Difference between revisions of "Badlands (Capture the Flag)"

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{{Beta}}
 
{{Beta}}
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{{Map infobox
 
{{Map infobox
   | game-type                 = Capture the Flag
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   | map-status      = cut
   | map-image                 = Stephane-gaudette-ctf-badlands-bluebase010002.jpg
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  | map-game-type   = Capture the Flag
   | map-environment           = Desert
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  | map-file-name  = ?
   | map-setting               = Daylight, sunny
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   | map-image       = Stephane-gaudette-ctf-badlands-bluebase010035.jpg
  | developer                = Valve         
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   | map-environment = Desert
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   | map-setting     = Daylight, sunny
 
}}
 
}}
  
Badlands (Capture the flag) was the version of [[Badlands (Control Point)|Badlands]] which was being developed before both the release of Team Fortress 2 and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, TF2 is second.</ref>. It eventually became the Badlands that is currently in the game.
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Badlands (Capture the Flag) was the version of [[Badlands (Control Point)|Badlands]] that was being developed before both the release of ''Team Fortress 2'' and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, ''TF2'' is second.</ref>. It eventually became the Badlands that is currently in the game.
  
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref>  
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In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[https://web.archive.org/web/20200612004510/http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref>
Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of [[Source Filmmaker|Source Filmmaker]]. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.<ref>[http://www.404unf.ca/scc/badlands.php Compilation] of props.</ref>
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The layout of the map is shown to be similar to the ''[[Team Fortress Classic]]'' version of [[Badlands (Classic)|Badlands]], with the same desert environment the released maps had. The layout of the interior is speculated to also follow the ''Team Fortress Classic'' layout, as evidenced by concept art.
  
 
== Gallery ==
 
== Gallery ==
 +
=== Concept art ===
 
<gallery>
 
<gallery>
File:Stephane-gaudette-ctf-badlands-bluebase010031.jpg|Blu front
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File:Badlandsconcept bluspire.jpg|Concept of BLU spire
File:Stephane-gaudette-ctf-badlands-redbase010088.jpg|Overview of Red base's front 
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File:Badlandsconcept redspire.jpg|Concept of RED spire
File:Stephane-gaudette-ctf-badlands-redbase010001.jpg|Red spire  
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File:Computers 2.jpg|Concept of the interior
File:Stephane-gaudette-ctf-badlands-bluebase010035.jpg|Blu spire  
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File:Badlands001.jpg|Concept of a hallway
File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg|View of Blu base from outside the map  
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</gallery>
File:Stephane-gaudette-ctf-badlands-redbase010033.jpg|View of Red base from outside the map  
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File:Stephane-gaudette-ctf-badlands-redbase010002.jpg|Section of the ravine near Red base
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=== Pre-release ===
File:Badlands recreation.jpg|ctf_badlands recreation.  
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<gallery>
 +
File:Stephane-gaudette-ctf-badlands-redbase010001.jpg|RED spire
 +
File:Stephane-gaudette-ctf-badlands-bluebase010035.jpg|BLU spire
 +
File:Stephane-gaudette-ctf-badlands-bluebase010002.jpg|View of BLU base from outside the map  
 +
File:Stephane-gaudette-ctf-badlands-redbase010033.jpg|View of RED base from outside the map
 +
File:Stephane-gaudette-ctf-badlands-redbase010002.jpg|Section of the ravine near RED base
 +
File:Stephane-gaudette-ctf-badlands-redbase010003.jpg|Ditto, view from the other side
 +
File:Stephane-gaudette-ctf-badlands-blubase010002.jpg|Section of the ravine near BLU base
 +
File:Stephane-gaudette-ctf-badlands-blubase010088.jpg|Overview of BLU base's front
 +
File:Stephane-gaudette-ctf-badlands-bluebase010031.jpg|Ditto
 +
File:Stephane-gaudette-ctf-badlands-redbase010088.jpg|Overview of RED base's front
 +
File:CTFBadlands laserandbridge.jpg|View of laser and bridge<ref>[https://web.archive.org/web/20230116175904/https://i.imgur.com/f4dhXrw.png]</ref>
 
</gallery>
 
</gallery>
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
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 +
{{Unused Maps Nav}}

Latest revision as of 18:29, 17 January 2024

Badlands (Capture the Flag)
Stephane-gaudette-ctf-badlands-bluebase010035.jpg
Basic Information
Map type: Capture the Flag
File name: ?
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny

Badlands (Capture the Flag) was the version of Badlands that was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.

In 2016, former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]

The layout of the map is shown to be similar to the Team Fortress Classic version of Badlands, with the same desert environment the released maps had. The layout of the interior is speculated to also follow the Team Fortress Classic layout, as evidenced by concept art.

Gallery

Concept art

Pre-release

References

  1. Gallery showing various Valve games, TF2 is second.
  2. Gallery of artwork.
  3. Compilation of props.
  4. [1]