Difference between revisions of "User:Kid Of The Century/Sandbox"
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[[User:Kid Of The Century/Sandbox/Weapon_Demonstration| (template) Weapon Demonstration]] | [[User:Kid Of The Century/Sandbox/Weapon_Demonstration| (template) Weapon Demonstration]] | ||
+ | |||
+ | [[User:Kid Of The Century/Sandbox/Template:Promo_nav| (template) Promo Nav]] | ||
+ | |||
+ | [[User:Kid Of The Century/Sandbox/Template:Quotation| (template) Quotation]] | ||
== Item Availability Table == | == Item Availability Table == | ||
Line 197: | Line 201: | ||
<br /> | <br /> | ||
<br /> | <br /> | ||
− | == | + | == Damage table == |
+ | |||
+ | {{User:Kid_Of_The_Century/Sandbox/Template:Damage_table | ||
+ | | type = [[Projectile]] | ||
+ | | speed-if-projectile = 9001 | ||
+ | | trajectory-if-projectile = straight | ||
− | {{User:Kid_Of_The_Century/Sandbox/ | + | | damage = yes |
+ | | base = 112 | ||
+ | | ramp up % = 125 | ||
+ | | ramp up = 140 | ||
+ | | fall off = 57 | ||
+ | | fall off % = 51 | ||
+ | | minicrit = 152 | ||
+ | | crit = 336 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.8 s | ||
+ | | reload first = 0.8 s | ||
+ | | reload more = 0.92 s | ||
+ | }} | ||
+ | |||
+ | {{User:Kid_Of_The_Century/Sandbox/Template:Damage_table | ||
+ | | type = [[Projectile]] | ||
+ | | speed-if-projectile = 9001 | ||
+ | | damage = yes | ||
+ | | base = 112 | ||
+ | | ramp up % = 125 | ||
+ | | ramp up = 140 | ||
+ | | fall off = 57 | ||
+ | | fall off % = 51 | ||
+ | | minicrit = 152 | ||
+ | | crit = 336 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.8 s | ||
+ | | reload first = 0.8 s | ||
+ | | reload more = 0.92 s | ||
+ | }} | ||
+ | |||
+ | == Quotation == | ||
+ | |||
+ | Official: | ||
+ | {{Quotation|Io|Ciao!}} | ||
+ | |||
+ | Mine: | ||
+ | {{User:Kid_Of_The_Century/Sandbox/Template:Quotation|Io|Ciao!|translation=è un saluto.}} | ||
+ | |||
+ | == Basic strategy template == | ||
+ | |||
+ | {{main|Tips#Scout|l1=Scout tips|Basic Scout strategy{{if lang}}|l2=Scout strategy}} | ||
+ | [[File:Scoutava.jpg|right]] | ||
+ | {| class="borderless" width="75%" | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} Jump again in mid-air to change direction, and avoid enemy fire. | ||
+ | <!-- |style="align:center; background-color: #FFFFFF;" rowspan="6"| --> | ||
+ | |- | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} You capture control points and push carts twice as fast as any other class. | ||
+ | |- | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} You're most effective when you stay moving and use your speed to your advantage. | ||
+ | |- | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} Your Scattergun is deadly at point blank range. | ||
+ | |- | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} Your Pistol is great for picking off enemies at a distance. | ||
+ | |- | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | ||
+ | |- | ||
+ | |} | ||
+ | <!-- NOTE: this below is just to show how the manual addition of tips will work. --> | ||
+ | {| class="borderless" width="75%" | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} Crappy custom tip #1 | ||
+ | |- | ||
+ | |style="align:center; background-color: #FEF5E0;"| {{b}} Crappy custom tip #2 | ||
+ | |- | ||
+ | |} | ||
+ | == Quality Icon Test == | ||
+ | {{Item infobox | ||
+ | | name = Half-Zatoichi | ||
+ | | type = weapon | ||
+ | | image = Half_Zatoichi.png | ||
+ | | used-by = [[Soldier]], [[Demoman]] | ||
+ | | slot = melee | ||
+ | | contributed-by = {{Backpack Item Link|76561197993552969|263120121}} | ||
+ | | released = [[Shogun Pack]] | ||
+ | | availability = Promotional [[File:Quality_icon_genuine.png|15px]]<br />Drop/Craft/Purchase [[File:Quality_icon_unique.png|15px]]<br />Unlock #31[[File:Quality_icon_strange.png|15px]] | ||
+ | | trade = yes | ||
+ | | numbered = no | ||
+ | | loadout = Yes | ||
+ | | item-level = Level 5 Katana | ||
+ | | item-description = Soldiers and Demos<br />Can duel with katanas<br />For a one-hit kill | ||
+ | | att-1-positive = On Kill: Restores you to 100% health. | ||
+ | | att-2-negative = Honorbound: Once drawn cannot be sheathed until it kills. | ||
+ | }} |
Latest revision as of 14:14, 14 November 2020
My (poor) attempts at wiki formatting.
Useful Links:
MediaWiki Help - Parser Functions
Contents
Pages I'm currently messing with
(template) Weapon Demonstration
Item Availability Table
Item | Type | Class | Quality | Availability | ||||
---|---|---|---|---|---|---|---|---|
Craft | Drop | Trade | Gift | Unlock | ||||
Blutsauger |
Weapon | Medic |
Unique | |||||
Vintage | ||||||||
Kritzkrieg |
Weapon | Medic |
Unique | |||||
Vintage | ||||||||
Übersaw |
Weapon | Medic |
Unique | |||||
Vintage | ||||||||
Backburner |
Weapon | Pyro |
Unique | |||||
Vintage | ||||||||
Flare Gun |
Weapon | Pyro |
Unique | |||||
Vintage | ||||||||
Axtinguisher |
Weapon | Pyro |
Unique | |||||
Vintage | ||||||||
Lugermorph |
Weapon | Scout Engineer |
Unique | |||||
Vintage | ||||||||
Hero's Hachimaki |
Weapon | Soldier |
Genuine |
Template:Map_items_location prototype 1
Pickups: | ×99 | ×99 | ×99 | ×99 | ×99 | ×99 |
---|
Template:Map_items_location prototype 2
Pickups: | ||||||
---|---|---|---|---|---|---|
×99 | ×99 | ×99 | ×99 | ×99 | ×99 |
Damage table
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Speed | 9001 HU | |
Trajectory | straight | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 51% | 57 |
Critical hit | 336 | |
Mini-crit | 152 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Speed | 9001 HU | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 51% | 57 |
Critical hit | 336 | |
Mini-crit | 152 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
Quotation
Official:
“ | Ciao!
— Io
|
” |
Mine:
“ | Ciao!
(è un saluto.)
— Io
|
” |
Basic strategy template
Main articles: Scout tips, Scout strategy
• Jump again in mid-air to change direction, and avoid enemy fire. |
• You capture control points and push carts twice as fast as any other class. |
• You're most effective when you stay moving and use your speed to your advantage. |
• Your Scattergun is deadly at point blank range. |
• Your Pistol is great for picking off enemies at a distance. |
• Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. |
• Crappy custom tip #1 |
• Crappy custom tip #2 |