Lijst van nuttige console-commando's

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Een afbeelding van de ontwikkelaarsconsole in Team Fortress 2

Dit artikel bevat een lijst van nuttige console-commando's. Met de ontwikkelaarsconsole kun je bepaalde gameplay- en grafische instellingen aan of uit zetten, of hun waardes veranderen. De console kan aangezet worden vanuit de het menu geavanceerd in de opties of via Startopties instellen…. Elk commando dat in de autoexec.cfg wordt geplaatst zal automatisch geladen worden als het spel wordt gestart.

Deze instellingen kunnen ook in de klasse-specifieke .cfg-bestanden geplaatst worden in je Team Fortress 2-map om klasse-specifieke configuraties te maken.

Lijst van nuttige console-commando's

cl_-commando's

  • cl_ask_blacklist_opt_out 0/1 – zet de vraag of je een server aan je zwarte lijst wilt toevoegen nadat je hem na korte tijd verlaat uit/aan.
  • cl_ask_favorite_opt_out 0/1 – zet de vraag of je een server aan je favorieten wilt toevoegen nadat je hem na langere tijd verlaat uit/aan.
  • cl_autoreload 0/1 – zet automatisch herladen uit/aan.
  • cl_autorezoom 0/1 – zet automatisch inzoom voor snipergeweren uit/aan.
  • cl_burninggibs 0/1 – zet brandende lichaamsdelen uit/aan.
  • cl_crosshair_file – stelt crosshair-afbeelding in. "" is de standaard-crosshair. Voorbeeld: "crosshair1".
  • cl_drawhud 0/1 – verbergt/toont de HUD – sv_cheats 1 vereist
  • cl_flipviewmodels 0/1 – stelt viewmodel in als normaal/gespiegeld (linkshandig) – werkt niet als je verbonden bent met een server.
  • cl_interp – stelt in hoe ver de karaktermodellen geïnterpoleerd zijn (getekent worden van hun werkelijke positie) in de wereld. Een goede standaardwaarde voor hitscan-wapens is 0.034.
  • cl_new_inpact_effects 0/1 – zet nieuwe, mooiere impacteffecten uit/aan. Meest merkbaar op glas.
  • cl_ragdoll_collide 0/1 – zet ragdoll-botsingen uit/aan (alleen voor de client).
  • cl_ragdoll_fade_time – stelt tijd totdat ragdolls verdwijnen in (alleen voor de client).
  • cl_showbackpackrarities 0/1 – zet kleur-gecodeerde voorwerpen tijdens het ruilen uit/aan
  • cl_showfps 0/1/2 – toont framerate (uit/real-time/afgerond)
  • cl_showpos 0/1 – toont de mapcoördinaten en bewegingssnelheid van de speler (uit/aan)
  • cl_yawspeed – stelt de snelheid in waarmee je karakter draait bij het gebruik van de +left- en +right-commando's.
  • cl_spec_carrieditems – toont niet-standaard voorwerpen die de speler die je aan het toeschouwen bent bij zich draagt.

tf_ commands

  • tf_allow_player_use 0/1 - disallows/allows the +use command on a server, useful for some custom maps, standard is 0. - server operator only
  • tf_allow_taunt_switch 0/1/2 - disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only
  • tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - server operator only
  • tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum damage with your weapon, a lower pitch is recommended in most cases, standard is 100
  • tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
  • tf_dingaling_volume - sets the volume for hit sounds, standard is 1.00
  • tf_dingaling_wav_override - allows using a custom hit sound. Note: No longer used. To use a custom hit sound, rename your sound file "hitsound.wav", and place it in the "tf/sound/ui/" folder
  • tf_dingalingaling 0/1 - turns weapon hit sound off/on
  • tf_forced_holiday 0/1/2/3 - enables holiday mode (0 = default; 1 = birthday; 2 = halloween; 3 = birthday) - server operator only
  • tf_medieval 0/1 - enables Medieval mode on the server, requires map change to take effect - server operator only
  • tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on
  • tf_medieval_autorp 0/1 - enables/disables automatic medieval-style text modification in the chat box
  • tf_medieval_thirdperson 0/1 - toggles third person view during Medieval mode
  • tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only
  • tf_playergib 0/1/2 - handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
  • tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only
  • tf_weapon_criticals 0/1 - turns random criticals off/on - server operator only

sv_ commands

  • sv_cheats 0/1 - turns cheats off/on - server operator only
  • sv_lan - cvar for local area network - server operator only
  • sv_pure - cvar for managing custom content - server operator only

mp_ commands

  • mp_autoteambalance - cvar for automatic team balancing. - server operator only
  • mp_disable_respawn_times - cvar for respawn times. - server operator only
  • mp_idledealmethod - cvar for managing idle players. - server operator only
  • mp_restartgame - restarts the round and resets the round time. - server operator only
  • mp_teams_unbalance_limit - cvar for team force balance. - server operator only
  • mp_timelimit - cvar for map timelimit. - server operator only
  • mp_usehwmmodels 1 & mp_usehwmvcds 1 - makes use of the hardware morph class heads used in the 'Meet the Team' videos.
  • mp_waitingforplayerscancel 1 - cancels "waiting for players..." time - server operator only
  • mp_friendlyfire 1

