Difference between revisions of "User:Kid Of The Century/Sandbox"

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[http://en.wikipedia.org/wiki/Help:Table Wiki Help - Tables]
 
[http://en.wikipedia.org/wiki/Help:Table Wiki Help - Tables]
  
==Possible Weapon Table to use on Class Pages==
+
[http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions MediaWiki Help - Parser Functions]
===#1===
+
 
{| class="wikitable grid" style="text-align: center;"
+
==Pages I'm currently messing with==
! class="header" rowspan="3" |
+
[[User:Kid Of The Century/Sandbox/Death|Death]]
! class="header" rowspan="3" | Weapon
+
 
! class="header" colspan="2" | Ammo / Reload
+
[[User:Kid Of The Century/Sandbox/template:Icon_killicon| (template) Icon killicon]]
! class="header" rowspan="2" colspan="2" | Damage Range
+
 
! class="header" rowspan="3" | Notes
+
[[User:Kid Of The Century/Sandbox/Template:Map_items| (template) Map items]]{{b}}[[User:Kid Of The Century/Sandbox/Template:Map_items_v1| v1]]
|- style="text-align: center;"
+
 
! class="subheader" style="text-align: center;" | <small>Loaded</small>
+
[[User:Kid Of The Century/Sandbox/Template:Map_infobox| (template) Map infobox]]{{b}}[[User:Kid Of The Century/Sandbox/Template:Map_infobox_2| v2]]
! class="subheader" style="text-align: center;" | <small>Carried</small>
+
 
|- style="text-align: center;"
+
[[User:Kid Of The Century/Sandbox/Dustbowl| Dustbowl]]
! colspan="2" class="subheader" style="text-align: center;" | <small>Reload</small>
+
 
! class="subheader" style="text-align: center;" width="75" | <small>Base</small>
+
[[User:Kid Of The Century/Sandbox/Weapon_Demonstration| (template) Weapon Demonstration]]
! class="subheader" style="text-align: center;" width="75" | <small>[[Critical]]</small>
+
 
 +
[[User:Kid Of The Century/Sandbox/Template:Promo_nav| (template) Promo Nav]]
 +
 
 +
[[User:Kid Of The Century/Sandbox/Template:Quotation| (template) Quotation]]
 +
 
 +
== Item Availability Table ==
 +
 
 +
{| class="wikitable grid" style="text-align: center;" width="75%"
 +
!class="header" style="width: 15%" rowspan="2" | Item
 +
!class="header" style="width: 8%" rowspan="2" | Type
 +
!class="header" style="width: 8%" rowspan="2" | Class
 +
!class="header"                   rowspan="2" | Quality
 +
!class="header"                   colspan="5" | Availability
 
|-
 
|-
! rowspan="2" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Standard</small>
+
!class="subheader" style="text-align: center; width: 10%" | Craft
| rowspan="2" | '''[[Shotgun]]'''
+
!class="subheader" style="text-align: center; width: 10%" | Drop
| rowspan="1" height="75" | 6
+
!class="subheader" style="text-align: center; width: 10%" | Trade
| rowspan="1" height="75" | 32
+
!class="subheader" style="text-align: center; width: 10%" | Gift
| rowspan="2" | 80&ndash;90
+
!class="subheader" style="text-align: center; width: 10%" | Unlock
| rowspan="2" | 180
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
 
|-
 
|-
| colspan="2" | <small>Single shell</small>
+
| rowspan="2" | {{item icon|size=76px|Blutsauger}}<br />'''[[Blutsauger]]'''
|-
+
| rowspan="2" | Weapon
! rowspan="2" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Standard</small>
+
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
| rowspan="2" | '''[[Pistol]]'''
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="1" height="75" | 12
+
| {{check}}
| rowspan="1" height="75" | 200
+
| {{check}}
| rowspan="2" | 15
+
| {{check}}
| rowspan="2" | 45
+
| {{check}}
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 
|-
 
|-
| colspan="2" | <small>Entire clip</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! rowspan="2" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br/><small>Standard</small>
+
| rowspan="2" | {{item icon|size=76px|Kritzkrieg}}<br />'''[[Kritzkrieg]]'''
| rowspan="2" | '''[[Minigun]]'''
+
| rowspan="2" | Weapon
| rowspan="1" height="75" | 200
+
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
| rowspan="1" height="75" | &ndash;
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="2" | 500&ndash;540<small> / sec</small>
+
| {{check}}
| rowspan="2" | 1080<small> / sec</small>
+
| {{check}}
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
| colspan="2" | <small>Not required</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! rowspan="2" | {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Standard</small>
+
| rowspan="2" | {{item icon|size=76px|Übersaw}}<br />'''[[Übersaw]]'''
| rowspan="2" | '''[[Grenade Launcher|Grenade<br/>Launcher]]'''
+
| rowspan="2" | Weapon
| rowspan="1" height="75" | 4
+
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
| rowspan="1" height="75" | 16
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="2" | 81&ndash;111<small><br/>direct impact</small><br/>&bull;<br/>22&ndash;64<br/><small>after bounce</small>
+
| {{check}}
| rowspan="2" | 280&ndash;300<small><br/>direct impact</small><br/>&bull;<br/>{{tooltip|190|Explosion damage is determined by the distance from the explosion}}<br/><small>after bounce</small>
+
| {{check}}
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
| colspan="2" | <small>Single shell</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! rowspan="2" | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock</small>
+
| rowspan="2" | {{item icon|size=76px|Backburner}}<br />'''[[Backburner]]'''
| rowspan="2" | '''[[Scottish Resistance|Scottish]]<br>[[Scottish Resistance|Resistance]]'''
+
| rowspan="2" | Weapon
| rowspan="1" height="75" | 8<br/>&bull;<br/><small>14<br/>deployable</small>
+
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
| rowspan="1" height="75" | 36
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="2" | 103&ndash;171<br/><small>directly underneath</small>
+
| {{check}}
| rowspan="2" | {{tooltip|353|Explosion damage is determined by the distance from the explosion}}
+
| {{check}}
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
| colspan="2" | <small>Single shell</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! rowspan="2" | {{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}<br/><small>Craft</small>
+
| rowspan="2" | {{item icon|size=76px|Flare Gun}}<br />'''[[Flare Gun]]'''
| rowspan="2" | '''[[Crit-a-Cola]]'''
+
| rowspan="2" | Weapon
| rowspan="1" height="75" | &ndash;
+
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
| rowspan="1" height="75" | &ndash;
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="2" | &ndash;
+
| {{check}}
| rowspan="2" | &ndash;
+
| {{check}}
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
| colspan="2" | <small>Recharge bar<br/>over time</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! rowspan="2" | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}<br/><small>Unlock</small>
+
| rowspan="2" | {{item icon|size=76px|Axtinguisher}}<br />'''[[Axtinguisher]]'''
| rowspan="2" | '''[[Buff Banner|Buff]]<br>[[Buff Banner|Banner]]'''
+
| rowspan="2" | Weapon
| rowspan="1" height="75" | &ndash;
+
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
| rowspan="1" height="75" | &ndash;
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="2" | &ndash;
+
| {{check}}
| rowspan="2" | &ndash;
+
| {{check}}
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
| colspan="2" | <small>Recharge bar through<br/>damage dealt</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
|}
+
| {{cross}}
 
+
| {{cross}}
===#2===
+
| {{check}}
{| class="wikitable grid" style="text-align: center;"
+
| {{check}}
! class="header" width="50" |  
+
| {{cross}}
! class="header" width="50" | Weapon
 
! class="header" colspan="2" | Statistics
 
! class="header" | Notes
 
 
|-
 
|-
! rowspan="5" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Standard</small>
+
| rowspan="2" | {{item icon|size=76px|Lugermorph}}<br />'''[[Lugermorph]]'''
| rowspan="5" | '''[[Shotgun]]'''
+
| rowspan="2" | Weapon
! class="subheader" style=white-space:nowrap | <small>Ammo Loaded</small>
+
| rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]<br />{{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
| 6
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
| rowspan="5" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{cross}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 
|-
 
|-
! class="subheader" | <small>Ammo Carried</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| 32
+
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>Reload Type</small>
+
| rowspan="1" | {{item icon|size=76px|Hero's Hachimaki}}<br />'''[[Hero's Hachimaki]]'''
| <small>Single shell</small>
+
| rowspan="1" | Weapon
 +
| rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 +
| style="background:#4D7455; height:70px" | {{tf2b|Genuine}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{cross}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>Base Damage</small>
 
| 80&ndash;90
 
|-
 
! class="subheader" | <small>[[Crit]] Damage</small>
 
| 180
 
|-
 
| colspan="5" style="background:#F3A957; height: 5px;" |
 
|-
 
! rowspan="5" | {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}}<br/><small>Standard</small>
 
| rowspan="5" | '''[[Grenade Launcher]]'''
 
! class="subheader" | <small>Ammo Loaded</small>
 
| 4
 
| rowspan="5" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
! class="subheader" | <small>Ammo Carried</small>
 
| 16
 
|-
 
! class="subheader" | <small>Reload Type</small>
 
| <small>Single shell</small>
 
|-
 
! class="subheader" | <small>Base Damage</small>
 
|
 
{| style="white-space: nowrap; border: 0px;"
 
| 81&ndash;111
 
| <small>(direct impact)</small>
 
|-
 
|22&ndash;64
 
|<small>(after bounce)
 
 
|}
 
|}
 +
 +
== Template:Map_items_location prototype 1 ==
 +
{| class="infobox" style="float: left; text-align: center; width:40%"
 +
|- style="text-align:center;"
 +
! class="header" style="width:25%;" | {{lang
 +
  | en = Pickups:
 +
  | it = Oggetti:
 +
  }}
 +
| {{#if: {{{health-small|1}}} | [[File:Smallhealth.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{health-small|99}}}&nbsp; {{!!}} | }} {{#if: {{{health-medium|1}}} | [[File:Mediumhealth.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{health-medium|99}}}&nbsp; {{!!}} | }} {{#if: {{{health-large|1}}} | [[File:Largehealth.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{health-large|99}}}&nbsp; {{!!}} | }} {{#if: {{{ammo-small|1}}} | [[File:Smallammo.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{ammo-small|99}}}&nbsp; {{!!}} | }} {{#if: {{{ammo-medium|1}}} | [[File:Mediumammo.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{ammo-medium|99}}}&nbsp; {{!!}} | }} {{#if: {{{ammo-large|1}}} | [[File:Largeammo.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{ammo-large|99}}} | }}
 +
|}
 +
{{clr}}
 +
 +
== Template:Map_items_location prototype 2 ==
 +
{| class="infobox" style="float: left; text-align: center; width:35%"
 +
|- style="text-align:center;"
 +
! class="header" style="width:35%;" rowspan="2" | {{lang
 +
  | en = Pickups:
 +
  | it = Oggetti:
 +
  }}
 +
|{{#if: {{{health-small|1}}} | [[File:Smallhealth.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{health-medium|1}}} | [[File:Mediumhealth.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{health-large|1}}} | [[File:Largehealth.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{ammo-small|1}}} | [[File:Smallammo.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{ammo-medium|1}}} | [[File:Mediumammo.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{ammo-large|1}}} | [[File:Largeammo.png|link=Health{{if lang}}|15px]] | }}
 
|-
 
|-
! class="subheader" | <small>[[Crit]] Damage</small>
+
| {{#if: {{{health-small|1}}} | &times;{{{health-small|99}}} {{!!}} | }} {{#if: {{{health-medium|1}}} | &times;{{{health-medium|99}}} {{!!}} | }} {{#if: {{{health-large|1}}} | &times;{{{health-large|99}}} {{!!}} | }} {{#if: {{{ammo-small|1}}} | &times;{{{ammo-small|99}}} {{!!}} | }} {{#if: {{{ammo-medium|1}}} | &times;{{{ammo-medium|99}}} {{!!}} | }} {{#if: {{{ammo-large|1}}} | &times;{{{ammo-large|99}}} | }}
| 280&ndash;300&nbsp;<small>(direct impact)</small><br/>{{tooltip|190|Explosion damage is determined by the distance from the explosion}}&nbsp;<small>(after bounce)</small>
 
|-
 
| colspan="5" style="background:#F3A957; height: 5px;" |
 
|-
 
! rowspan="5" | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock</small>
 
| rowspan="5" | '''[[Scottish Resistance]]'''
 
