Difference between revisions of "May 21, 2009 Patch/fr"

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{{DISPLAYTITLE:Patch du 21 Mai 2009}}
 
{{DISPLAYTITLE:Patch du 21 Mai 2009}}
 
{{Patch layout
 
{{Patch layout
 +
| source = http://store.steampowered.com/news/2529/
 +
 +
| updatelink = http://www.teamfortress.com/sniper_vs_spy/day01_english.htm
 +
| update = The Sniper vs Spy Update
 +
|before= [[May 1, 2009 Patch/fr|Patch du 1 Mai 2009]]
 +
|current= Patch du 21 Mai 2009
 +
|after= [[May 22, 2009 Patch/fr|Patch du 22 Mai 2009]]
 +
 
| notes =
 
| notes =
 
[[Image:Update_sniper_v_spy.jpg|400px|right]]
 
[[Image:Update_sniper_v_spy.jpg|400px|right]]
  
 
La mise à jour Sniper vs Spy est sorti le 21 Mai 2009 et marqua le cinquième ajout pour une classe. C'est aussi la première mise à jour à inclure deux classes en même temps, Dans ce cas, le Sniper et le Spy.
 
La mise à jour Sniper vs Spy est sorti le 21 Mai 2009 et marqua le cinquième ajout pour une classe. C'est aussi la première mise à jour à inclure deux classes en même temps, Dans ce cas, le Sniper et le Spy.
 
  
 
===Changements===
 
===Changements===
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* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
 
* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
 
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
 
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
 
{{Patch|SOURCE=http://store.steampowered.com/news/2529/}}
 
 
 
'''Official Link: [http://www.teamfortress.com/sniper_vs_spy/day01_english.htm The Sniper vs Spy Update]'''
 
<br/>
 
 
 
| source = http://store.steampowered.com/news/2529/
 
 
 
| updatelink = http://www.teamfortress.com/sniper_vs_spy/day01_english.htm
 
| update = The Sniper vs Spy Update
 
|before= [[May 1, 2009 Patch/fr|Patch du 1 Mai 2009]]
 
|current= Patch du 21 Mai 2009
 
|after= [[May 22, 2009 Patch/fr|Patch du 22 Mai 2009]]
 
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 23:33, 21 August 2010

Lien officiel: The Sniper vs Spy Update (anglais)

Notes de mise à jour

La mise à jour Sniper vs Spy est sorti le 21 Mai 2009 et marqua le cinquième ajout pour une classe. C'est aussi la première mise à jour à inclure deux classes en même temps, Dans ce cas, le Sniper et le Spy.

Changements

Maps

  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

Sniper Changes

  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed)
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements

Spy

  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements

Scoreboard changes

  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating

General

  • You now find new and old items as you play, instead of through achievements
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
  • Removed "Final" from map names in the serverbrowser quick list

Servers

  • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
  • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command