Difference between revisions of "July 29, 2008 Patch"
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* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts | * Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts | ||
* Fixed players being killed and creating [[ragdolls]] during team switches | * Fixed players being killed and creating [[ragdolls]] during team switches | ||
− | * Fixed various [[Exploit|exploits]] and performance problems in [[CP_Badlands]], [[Well|CP_Well]], and [[Fastlane|CP_Fastlane]] | + | * Fixed various [[Exploit|exploits]] and performance problems in [[Badlands (Control Point)|CP_Badlands]], [[Well (Control Point)|CP_Well]], and [[Fastlane|CP_Fastlane]] |
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Latest revision as of 02:40, 2 June 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed several cases where files were synchronously loaded while the game was running
- Fixed a shutdown crash in the material system
- Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
- Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
- Players killing themselves will now give a kill credit to the last enemy who damaged them
- Removed health bonus from the Backburner
- Fixed team switches on Attack/Defense maps spamming the console
- Fixed the Kritzkrieg not working on servers with crits turned off
- Fixed some clipped localized strings in various in-game dialogs
- Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
- Fixed players being killed and creating ragdolls during team switches
- Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane