Difference between revisions of "June 11, 2010 Patch"

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(Going through all patch pages and correcting/adding links...)
('s Fixes e.g. Pyro's)
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* Fixed a level change crash related to Bot navigation meshes.
 
* Fixed a level change crash related to Bot navigation meshes.
 
* Disabled quickswitch UI in training to reduce confusion.
 
* Disabled quickswitch UI in training to reduce confusion.
* The [[Demoman|Demoman's]] [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword.
+
* The [[Demoman]]'s [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword.
  
 
=== Missed a note from [[June 10, 2010 Patch|yesterday]]: ===
 
=== Missed a note from [[June 10, 2010 Patch|yesterday]]: ===

Revision as of 19:46, 11 December 2010

Source: [HLDS Mailing list HLDS Mailing list]

Patch notes

Engine

  • Fixed a crash related to model caches.
  • Fixed a crash related to empty proxy files.
  • Fixed a rare crash involving corrupted voice-comm playback.

Team Fortress 2

  • Fixed some issues with the community submitted tips.
  • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Fixed a level change crash related to Bot navigation meshes.
  • Disabled quickswitch UI in training to reduce confusion.
  • The Demoman's battleaxe now sounds like a sword.

Missed a note from yesterday:

  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.