Difference between revisions of "User:Kid Of The Century/Sandbox"

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[[User:Kid Of The Century/Sandbox/template:Icon_killicon| (template) Icon killicon]]
 
[[User:Kid Of The Century/Sandbox/template:Icon_killicon| (template) Icon killicon]]
  
[[User:Kid Of The Century/Sandbox/Template:Map_items| (template) Map items]]
+
[[User:Kid Of The Century/Sandbox/Template:Map_items| (template) Map items]]{{b}}[[User:Kid Of The Century/Sandbox/Template:Map_items_v1| v1]]
  
[[User:Kid Of The Century/Sandbox/Template:Map_infobox| (template) Map infobox]]
+
[[User:Kid Of The Century/Sandbox/Template:Map_infobox| (template) Map infobox]]{{b}}[[User:Kid Of The Century/Sandbox/Template:Map_infobox_2| v2]]
  
 
[[User:Kid Of The Century/Sandbox/Dustbowl| Dustbowl]]
 
[[User:Kid Of The Century/Sandbox/Dustbowl| Dustbowl]]
  
==Possible Weapon Table to use on Class Pages==
+
[[User:Kid Of The Century/Sandbox/Weapon_Demonstration| (template) Weapon Demonstration]]
===#1===
+
 
{| class="wikitable grid" style="text-align: center;"
+
[[User:Kid Of The Century/Sandbox/Template:Promo_nav| (template) Promo Nav]]
! class="header" rowspan="3" |
+
 
! class="header" rowspan="3" | Weapon
+
[[User:Kid Of The Century/Sandbox/Template:Quotation| (template) Quotation]]
! class="header" colspan="2" | Ammo / Reload
+
 
! class="header" rowspan="2" colspan="2" | Damage Range
+
== Item Availability Table ==
! class="header" rowspan="3" | Notes
 
|- style="text-align: center;"
 
! class="subheader" style="text-align: center;" | <small>Loaded</small>
 
! class="subheader" style="text-align: center;" | <small>Carried</small>
 
|- style="text-align: center;"
 
! colspan="2" class="subheader" style="text-align: center;" | <small>Reload</small>
 
! class="subheader" style="text-align: center;" width="75" | <small>Base</small>
 
! class="subheader" style="text-align: center;" width="75" | <small>[[Critical]]</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Standard</small>
 
| rowspan="2" | '''[[Shotgun]]'''
 
| rowspan="1" height="75" | 6
 
| rowspan="1" height="75" | 32
 
| rowspan="2" | 80&ndash;90
 
| rowspan="2" | 180
 
| rowspan="2" style="text-align: left;" |  Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Single shell</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Standard</small>
 
| rowspan="2" | '''[[Pistol]]'''
 
| rowspan="1" height="75" | 12
 
| rowspan="1" height="75" | 200
 
| rowspan="2" | 15
 
| rowspan="2" | 45
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Entire clip</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br/><small>Standard</small>
 
| rowspan="2" | '''[[Minigun]]'''
 
| rowspan="1" height="75" | 200
 
| rowspan="1" height="75" | &ndash;
 
| rowspan="2" | 500&ndash;540<small> / sec</small>
 
| rowspan="2" | 1080<small> / sec</small>
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Not required</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Standard</small>
 
| rowspan="2" | '''[[Grenade Launcher|Grenade<br/>Launcher]]'''
 
| rowspan="1" height="75" | 4
 
| rowspan="1" height="75" | 16
 
| rowspan="2" | 81&ndash;111<small><br/>direct impact</small><br/>&bull;<br/>22&ndash;64<br/><small>after bounce</small>
 
| rowspan="2" | 280&ndash;300<small><br/>direct impact</small><br/>&bull;<br/>{{tooltip|190|Explosion damage is determined by the distance from the explosion}}<br/><small>after bounce</small>
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Single shell</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock</small>
 
| rowspan="2" | '''[[Scottish Resistance|Scottish]]<br>[[Scottish Resistance|Resistance]]'''
 