! class="subheader" | <small>Ammo Loaded</small>
 
| 8&nbsp;&bull;&nbsp;14&nbsp;<small>(deployable)</small>
 
| rowspan="5" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
! class="subheader" | <small>Ammo Carried</small>
 
| 36
 
|-
 
! class="subheader" | <small>Reload Type</small>
 
| <small>Single shell</small>
 
|-
 
! class="subheader" | <small>Base Damage</small>
 
| style=white-space:nowrap | 103&ndash;171 <small>(directly underneath)</small>
 
|-
 
! class="subheader" | <small>[[Crit]] Damage</small>
 
| {{tooltip|353|Explosion damage is determined by the distance from the explosion}}
 
 
|}
 
|}
  
===Notes===
+
<br />
'''AIM:'''
+
<br />
* To allow listing as much info as possible, without sacrificing readability.
+
<br />
** Improve use of vertical space.
+
<br />
'''TO DO:'''
+
== Damage table ==
* <strike>Find a better way to break Wiki links: '''<tt><nowiki>[[Grenade Launcher|Grenade]]<br>[[Grenade Launcher|Launcher]]</nowiki></tt>''' is ugly as hell.</strike>
+
 
:{{c|Comment}}: <code><nowiki>[[Grenade Launcher|Grenade<br>Launcher]]</nowiki></code> works. Another solution would be to set the width of the cell via CSS, and have it automatically word-wrap; but I'm not sure that would work on a dynamic-width table.-[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]] 14:34, 15 September 2010 (UTC)
+
{{User:Kid_Of_The_Century/Sandbox/Template:Damage_table
::Whoa. I'd swear I tried that. Anyway, thanks!--[[User:Kid Of The Century|Kid Of The Century]] 20:41, 15 September 2010 (UTC)
+
| type              = [[Projectile]]
* <strike>Find a way to set different heights for cells, if possible (see shotgun 1 & 2). Would love have the sub-header "Reload" shorter.</strike> Nevermind, switched to #2.
+
| speed-if-projectile = 9001
* <strike>(#2) Would really love to find a way to NOT break lines: <tt><nowiki>&nbsp</nowiki></tt> doesn't seem to work with the <tt><nowiki>&ndash</nowiki></tt>.</strike> The <tt>style=white-space:nowrap</tt> markup is perfect.
+
| trajectory-if-projectile = straight
* (#2) Get rid of the sub-table's border in the GL's "Base Damage" cell.
+
 
 +
| damage            = yes
 +
|  base            = 112
 +
|  ramp up %        = 125
 +
|  ramp up          = 140
 +
|  fall off        = 57
 +
|  fall off %      = 51
 +
|  minicrit        = 152
 +
|  crit            = 336
 +
 
 +
|  function times  = yes
 +
|  attack interval = 0.8 s
 +
|  reload first    = 0.8 s
 +
|  reload more    = 0.92 s
 +
}}
 +
 
 +
{{User:Kid_Of_The_Century/Sandbox/Template:Damage_table
 +
| type              = [[Projectile]]
 +
| speed-if-projectile = 9001
 +
| damage            = yes
 +
|  base            = 112
 +
|  ramp up %        = 125
 +
|  ramp up          = 140
 +
|  fall off        = 57
 +
|  fall off %      = 51
 +
|  minicrit        = 152
 +
|  crit            = 336
 +
 
 +
|  function times  = yes
 +
|  attack interval = 0.8 s
 +
|  reload first    = 0.8 s
 +
|  reload more    = 0.92 s
 +
}}
 +
 
 +
== Quotation ==
 +
 
 +
Official:
 +
{{Quotation|Io|Ciao!}}
 +
 
 +
Mine:
 +
{{User:Kid_Of_The_Century/Sandbox/Template:Quotation|Io|Ciao!|translation=è un saluto.}}
 +
 
