Difference between revisions of "Double-Barrel Shotgun (Classic)"
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==Quake Team Fortress== | ==Quake Team Fortress== | ||
− | In '' | + | In ''Quake Team Fortress'', it is only useful as a backup weapon because shotguns suffer from falloff damage. In ''Team Fortress Classic'' however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes. |
==Trivia== | ==Trivia== | ||
− | *The model in '' | + | *The model in ''Team Fortress Classic'' is same as SPAS-12 model from Half-Life. |
{{Classic_Weapons_nav}} | {{Classic_Weapons_nav}} |
Revision as of 05:44, 14 April 2011
The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.
Damage
4 per pellet; 51 if all pellets connect.
Quake Team Fortress
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Trivia
- The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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