| rowspan="1" height="75" | 8<br/>&bull;<br/><small>14<br/>deployable</small>
 
| rowspan="1" height="75" | 36
 
| rowspan="2" | 103&ndash;171<br/><small>directly underneath</small>
 
| rowspan="2" | {{tooltip|353|Explosion damage is determined by the distance from the explosion}}
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Single shell</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}<br/><small>Craft</small>
 
| rowspan="2" | '''[[Crit-a-Cola]]'''
 
| rowspan="1" height="75" | &ndash;
 
| rowspan="1" height="75" | &ndash;
 
| rowspan="2" | &ndash;
 
| rowspan="2" | &ndash;
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Recharge bar<br/>over time</small>
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}<br/><small>Unlock</small>
 
| rowspan="2" | '''[[Buff Banner|Buff]]<br>[[Buff Banner|Banner]]'''
 
| rowspan="1" height="75" | &ndash;
 
| rowspan="1" height="75" | &ndash;
 
| rowspan="2" | &ndash;
 
| rowspan="2" | &ndash;
 
| rowspan="2" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| colspan="2" | <small>Recharge bar through<br/>damage dealt</small>
 
|}
 
  
===#2===
+
{| class="wikitable grid" style="text-align: center;" width="75%"
{| class="wikitable grid" style="text-align: center;"
+
!class="header" style="width: 15%" rowspan="2" | Item
! class="header" width="50"  |  
+
!class="header" style="width: 8%rowspan="2" | Type
! class="header" width="50" | Weapon
+
!class="header" style="width: 8%"  rowspan="2" | Class
! class="header" colspan="2" | Statistics
+
!class="header"                   rowspan="2" | Quality
! class="header" | Notes
+
!class="header"                    colspan="5" | Availability
 
|-
 
|-
! rowspan="5" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Standard</small>
+
!class="subheader" style="text-align: center; width: 10%" | Craft
| rowspan="5" | '''[[Shotgun]]'''
+
!class="subheader" style="text-align: center; width: 10%" | Drop
! class="subheader" style=white-space:nowrap | <small>Ammo Loaded</small>
+
!class="subheader" style="text-align: center; width: 10%" | Trade
| 6
+
!class="subheader" style="text-align: center; width: 10%" | Gift
| rowspan="5" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
!class="subheader" style="text-align: center; width: 10%" | Unlock
 
|-
 
|-
! class="subheader" | <small>Ammo Carried</small>
+
| rowspan="2" | {{item icon|size=76px|Blutsauger}}<br />'''[[Blutsauger]]'''
| 32
+
| rowspan="2" | Weapon
 +
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 +
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
! class="subheader" | <small>Reload Type</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| <small>Single shell</small>
+
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>Base Damage</small>
+
| rowspan="2" | {{item icon|size=76px|Kritzkrieg}}<br />'''[[Kritzkrieg]]'''
| 80&ndash;90
+
| rowspan="2" | Weapon
 +
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 +
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
! class="subheader" | <small>[[Crit]] Damage</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| 180
+
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
| colspan="5" style="background:#F3A957; height: 5px;" |
+
| rowspan="2" | {{item icon|size=76px|Übersaw}}<br />'''[[Übersaw]]'''
 +
| rowspan="2" | Weapon
 +
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 +
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
! rowspan="5" | {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}}<br/><small>Standard</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| rowspan="5" | '''[[Grenade Launcher]]'''
+
| {{cross}}
! class="subheader" | <small>Ammo Loaded</small>
+
| {{cross}}
| 4
+
| {{check}}
| rowspan="5" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
+
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>Ammo Carried</small>
+
| rowspan="2" | {{item icon|size=76px|Backburner}}<br />'''[[Backburner]]'''
| 16
+
| rowspan="2" | Weapon
 +
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 +
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 
|-
 
|-
! class="subheader" | <small>Reload Type</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| <small>Single shell</small>
+
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>Base Damage</small>
+
| rowspan="2" | {{item icon|size=76px|Flare Gun}}<br />'''[[Flare Gun]]'''
|
+
| rowspan="2" | Weapon
{{{!}} class="wikitable grid" cellpadding="0" cellspacing="0"
+
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
{{!}} 81&ndash;111
+
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
{{!}} <small>(direct impact)</small>
+
| {{check}}
{{!}}-
+
| {{check}}
{{!}} 22&ndash;64
+
| {{check}}
{{!}}<small>(after bounce)
+
| {{check}}
{{!}}}
+
| {{check}}
 