 +
== Basic strategy template ==
 +
 
 +
{{main|Tips#Scout|l1=Scout tips|Basic Scout strategy{{if lang}}|l2=Scout strategy}}
 +
[[File:Scoutava.jpg|right]]
 +
{| class="borderless" width="75%"
 +
  |style="align:center; background-color: #FEF5E0;"| {{b}} Jump again in mid-air to change direction, and avoid enemy fire.
 +
<!-- |style="align:center; background-color: #FFFFFF;" rowspan="6"|  -->
 +
|-
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} You capture control points and push carts twice as fast as any other class.
 +
|-
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} You're most effective when you stay moving and use your speed to your advantage.
 +
|-
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} Your Scattergun is deadly at point blank range.
 +
|-
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} Your Pistol is great for picking off enemies at a distance.
 +
|-
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
|-
 +
|}
 +
<!-- NOTE: this below is just to show how the manual addition of tips will work. -->
 +
{| class="borderless" width="75%"
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} Crappy custom tip #1
 +
|-
 +
|style="align:center; background-color: #FEF5E0;"| {{b}} Crappy custom tip #2
 +
|-
 +
|}
 +
== Quality Icon Test ==
 +
{{Item infobox
 +
| name              = Half-Zatoichi
 +
| type              = weapon
 +
| image              = Half_Zatoichi.png
 +
| used-by            = [[Soldier]], [[Demoman]]
 +
| slot              = melee
 +
| contributed-by    = {{Backpack Item Link|76561197993552969|263120121}}
 +
| released          = [[Shogun Pack]]
 +
| availability      = Promotional [[File:Quality_icon_genuine.png|15px]]<br />Drop/Craft/Purchase [[File:Quality_icon_unique.png|15px]]<br />Unlock #31[[File:Quality_icon_strange.png|15px]]
 +
| trade              = yes
 +
| numbered          = no
 +
| loadout            = Yes
 +
  | item-level      = Level 5 Katana
 +
  | item-description = Soldiers and Demos<br />Can duel with katanas<br />For a one-hit kill
 +
  | att-1-positive  = On Kill: Restores you to 100% health.
 +
  | att-2-negative  = Honorbound: Once drawn cannot be sheathed until it kills.
 +
}}

Latest revision as of 14:14, 14 November 2020

My (poor) attempts at wiki formatting.

Useful Links:

Wiki Help - Markup

Wiki Help - Magic Words

Wiki Help - Tables

MediaWiki Help - Parser Functions

Pages I'm currently messing with

Death

(template) Icon killicon

(template) Map items •  v1

(template) Map infobox •  v2

Dustbowl

(template) Weapon Demonstration

(template) Promo Nav

(template) Quotation

Item Availability Table

Item Type Class Quality Availability
Craft Drop Trade Gift Unlock
Blutsauger
Blutsauger
Weapon Leaderboard class medic.png
Medic
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Kritzkrieg
Kritzkrieg
Weapon Leaderboard class medic.png
Medic
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Übersaw
Übersaw
Weapon Leaderboard class medic.png
Medic
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Backburner
Backburner
Weapon Leaderboard class pyro.png
Pyro
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Flare Gun
Flare Gun
Weapon Leaderboard class pyro.png
Pyro
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Axtinguisher
Axtinguisher
Weapon Leaderboard class pyro.png
Pyro
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Lugermorph
Lugermorph
Weapon Leaderboard class scout.png
Scout
Leaderboard class engineer.png
Engineer
Unique Pictogram cross.png  Pictogram cross.png  Pictogram cross.png  Pictogram cross.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Hero's Hachimaki
Hero's Hachimaki
Weapon Leaderboard class soldier.png
Soldier
Genuine Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram cross.png  Pictogram cross.png 

Template:Map_items_location prototype 1

Pickups: Smallhealth.png ×99  Mediumhealth.png ×99  Largehealth.png ×99  Smallammo.png ×99  Mediumammo.png ×99  Largeammo.png ×99

Template:Map_items_location prototype 2

Pickups: Smallhealth.png Mediumhealth.png Largehealth.png Smallammo.png Mediumammo.png Largeammo.png
×99 ×99 ×99 ×99 ×99 ×99





Damage table

See also: Damage
Damage and function times
Shot type Projectile
Speed 9001 HU
Trajectory straight
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 51% 57
Critical hit 336
Mini-crit 152
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.
See also: Damage
Damage and function times
Shot type Projectile
Speed 9001 HU
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 51% 57
Critical hit 336
Mini-crit 152
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.

Quotation

Official:

Ciao!
— Io

Mine:

Ciao!
(è un saluto.)
— Io

Basic strategy template

Main articles: Scout tips, Scout strategy
Scoutava.jpg
 •  Jump again in mid-air to change direction, and avoid enemy fire.
 •  You capture control points and push carts twice as fast as any other class.
 •  You're most effective when you stay moving and use your speed to your advantage.
 •  Your Scattergun is deadly at point blank range.
 •  Your Pistol is great for picking off enemies at a distance.
 •  Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 •  Crappy custom tip #1
 •  Crappy custom tip #2

Quality Icon Test