Difference between revisions of "Hammer unit"

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(added some scales)
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'''Hammer units''', also known as '''HU''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[Competitive play]]. 1 Hammer Unit is the minimum distance the [[Source Engine]] can measure.
 
'''Hammer units''', also known as '''HU''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[Competitive play]]. 1 Hammer Unit is the minimum distance the [[Source Engine]] can measure.
  
* For character models 1 Hammer unit corresponds to 1/12th of a foot (~ 25mm)
 
* For maps 1 Hammer unit corresponds to 1/16th of a foot (~ 19mm)
 
 
* The Map and Props use a scale of 1 foot = 16 units.
 
* The Map and Props use a scale of 1 foot = 16 units.
* The Skybox as it is a 1/16th scale uses a scale of 1 foot = 1 unit.
+
* The [http://developer.valvesoftware.com/wiki/3D_Skybox#Basic_characteristics Skybox] as it is a 1/16th scale uses a scale of 1 foot = 1 unit.
 
* The Player models use a scale of 1 foot = 12 units.
 
* The Player models use a scale of 1 foot = 12 units.
  

Revision as of 12:46, 19 February 2011

Hammer units viewed in Hammer.


Hammer units, also known as HU, are a unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for Competitive play. 1 Hammer Unit is the minimum distance the Source Engine can measure.

  • The Map and Props use a scale of 1 foot = 16 units.
  • The Skybox as it is a 1/16th scale uses a scale of 1 foot = 1 unit.
  • The Player models use a scale of 1 foot = 12 units.

External links