Difference between revisions of "June 11, 2010 Patch"

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m (Seriously.... These patches are listed. -_-)
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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
 
* Fixed some issues with the community submitted tips.
 
* Fixed some issues with the community submitted tips.
* Fixed a case where servers could get stuck in an infinite loop while spawning [[bots]].
+
* Fixed a case where [[servers]] could get stuck in an infinite loop while spawning [[bots]].
* Made the training [[HUD]] code more robust, so it doesn't crash if the client has modified HUD resource files.
+
* Made the [[training]] [[HUD]] code more robust, so it doesn't crash if the client has modified HUD resource files.
 
* Fixed a potential crash in the HUD during startup.
 
* Fixed a potential crash in the HUD during startup.
 
* Fixed a level change crash related to Bot navigation meshes.
 
* Fixed a level change crash related to Bot navigation meshes.

Revision as of 01:23, 17 May 2011

Patch notes

Engine

  • Fixed a crash related to model caches.
  • Fixed a crash related to empty proxy files.
  • Fixed a rare crash involving corrupted voice-comm playback.

Team Fortress 2

  • Fixed some issues with the community submitted tips.
  • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Fixed a level change crash related to Bot navigation meshes.
  • Disabled quickswitch UI in training to reduce confusion.
  • The Demoman's battleaxe now sounds like a sword.

Missed a note from yesterday:

  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.