Difference between revisions of "User:Soviet PLYuSH/Stampede-M"

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Revision as of 14:40, 2 February 2012

The Pistol is the default secondary weapon for the Scout and Engineer. It is a typical pistol sidearm that fires bullets from a cartridge magazine.

The weapon's accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying stickybombs and taking out unsupervised Sentry Guns from outside their firing range.

The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.

In combination with a crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, using a single magazine.

Like the Revolver and Submachine Gun, the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.

Damage and function times

See also: Damage
Identical to: Lugermorph
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Point blank 22
Medium range 13-17
Long range 8-10
Critical 45
Mini-crit 20
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Trivia

Gallery