Difference between revisions of "Template:Zombie Infection abilities"

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m (Undo edit by The American Boot (Talk) (3532204) This is not a Scout passive, the Bat does this damage, but the Zombie fists by default do 65 (and Scout has no modifier to it))
(Tag: Undo)
m (Added ability names.)
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! width="85px" style="background:#F9D483;" | [[File:Scout Zombie portrait.png|100px]] [[Scout{{if lang}}|{{lang incomplete | en = Zombie Scout | pt-br = Scout Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Scout Zombie portrait.png|100px]] [[Scout{{if lang}}|{{lang incomplete | en = Zombie Scout | pt-br = Scout Zumbi}}]]
 
| {{lang
 
| {{lang
   | en =  
+
   | en = '''Speed Demon'''
 
{{pro}} Passive: 75% faster movement speed (520 [[Hammer unit|Hu]]/s).<ref name="ScoutSpeed" /><br>
 
{{pro}} Passive: 75% faster movement speed (520 [[Hammer unit|Hu]]/s).<ref name="ScoutSpeed" /><br>
 
{{con}} Passive: 50 less max health (75 total max health).<ref name="Attributes" />
 
{{con}} Passive: 50 less max health (75 total max health).<ref name="Attributes" />
Line 39: Line 39:
 
! width="85px" style="background:#F9D483;" | [[File:Soldier Zombie portrait.png|100px]] [[Soldier{{if lang}}|{{lang incomplete | en = Zombie Soldier | pt-br = Soldier Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Soldier Zombie portrait.png|100px]] [[Soldier{{if lang}}|{{lang incomplete | en = Zombie Soldier | pt-br = Soldier Zumbi}}]]
 
| {{lang
 
| {{lang
   | en =  
+
   | en = '''Pounce'''
 
{{pro}} Ability: Leap into the air, in the direction the player is looking. <br>Landing on a player's head results in a stomp similar to the [[Mantreads]].<br>
 
{{pro}} Ability: Leap into the air, in the direction the player is looking. <br>Landing on a player's head results in a stomp similar to the [[Mantreads]].<br>
 
{{info}} This leap counts as blast jumping.<ref>vscripts\infection\ability.nut:L225</ref><br>
 
{{info}} This leap counts as blast jumping.<ref>vscripts\infection\ability.nut:L225</ref><br>
Line 61: Line 61:
 
! width="85px" style="background:#F9D483;" | [[File:Pyro Zombie portrait.png|100px]] [[Pyro{{if lang}}|{{lang incomplete | en = Zombie Pyro | pt-br = Pyro Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Pyro Zombie portrait.png|100px]] [[Pyro{{if lang}}|{{lang incomplete | en = Zombie Pyro | pt-br = Pyro Zumbi}}]]
 
| {{lang
 
| {{lang
   | en =  
+
   | en = '''Hellspawn'''
 
{{pro}} Passive: Immunity to all [[Fire|flames]] and liquids, explodes into a [[Gas Passer]] cloud when killed.<ref>vscripts\infection\infection.nut:L349</ref><br>
 
{{pro}} Passive: Immunity to all [[Fire|flames]] and liquids, explodes into a [[Gas Passer]] cloud when killed.<ref>vscripts\infection\infection.nut:L349</ref><br>
 
{{pro}} Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.<ref>vscripts\infection\infection.nut:L695-713</ref><br>
 
{{pro}} Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.<ref>vscripts\infection\infection.nut:L695-713</ref><br>
Line 84: Line 84:
 
! width="85px" style="background:#F9D483;" | [[File:Demoman Zombie portrait.png|100px]] [[Demoman{{if lang}}|{{lang incomplete | en = Zombie Demoman | pt-br = Demoman Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Demoman Zombie portrait.png|100px]] [[Demoman{{if lang}}|{{lang incomplete | en = Zombie Demoman | pt-br = Demoman Zumbi}}]]
 
|  {{lang
 
|  {{lang
   | en =  
+
   | en = '''Blast Charge'''
 
{{pro}} Ability: Explosive Charge, similar to the [[Charging|Charge]] when wearing a [[Demoman shield|shield]], <br>dealing 275 damage in a 150 Hammer unit radius.<ref name="DemoCharge" /><br>
 
{{pro}} Ability: Explosive Charge, similar to the [[Charging|Charge]] when wearing a [[Demoman shield|shield]], <br>dealing 275 damage in a 150 Hammer unit radius.<ref name="DemoCharge" /><br>
 
{{pro}} Passive: 10 extra max health (185 total max health).<ref name="Attributes" />
 
{{pro}} Passive: 10 extra max health (185 total max health).<ref name="Attributes" />
Line 103: Line 103:
 
