Difference between revisions of "Camping"

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[[Image:Camping_Engineer.png|left|thumbnail|A "Camping" Engineer]]
 
[[Image:Camping_Engineer.png|left|thumbnail|A "Camping" Engineer]]
 
{{Quotation|'''The Scout'''|You camped da whole time for '''DIS'''?!|sound=Scout_dominationsnp03.wav}}
 
{{Quotation|'''The Scout'''|You camped da whole time for '''DIS'''?!|sound=Scout_dominationsnp03.wav}}
'''Camping''' is the term for players that wait for enemies to come within a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave this location, and usually do not actively seek out opponents outside of this area.  
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'''Camping''' is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area.  
  
Camping is a legitimate strategy, as the player can hinder movement of enemy forces. A significant amount of players consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter, making it seem an unfair battle. As such, camping is largely frowned upon.
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Camping is a legitimate strategy, as the player can hinder movement of enemy forces. A significant amount of players consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it seem to be an unfair tactic. As such, camping is largely frowned upon.
  
[[Team Fortress 2]] requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side.
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[[Team Fortress 2]] requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side.
  
 
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== Tactics that Constitute Camping ==
 
== Tactics that Constitute Camping ==
* Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off guard.  
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* Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off-guard.  
 
*Trapping people in spawn using camping tactics is known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door.
 
*Trapping people in spawn using camping tactics is known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door.
 
* Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods.  
 
* Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods.  
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*[[Sniper]]s staying in one position. However if this location is of little or no importance, then this may be considered camping.
 
*[[Sniper]]s staying in one position. However if this location is of little or no importance, then this may be considered camping.
 
*[[Demoman|Demomen]] staying behind their sticky bomb carpets in strategic locations.
 
*[[Demoman|Demomen]] staying behind their sticky bomb carpets in strategic locations.
*[[Pyro]]s waiting in [[ambush]]
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*[[Pyro]]s waiting in [[ambush]].
 
*[[Spy|Spies]] waiting in [[ambush]] or recharging their [[Cloak]].
 
*[[Spy|Spies]] waiting in [[ambush]] or recharging their [[Cloak]].
 
*[[Heavy|Heavies]] waiting in strategic positions as human Sentry Guns.
 
*[[Heavy|Heavies]] waiting in strategic positions as human Sentry Guns.

Revision as of 23:48, 16 January 2011

Demosleep.png
A "Camping" Engineer
You camped da whole time for DIS?!
The Scout

Camping is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area.

Camping is a legitimate strategy, as the player can hinder movement of enemy forces. A significant amount of players consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it seem to be an unfair tactic. As such, camping is largely frowned upon.

Team Fortress 2 requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side.

Tactics that Constitute Camping

Tactics that do not Constitute Camping

  • Snipers staying in one position. However if this location is of little or no importance, then this may be considered camping.
  • Demomen staying behind their sticky bomb carpets in strategic locations.
  • Pyros waiting in ambush.
  • Spies waiting in ambush or recharging their Cloak.
  • Heavies waiting in strategic positions as human Sentry Guns.
  • Engineers guarding their Sentry Guns in strategic locations.