hud_ commands

  • hud_combattext 0/1 - turns the damage text above enemies off/on
  • hud_combattext_healing 0/1 - turns the healed text above teammates off/on
  • hud_reloadscheme - use this to fix various HUD-color errors or lingering Crit-effects

miscellaneous commands

For players

  • bind <key> <command> - Binds a key with a command. Somtime's requires Quotation marks (") for commands like voicemenu.
  • unbind <key> - Unbinds a key.
  • dropitem - Drop the flag or intelligence.
  • explode - Commit suicide. (by exploding into gibs)
  • kill - Commit suicide.
  • fov_desired 70-90 - Set desired field of view. (higher values show more of the battlefield at the cost of fps)
  • jointeam red/blue/auto/spectator - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
  • jpeg - Take a jpeg screenshot.
  • retry - Retry connection to last server.
  • status - Display map and connection status.
  • viewmodel_fov <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts.
  • r_drawviewmodel 0/1 - Turns viewmodels on and off.
  • restart - Restarts the current server.
  • find <command> - A search function that displays all commands with a searched term.
  • hurtme <number> - Deals a given amount of damage (can be negative for extra health) - sv_cheats 1 only
  • zoom_sensitivity_ratio <number> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
  • net_graph <1-6>
    • Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.
  • thirdperson - Places your view in a camera behind your character - sv_cheats 1 only
  • thirdperson_mayamode - If active, turning in third person does not move the camera - sv_cheats 1 only
  • thirdperson_platformer 0/1 - If active, the mouse controls the camera while movement is controlled relative to it.
    • If thirdperson_mayamode isn't active, walking towards the camera will 'push' your view away.
  • firstperson - Return to first person perspective.
    • If thirdperson_platformer is still set to 1, you will not be able to move the camera during taunts.

For moderators/admins

  • changelevel <mapname> - Changes the map.
  • cvarlist - View complete cvar list.
  • exec - Execute config file.
  • map <mapname> - Changes the map and restarts the server.
    • Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
  • maps - Display list of maps.
  • rcon_password <password> - gives player access to rcon commands.
  • nextlevel <mapname> - Sets the next map to be played.
  • rcon <command> - Executes an rcon command.
  • rcon_address <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)

For recording

Hoofdartikel: Help:Recording demos
  • record <demo name> - records a demo
  • stop - stops the recording of a demo
  • startmovie <moviename> - opens up the source recorder during demo play back and allows for high quality avi format recording
  • endmovie - stops source recorder
  • host_framerate <number> - tells the source recorder to record at a constant framerate
  • host_timescale <number> - use in conjunction with host_framerate to produce a smooth video output
  • demoui - brings up a toolbox for replays (shift+F2 will also bring up the tool box)

weapon commands

The "use" command is used to equip the specified weapon.

  • Syntax
    use <weapon_name>
  • Arguments
    • <weapon_name>
      • Scout
      tf_weapon_scattergun
      tf_weapon_handgun_scout_primary
      tf_weapon_soda_popper
      tf_weapon_pistol_scout
      tf_weapon_lunchbox_drink
      tf_weapon_jar_milk
      tf_weapon_handgun_scout_secondary
      tf_weapon_bat
      tf_weapon_bat_wood
      tf_weapon_bat_fish
      • Soldier
      tf_weapon_rocketlauncher
      tf_weapon_rocketlauncher_directhit
      tf_weapon_particle_cannon
      tf_weapon_shotgun_soldier
      tf_weapon_buff_item
      tf_weapon_raygun
      tf_weapon_shovel
      tf_weapon_katana
      • Pyro
      tf_weapon_flamethrower
      tf_weapon_shotgun_pyro
      tf_weapon_flaregun
      tf_weapon_fireaxe
      • Demoman
      tf_weapon_grenadelauncher
      tf_weapon_pipebomblauncher
      tf_weapon_bottle
      tf_weapon_sword
      tf_weapon_stickbomb
      tf_weapon_katana
      • Heavy Weapons Guy
      tf_weapon_minigun
      tf_weapon_shotgun_hwg
      tf_weapon_lunchbox
      tf_weapon_fists
      • Engineer
      tf_weapon_shotgun_primary
      tf_weapon_sentry_revenge
      tf_weapon_pistol
      tf_weapon_laser_pointer
      tf_weapon_mechanical_arm
      tf_weapon_wrench
      tf_weapon_robot_arm
      tf_weapon_pda_engineer_destroy
      tf_weapon_pda_engineer_build
      • Medic
      tf_weapon_syringegun_medic
      tf_weapon_crossbow
      tf_weapon_medigun
      tf_weapon_bonesaw
      • Sniper
      tf_weapon_sniperrifle
      tf_weapon_compound_bow
      tf_weapon_sniperrifle_decap
      tf_weapon_smg
      tf_weapon_jar
      tf_weapon_club
      • Spy
      tf_weapon_revolver
      tf_weapon_knife
      tf_weapon_pda_spy
      To equip Sapper, use: "build 3 0"
      • Other
      invnext, Will equip the next weapon
      invprev, Will equip previous weapon

See also