! width="85px" style="background:#F9D483;" | [[File:Heavy Zombie portrait.png|100px]] [[Heavy{{if lang}}|{{lang incomplete | en = Zombie Heavy| pt-br = Heavy Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Heavy Zombie portrait.png|100px]] [[Heavy{{if lang}}|{{lang incomplete | en = Zombie Heavy| pt-br = Heavy Zumbi}}]]
 
|  {{lang
 
|  {{lang
   | en =  
+
   | en = '''The Tank'''
 
{{pro}} Passive: Deal double damage, immune to knockback<ref name="damage" /> and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref><br>
 
{{pro}} Passive: Deal double damage, immune to knockback<ref name="damage" /> and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref><br>
 
{{pro}} Passive: Instantly destroy [[buildings]] in a single hit.<ref name="Attributes" /><br>
 
{{pro}} Passive: Instantly destroy [[buildings]] in a single hit.<ref name="Attributes" /><br>
Line 127: Line 127:
 
! width="85px" style="background:#F9D483;" | [[File:Engineer Zombie portrait.png|100px]] [[Engineer{{if lang}}|{{lang incomplete | en = Zombie Engineer | pt-br = Engineer Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Engineer Zombie portrait.png|100px]] [[Engineer{{if lang}}|{{lang incomplete | en = Zombie Engineer | pt-br = Engineer Zumbi}}]]
 
|  {{lang
 
|  {{lang
   | en =  
+
   | en = '''EMP Grenade'''
{{Pro}} Ability: Throw an EMP bomb, temporarily disabling any buildings for <br>6.5 seconds after 3.5 seconds in a 500 Hammer units radius.<ref name="EngiEMP" /><br>
+
{{Pro}} Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds after 3.5 seconds in a 500 Hammer units radius.<ref name="EngiEMP" /><br>
 
{{con}} Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.<ref>vscripts\infection\const.nut:L334-335</ref><br>
 
{{con}} Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.<ref>vscripts\infection\const.nut:L334-335</ref><br>
 
{{info}} EMP explosion shakes the screen of players near it.<ref name="EngiEMP" /><br>
 
{{info}} EMP explosion shakes the screen of players near it.<ref name="EngiEMP" /><br>
Line 154: Line 154:
 
! width="85px" style="background:#F9D483;" | [[File:Medic Zombie portrait.png|100px]] [[Medic{{if lang}}|{{lang incomplete | en = Zombie Medic | pt-br = Medic Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Medic Zombie portrait.png|100px]] [[Medic{{if lang}}|{{lang incomplete | en = Zombie Medic | pt-br = Medic Zumbi}}]]
 
|  {{lang
 
|  {{lang
   | en =  
+
   | en = '''Heal'''
 
{{pro}} Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.<br><!--
 
{{pro}} Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.<br><!--
 
-->{{info}} The healing and ÜberCharge effect is identical to the [[Magic spells#Overheal|Overheal magic spell]].<ref name="MedicHeal" /><ref>vscripts\infection\ability.nut:L320</ref><br><!--
 
-->{{info}} The healing and ÜberCharge effect is identical to the [[Magic spells#Overheal|Overheal magic spell]].<ref name="MedicHeal" /><ref>vscripts\infection\ability.nut:L320</ref><br><!--
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! width="85px" style="background:#F9D483;" | [[File:Sniper Zombie portrait.png|100px]] [[Sniper{{if lang}}|{{lang incomplete | en = Zombie Sniper | pt-br = Sniper Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Sniper Zombie portrait.png|100px]] [[Sniper{{if lang}}|{{lang incomplete | en = Zombie Sniper | pt-br = Sniper Zumbi}}]]
 
|  {{lang
 
|  {{lang
   | en =  
+
   | en = '''Spit'''
 
{{pro}} Ability: Spit an acid ball that, when it lands, damages any Human that walks on it.<br>{{info}} The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.<br>{{info}} The acid pool has a 130 Hammer unit radius<ref name="SniperSpit" />.<br>{{info}} The acid ball can be held for a maximum of 5 seconds.<ref name="SniperSpit" /><br>
 
{{pro}} Ability: Spit an acid ball that, when it lands, damages any Human that walks on it.<br>{{info}} The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.<br>{{info}} The acid pool has a 130 Hammer unit radius<ref name="SniperSpit" />.<br>{{info}} The acid ball can be held for a maximum of 5 seconds.<ref name="SniperSpit" /><br>
 
{{pro}} Passive: 10 extra max health (135 total max health).<ref name="Attributes" />
 
{{pro}} Passive: 10 extra max health (135 total max health).<ref name="Attributes" />
Line 202: Line 202:
 
! width="85px" style="background:#F9D483;" | [[File:Spy Zombie portrait.png|100px]] [[Spy{{if lang}}|{{lang incomplete | en = Zombie Spy | pt-br = Spy Zumbi}}]]
 
! width="85px" style="background:#F9D483;" | [[File:Spy Zombie portrait.png|100px]] [[Spy{{if lang}}|{{lang incomplete | en = Zombie Spy | pt-br = Spy Zumbi}}]]
 
| {{lang
 
| {{lang
   | en =  
+
   | en = '''Reveal'''
 