|-
 
|-
! class="subheader" | <small>[[Crit]] Damage</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| 280&ndash;300&nbsp;<small>(direct impact)</small><br/>{{tooltip|190|Explosion damage is determined by the distance from the explosion}}&nbsp;<small>(after bounce)</small>
+
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
| colspan="5" style="background:#F3A957; height: 5px;" |
+
| rowspan="2" | {{item icon|size=76px|Axtinguisher}}<br />'''[[Axtinguisher]]'''
 +
| rowspan="2" | Weapon
 +
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 +
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! rowspan="5" | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| rowspan="5" | '''[[Scottish Resistance]]'''
+
| {{cross}}
! class="subheader" | <small>Ammo Loaded</small>
+
| {{cross}}
| 8&nbsp;&bull;&nbsp;14&nbsp;<small>(deployable)</small>
+
| {{check}}
| rowspan="5" style="text-align: left;" |
+
| {{check}}
{{c|+|.}}Good Stuff: Blah-Blah-Blah...
+
| {{cross}}
<br/>
 
{{c|-|.}}Bad Stuff: Blah-Blah-Blah...
 
 
|-
 
|-
! class="subheader" | <small>Ammo Carried</small>
+
| rowspan="2" | {{item icon|size=76px|Lugermorph}}<br />'''[[Lugermorph]]'''
| 36
+
| rowspan="2" | Weapon
 +
| rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]<br />{{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 +
| style="background:#FFD700; height:35px" | {{tf2b|Unique}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 
|-
 
|-
! class="subheader" | <small>Reload Type</small>
+
| style="background:#476291; height:35px" | {{tf2b|Vintage}}
| <small>Single shell</small>
+
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{check}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>Base Damage</small>
+
| rowspan="1" | {{item icon|size=76px|Hero's Hachimaki}}<br />'''[[Hero's Hachimaki]]'''
| style=white-space:nowrap | 103&ndash;171 <small>(directly underneath)</small>
+
| rowspan="1" | Weapon
 +
| rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 +
| style="background:#4D7455; height:70px" | {{tf2b|Genuine}}
 +
| {{cross}}
 +
| {{cross}}
 +
| {{check}}
 +
| {{cross}}
 +
| {{cross}}
 
|-
 
|-
! class="subheader" | <small>[[Crit]] Damage</small>
 
| {{tooltip|353|Explosion damage is determined by the distance from the explosion}}
 
 
|}
 
|}
  
===#3===
+
== Template:Map_items_location prototype 1 ==
{| class="wikitable grid" style="text-align: center;"
+
{| class="infobox" style="float: left; text-align: center; width:40%"  
! class="header" | Weapon
+
|- style="text-align:center;"
! class="header" | Kill Icon
+
! class="header" style="width:25%;" | {{lang
! class="header" | Ammo
+
  | en = Pickups:
! class="header" | Damage Range
+
  | it = Oggetti:
! class="header" | Notes
+
  }}
|-
+
| {{#if: {{{health-small|1}}} | [[File:Smallhealth.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{health-small|99}}}&nbsp; {{!!}} | }} {{#if: {{{health-medium|1}}} | [[File:Mediumhealth.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{health-medium|99}}}&nbsp; {{!!}} | }} {{#if: {{{health-large|1}}} | [[File:Largehealth.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{health-large|99}}}&nbsp; {{!!}} | }} {{#if: {{{ammo-small|1}}} | [[File:Smallammo.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{ammo-small|99}}}&nbsp; {{!!}} | }} {{#if: {{{ammo-medium|1}}} | [[File:Mediumammo.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{ammo-medium|99}}}&nbsp; {{!!}} | }} {{#if: {{{ammo-large|1}}} | [[File:Largeammo.png|link=Health{{if lang}}|15px]] {{!!}} &times;{{{ammo-large|99}}} | }}
! rowspan="4" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small><br />'''[[Shotgun]]'''
 
