Difference between revisions of "Nailgun (Classic)"

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{{Weapon infobox
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{{Other uses|this=the ''Team Fortress Classic'' weapon|for=the scrapped ''Team Fortress 2'' weapon|Nail Gun}}
| has-two-models = yes
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{{Item infobox
| TFC-model = Nailgun TFC.png
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| game          = tfc
| QTF-model = Nailgun qwtf.png
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| type          = weapon
| used-by = [[Scout (Classic)|Scout]]
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| two-models     = yes
| weapon-slot = Slot 3
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| TFC-model     = Nailgun tfc.png
| ammo-loaded = N/A
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| QTF-model     = Nailgun qwtf.png
| ammo-carried = N/A
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| used-by       = [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
| ammo-type= Nails
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| slot           = <!--
 +
-->[[Weapons (Classic)#Slot 3 Weapons|Slot 3]] <small>(Scout)</small><br><!--
 +
-->[[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Sniper)</small><br><!--
 +
-->[[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Spy)</small>
 +
| ammo-loaded   = <!--
 +
-->200 <small>(Scout)</small><br><!--
 +
-->100 <small>(Sniper)</small><br><!--
 +
-->100 <small>(Spy)</small>
 +
| ammo-carried   = N/A
 +
| ammo-type     = [[File:TFC Ammo Nails.png|left|30px|link=]] [[Ammo (Classic)#Nails|Nails]]
 +
| reload        = No reload
 +
| tfc-model      = Nailgun tfc.png
 +
| qtf-model      = Nailgun qwtf.png
 +
| show-kill-icon = no
 
}}
 
}}
The '''Nailgun''' is a weapon in the classic Team Fortress games. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in ''[[Quake Team Fortress]]'', it uses two, but in ''[[Team Fortress Classic]]'', it uses one nail per shot. It is used by the [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]] and [[Spy (Classic)|Spy]].
 
  
Because of the constant stream of damage it does, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon.  
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The '''Nailgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], and [[Spy (Classic)|Spy]]. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in ''[[Team Fortress]]'' it uses two, but in ''[[Team Fortress Classic]]'' it uses one.
  
==Damage==
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Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.
  
The nails fired by the Nailgun do low damage. It does not suffer from damage falloff.
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Because of the constant stream of damage it does, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon. Trying to kill with these nails are not recommended. The same applies to the [[Super Nailgun (Classic)|Super Nailgun]].
  
==Gallery==
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== Damage and function times ==
 +
{{Damage table
 +
| hatnotes        = no
 +
| type            = Projectile
 +
| damagetype      = Nail
 +
| rangetype        = Ranged
  
 +
| damage          = yes
 +
|  base            = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 9<br/><!--
 +
--><div style="float:left"><small>''Team Fortress'':</small></div> 17
  
==Quake Team Fortress death messages==
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| function times  = yes
 +
|  attack interval = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.1 s<br/><!--
 +
--><div style="float:left"><small>''Team Fortress'':</small></div> 0.2 s
 +
}}
 +
 
 +
== Obituaries (''Team Fortress'') ==
 +
{| class="wikitable grid"
 +
|-
 +
|Scout
 +
|''"... caught one too many nails from ..."''
 +
|-
 +
|Sniper
 +
|''"... ran into ...'s nails"''
 +
|-
 +
|Spy
 +
|''"... was turned into ...'s pin-cushion"''
 +
|-
 +
|[[Birthday mode]]
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|''"... gets no say in it, no say in it at all! sings ..."''
 +
|}
 +
 
 +
== Unused content ==
 +
<gallery>
 +
File:HUD nail gun TFC unused.png|Unused HUD icon.
 +
File:Tfc dmsg unusedsmg.png|Unused kill icon.
 +
</gallery>
  
{{Quotation|'''Player killed by Nailgun'''|Player1 was nailed by Player2.|}}
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== Trivia ==
{{Quotation|'''Player killed by Scout's Nailgun'''|Player1 caught one too many nails from Player2.|}}
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* The Nailgun bears a resemblance to the British [[Wikipedia:Sten|Sten]] submachine gun.
{{Quotation|'''Player killed by Sniper's Nailgun'''|Player1 ran into Player2's nails.|}}
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* The Nailgun was going to appear in ''Team Fortress 2'' as the primary weapon for the [[Scout]], prior to being replaced by the [[Scattergun]]. (see [[Nail Gun]])
{{Quotation|'''Player killed by Spy's Nailgun'''|Player1 was turned into Player2's pin-cushion.|}}
 
{{Quotation|'''Player killed by Nailgun in Birthday Mode'''|Player1 gets no say in it, no say in it at all! sings Player2.|}}
 
  
==trivia==
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== Gallery ==
*the Nailgun was supposed to appear in Team Fortress 2 as the [[Scout]]'s primary weapon, but it was deleted. It can be seen in [[Trailer 2]].
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<gallery>
 +
File:TFC p nailgun.png|New third-person model.
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File:Nail TFC.png|Nail projectile.
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File:p nailgun TFC old.png|Old third-person model.
 +
</gallery>
  
{{classic_weapons}}
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{{Classic Weapons nav}}
{{classic_Scout_nav}}
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{{Classic Scout nav}}
{{classic_Sniper_nav}}
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{{Classic Sniper nav}}
{{classic_Spy_nav}}
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{{Classic Spy nav}}

Latest revision as of 15:35, 4 May 2024

This article is about the Team Fortress Classic weapon. For the scrapped Team Fortress 2 weapon, see Nail Gun.

The Nailgun is a weapon for the Scout, Sniper, and Spy. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in Team Fortress it uses two, but in Team Fortress Classic it uses one.

Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.

Because of the constant stream of damage it does, it is an ideal anti-Sentry Gun weapon. Trying to kill with these nails are not recommended. The same applies to the Super Nailgun.

Damage and function times

Damage and function times
Shot type Projectile
Damage type Nail
Ranged or Melee damage? Ranged
Damage
Base damage 100%
Team Fortress Classic:
9
Team Fortress:
17
Function times
Attack interval
Team Fortress Classic:
0.1 s
Team Fortress:
0.2 s
Values are approximate and determined by community testing.

Obituaries (Team Fortress)

Scout "... caught one too many nails from ..."
Sniper "... ran into ...'s nails"
Spy "... was turned into ...'s pin-cushion"
Birthday mode "... gets no say in it, no say in it at all! sings ..."

Unused content

Trivia

  • The Nailgun bears a resemblance to the British Sten submachine gun.
  • The Nailgun was going to appear in Team Fortress 2 as the primary weapon for the Scout, prior to being replaced by the Scattergun. (see Nail Gun)

Gallery