{{pro}} Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines.<br>It has a radius 1000 Hammer units and reveals Humans for 20 seconds.<ref name="SpyReveal" /><br>
 
{{pro}} Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines.<br>It has a radius 1000 Hammer units and reveals Humans for 20 seconds.<ref name="SpyReveal" /><br>
 
{{pro}} Passive: 10 extra max health (135 total max health).<ref name="Attributes" />
 
{{pro}} Passive: 10 extra max health (135 total max health).<ref name="Attributes" />

Revision as of 04:19, 13 October 2023

Class Abilities Cooldown HUD icon
Scout Zombie portrait.png Zombie Scout Speed Demon

Pictogram plus.png  Passive: 75% faster movement speed (520 Hu/s).[1]
Pictogram minus.png  Passive: 50 less max health (75 total max health).[2]

N/A Scout Zombie Infection ability.png
Soldier Zombie portrait.png Zombie Soldier Pounce

Pictogram plus.png  Ability: Leap into the air, in the direction the player is looking.
Landing on a player's head results in a stomp similar to the Mantreads.
Pictogram info.png  This leap counts as blast jumping.[3]
Pictogram plus.png  Passive: 10 extra max health (210 total max health).[2]

10 seconds[4] Soldier Zombie Infection ability.png
Pyro Zombie portrait.png Zombie Pyro Hellspawn

Pictogram plus.png  Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud when killed.[5]
Pictogram plus.png  Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[6]
Pictogram minus.png  Passive: 30% damage penalty.[7]

N/A Pyro Zombie Infection ability.png
Demoman Zombie portrait.png Zombie Demoman Blast Charge

Pictogram plus.png  Ability: Explosive Charge, similar to the Charge when wearing a shield,
dealing 275 damage in a 150 Hammer unit radius.[8]
Pictogram plus.png  Passive: 10 extra max health (185 total max health).[2]

6 seconds[4] Demoman Zombie Infection ability.png
Heavy Zombie portrait.png Zombie Heavy The Tank

Pictogram plus.png  Passive: Deal double damage, immune to knockback[7] and increased knockback dealt.[9]
Pictogram plus.png  Passive: Instantly destroy buildings in a single hit.[2]
Pictogram minus.png  Passive: 10% slower move speed (207 Hu/s).[2]
Pictogram plus.png  Passive: 300 extra max health (600 total max health)[2]

N/A Heavy Zombie Infection ability.png
Engineer Zombie portrait.png Zombie Engineer EMP Grenade

Pictogram plus.png  Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds after 3.5 seconds in a 500 Hammer units radius.[10]
Pictogram minus.png  Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[11]
Pictogram info.png  EMP explosion shakes the screen of players near it.[10]
Pictogram plus.png  Passive: 10 extra max health (135 total max health).[2]

10 seconds[4] Engineer Zombie Infection ability.png
Medic Zombie portrait.png Zombie Medic Heal

Pictogram plus.png  Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.
Pictogram info.png  The healing and ÜberCharge effect is identical to the Overheal magic spell.[12][13]
Pictogram info.png  Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.
Pictogram plus.png  Passive: 10 extra max health (160 total max health).[2]

11 seconds[4] Medic Zombie Infection ability.png
Sniper Zombie portrait.png Zombie Sniper Spit

Pictogram plus.png  Ability: Spit an acid ball that, when it lands, damages any Human that walks on it.
Pictogram info.png  The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.
Pictogram info.png  The acid pool has a 130 Hammer unit radius[14].
Pictogram info.png  The acid ball can be held for a maximum of 5 seconds.[14]
Pictogram plus.png  Passive: 10 extra max health (135 total max health).[2]

5 seconds[4] Sniper Zombie Infection ability.png
Spy Zombie portrait.png Zombie Spy Reveal

Pictogram plus.png  Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines.
It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[15]
Pictogram plus.png  Passive: 10 extra max health (135 total max health).[2]

10 seconds[4] Spy Zombie Infection ability.png

Documentation for Zombie Infection abilities

Table used for the Zombie Infection page.

  1. vscripts\infection\const.nut:L99
  2. a b c d e f g h i j vscripts\infection\const.nut:L167-210
  3. vscripts\infection\ability.nut:L225
  4. a b c d e f vscripts\infection\const.nut:L17-28
  5. vscripts\infection\infection.nut:L349
  6. vscripts\infection\infection.nut:L695-713
  7. a b vscripts\infection\const.nut:L42-50
  8. vscripts\infection\ability.nut:L64-67
  9. vscripts\infection\const.nut:L229
  10. a b vscripts\infection\ability.nut:L10-29
  11. vscripts\infection\const.nut:L334-335
  12. vscripts\infection\ability.nut:L59-62
  13. vscripts\infection\ability.nut:L320
  14. a b vscripts\infection\ability.nut:L32-50
  15. vscripts\infection\ability.nut:L53-56