gi ytterligere metall som andre Engineerer kan bruke. Dispensere vil også tiltrekke mange lagkamerater til et område som kan bidra til å bedre frem et angrep, særlig hvis laget er spredt og ugrupperte.

Dispenserere koster 100 metall å plassere, og 200 metall for å oppgradere til nivå 2, og ytterligere 200 for å oppgradere til nivå tre. Hver oppgradering øker dispenserens helse, ammunisjon og metall. Mens den blir bygd, vil en dispenserers helse øke til den når 150 ved ferdigstillelse. En nybygd dispenser inneholder 25 metall og deretter genererer den 40 metal hvert 5. sekund med mindre den er oppgradert. Den kan inneholde opptil 400 metall, som blir representert ved en gauge på forsiden av dispenseren. En dispenser kan roteres manuelt for å stå i en annen retning før du bygger den: når blåkopien vises, brukes den alternativ angreps knappen (standard knapp: MOUSE2) til å rotere skissene 90 grader med klokken. En ødelagt dispenser forlater 50 metal på bakken, som også kan plukkes opp av andre klasser som ammo.

Nivåer

Nivå Helse Koster Generasjon
Helse Ammunisjon Metall
1

Lvl1dispenser.png

150 100 Metall 10 / sek 20% / sek 40 / 5 sek
2

Lvl2dispenser.png

180 300 Metall 15 / sek 30% / sek 50 / 5 sek
3

Lvl3dispenser.png

216 500 Metall 20 / sek 40% / sek 60 / 5 sek

Relaterte prestasjoner

Demoman

Skotskrutet terror
Skotskrutet terror
Spreng en Engineer, sensorvåpenet og ladestasjonen hans med én enkelt klisterbombedetonasjon.


Heavy

Fabrikkarbeider
Fabrikkarbeider
Drep 20 fiender mens du lader opp på en ladestasjon.


Engineer

(Not So) Lonely Are the Brave
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Keep a Heavy healed with your dispenser while he gains five kills.


The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.
Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.

Strategi

Hovedartikkel: Engineer strategy
  • The Pyro standing near a Dispenser can act as a mobile firewall. The Dispenser is capable of replenishing the Flamethrower's ammo faster than can be fired, so this is a great anti-Spy measure - but it does leave your team an attacker short.
  • The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemies base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a teleporter. The Heavy can fire continuously, so keep sweeping an area to send away stickies and check for hidden Spies.
  • A Sniper can keep firing without having to go from his Sniper spot and get ammo. Also, since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
  • When entering Sudden death, building a Dispenser first is important to provide health, ammunition and metal to your team.
  • Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a Spy, if you see an enemy Dispenser, consider leaving it intact to recharge Cloak and fill your health meter.
  • When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack.
  • A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus Scouts when coupled with a Sentry Gun nearby.
  • A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised.
  • The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
  • Similarly, a Dispenser can sometimes supply ammunition and metal through walls but cannot heal through them.

Trivia

  • A level three Dispenser heals nearly as fast the Medigun's in-battle healing rate (24 HP/sec).
  • At level two, the front "button" panel in the middle of the Dispenser turns into a small tray filled with syringes and medicine pills; at level three, a mechanical panel with a heart-rate monitor rises from the top of the Dispenser. The riser is cosmetic however; standing on a level three Dispenser will not give the Engineer a higher boost than a normal Dispenser.
  • Sentry Gun fire and rockets can be blocked by Dispensers. Additionally, Sentry Guns will not detect enemy players standing behind friendly Dispensers.
  • By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
  • For a short time after The WAR Update, Spies were able to build Dispensers, through the use of the console, but could not upgrade them.
  • Per the Sentry Gun instruction manual, the Dispenser is a "Dispense-O-Matic 9000 Provisions Dispenser".
  • A Level 1 BLU Dispenser makes a cameo appearance as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times to hit it with a Wrench each time (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it. (Max actually unplugs it out of irritation.)
Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.
Sam on Curious Dispensers

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