Difference between revisions of "Double-Barrel Shotgun (Classic)"

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The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. Each shot fired will consume 2 shells worth of ammunition.
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The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. Each shot fired consumes 2 shells from a player's ammunition reserves.
  
 
==Damage==
 
==Damage==
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==Quake Team Fortress==
 
==Quake Team Fortress==
In ''[[Quake Team Fortress]]'', it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in ''[[Team Fortress Classic]]'', they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
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In ''[[Quake Team Fortress]]'', it is only useful as a backup weapon because shotguns suffer from falloff damage. In ''[[Team Fortress Classic]]'' however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
  
 
==Trivia==
 
==Trivia==

Revision as of 22:21, 17 January 2011

The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.

Damage

4 per pellet; 51 if all pellets connect.

Quake Team Fortress

In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.

Trivia