Difference between revisions of "2Fort (Classic)"

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(new and improved...now to fill in all the missing stuff :D)
(describing fort locations, some minor problems fixed, will add more later)
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*'''Entrance:''' After crossing the bridge, there are two ground floor entrances into the base.  The "Entrance" extends from those two doorways into the base a short distance.  From here the layout of the entrance is a T-shape. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply Room). Turning right leads him into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance.  
 
*'''Entrance:''' After crossing the bridge, there are two ground floor entrances into the base.  The "Entrance" extends from those two doorways into the base a short distance.  From here the layout of the entrance is a T-shape. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply Room). Turning right leads him into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance.  
  
*'''Battlements:'''The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has a large glass-less window and is a roofed structure. The window allows an almost unbroken line of sight into the area. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge.
+
*'''Battlements:''' The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has a large glass-less window and is a roofed structure. The window allows an almost unbroken line of sight into the area. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge.
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
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File:2fort0002.jpg|Red Battlements.
 
File:2fort0002.jpg|Red Battlements.
 
File:2fort0001.jpg|Overhead view of bridge.
 
File:2fort0001.jpg|Overhead view of bridge.
File:Tfc 2fort battlement blue.png|View from Battlement
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File:Tfc 2fort battlement blue.png|View from Battlements.
 
</gallery>
 
</gallery>
  
 
=== Fort Locations ===
 
=== Fort Locations ===
  
*'''The Caves:''' The tunnels under each base, leading from the [[water]] beneath the bridge to the "Entrance" is generally referred to as "the caves". These long flowing tunnels allow easier, Sniper covered access to the opposing team's base.
+
*'''The Caves:''' The tunnels under each base, leading from the [[water]] beneath the bridge to the "Entrance" is generally referred to as "the caves". These long flowing tunnels are a longer route that allows easier access to the opposing team's base. This route is often taken when enemy Snipers are too
  
*'''Ramp:'''
+
*'''Ramp:''' The ramp is the area that connects the downstairs portion of the fort with the upstairs portion. This area is a choke-point on the map for most of the classes (exception with classes that can [[Movement (Classic)#Grenade Jump|grenade jump]] (or rocket jump) to skip this area. From the top of the ramp, one can also access the elevator down to the basement. [[Engineer (Classic)|Engineers]] will typically defend this area with a [[Sentry gun (Classic)]] to slow access to the rest of the fort.
  
 
*'''Upstairs:'''
 
*'''Upstairs:'''

Revision as of 03:16, 8 May 2011

2Fort (Classic)
2fort TFC.png
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
2Fort (Classic) overview.png

2Fort is a Capture the Flag map in Team Fortress Classic.

Objective

Enter the enemy base and make your way to where their flag resides in the basement. Grab it and bring it back to your battlements. Place it on the raised square to capture it.

Locations

Outside Locations

  • Bridge: The bridge connecting the two forts. Unlike Team Fortress 2's 2Fort, the bridge is uncovered, allowing Snipers to pick off targets before they can get across. Like the TF2 rendition, the bridge is the most common battleground between the two teams.
Overview of 2Fort (Available to Spectators)
  • Entrance: After crossing the bridge, there are two ground floor entrances into the base. The "Entrance" extends from those two doorways into the base a short distance. From here the layout of the entrance is a T-shape. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply Room). Turning right leads him into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance.
  • Battlements: The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has a large glass-less window and is a roofed structure. The window allows an almost unbroken line of sight into the area. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge.

Fort Locations

  • The Caves: The tunnels under each base, leading from the water beneath the bridge to the "Entrance" is generally referred to as "the caves". These long flowing tunnels are a longer route that allows easier access to the opposing team's base. This route is often taken when enemy Snipers are too
  • Ramp: The ramp is the area that connects the downstairs portion of the fort with the upstairs portion. This area is a choke-point on the map for most of the classes (exception with classes that can grenade jump (or rocket jump) to skip this area. From the top of the ramp, one can also access the elevator down to the basement. Engineers will typically defend this area with a Sentry gun (Classic) to slow access to the rest of the fort.
  • Upstairs:
  • Grate:

Main Base Locations

  • Spiral:
  • Basement:
  • Flag Room:
BLU intel room
  • Elevator:

Scoring

  • 10 points per capture.

Notes

  • Flag carriers drop the flag when they die.
  • Dropped flags return to their base after 60 seconds.

See also