Difference between revisions of "Double-Barrel Shotgun (Classic)"

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m (Filtered Double-Barrel Shotgun (Classic): infoboxFilter (Review RC#312659))
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==Quake Team Fortress==
 
==Quake Team Fortress==
In ''[[Quake Team Fortress]]'', it is only useful as a backup weapon because shotguns suffer from falloff damage. In ''[[Team Fortress Classic]]'' however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
+
In ''Quake Team Fortress'', it is only useful as a backup weapon because shotguns suffer from falloff damage. In ''Team Fortress Classic'' however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
  
 
==Trivia==
 
==Trivia==
*The model in ''[[Team Fortress Classic]]'' is same as SPAS-12 model from Half-Life.
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*The model in ''Team Fortress Classic'' is same as SPAS-12 model from Half-Life.
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}

Revision as of 05:44, 14 April 2011

The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.

Damage

4 per pellet; 51 if all pellets connect.

Quake Team Fortress

In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.

Trivia

  • The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.