| rowspan="4" | {{Icon killicon|weapon=Shotgun}}
 
! class="subheader" style="text-align: center;" width="50" | <small>Loaded</small>
 
| rowspan="4" style="text-align: left;" |
 
'''Base''': 60<br />
 
'''[[Crit]]''': 180<br /><small>[6 dmg. &times; 10 pellets]</small>
 
| rowspan="4" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| height="40" | <big>'''6'''<big>
 
|-
 
! class="subheader" style="text-align: center;" | <small>Carried</small>
 
|-  
 
| height="40" | <big>'''32'''</big>
 
|-
 
! rowspan="4" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small><br />'''[[Sandman]]'''
 
| rowspan="2" | {{Icon killicon|weapon=Sandman}}
 
! class="subheader" style="text-align: center;" width="50" | <small>Loaded</small>
 
| rowspan="4" style="text-align: left;" |
 
'''Base''': 60<br />
 
'''[[Crit]]''': 180
 
| rowspan="4" style="text-align: left;" | Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah-Blah...
 
|-
 
| height="40" style="text-align: left;" |  
 
Bat: <small>'''N/A'''</small>
 
Ball: <big>'''1'''</big>
 
|-
 
| rowspan="2" | {{Icon killicon|weapon=Sandman Ball}}
 
! class="subheader" style="text-align: center;" | <small>Carried</small>
 
|-
 
| height="40" style="text-align: left;" |
 
Bat: <small>'''N/A'''</small>
 
Ball: <big>'''∞'''</big>
 
 
|}
 
|}
 +
{{clr}}
  
===Notes===
+
== Template:Map_items_location prototype 2 ==
'''AIM:'''
+
{| class="infobox" style="float: left; text-align: center; width:35%"  
* To allow listing as much info as possible, without sacrificing readability.
+
|- style="text-align:center;"
** Improve use of vertical space.
+
! class="header" style="width:35%;" rowspan="2" | {{lang
'''TO DO:'''
+
  | en = Pickups:
* <strike>Find a better way to break Wiki links: '''<tt><nowiki>[[Grenade Launcher|Grenade]]<br>[[Grenade Launcher|Launcher]]</nowiki></tt>''' is ugly as hell.</strike>
+
  | it = Oggetti:
:{{c|Comment}}: <code><nowiki>[[Grenade Launcher|Grenade<br>Launcher]]</nowiki></code> works.  Another solution would be to set the width of the cell via CSS, and have it automatically word-wrap; but I'm not sure that would work on a dynamic-width table.-[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]] 14:34, 15 September 2010 (UTC)
+
  }}
::Whoa. I'd swear I tried that. Anyway, thanks!--[[User:Kid Of The Century|Kid Of The Century]] 20:41, 15 September 2010 (UTC)
+
|{{#if: {{{health-small|1}}} | [[File:Smallhealth.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{health-medium|1}}} | [[File:Mediumhealth.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{health-large|1}}} | [[File:Largehealth.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{ammo-small|1}}} | [[File:Smallammo.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{ammo-medium|1}}} | [[File:Mediumammo.png|link=Health{{if lang}}|15px]] {{!!}} | }} {{#if: {{{ammo-large|1}}} | [[File:Largeammo.png|link=Health{{if lang}}|15px]] | }}
* <strike>Find a way to set different heights for cells, if possible (see shotgun 1 & 2). Would love have the sub-header "Reload" shorter.</strike> Nevermind, switched to #2.
 
* <strike>(#2) Would really love to find a way to NOT break lines: <tt><nowiki>&nbsp</nowiki></tt> doesn't seem to work with the <tt><nowiki>&ndash</nowiki></tt>.</strike> The <tt>style=white-space:nowrap</tt> markup is perfect.
 
* (#2) Get rid of the sub-table's border in the GL's "Base Damage" cell.
 
 
 
== Item Timeline ==
 
 
 
== 2008 ==
 
 
 
{| class="wikitable grid" style="text-align: center;" width="100%"
 
|-
 
!class="header" style="width: 10%" | Class
 
!class="header" style="width: 10%" | Item Type
 
!class="header" style="width: 15%" | Item Icon
 
!class="header" style="width: 20%" | Item Name
 
!class="header"                    | Notes
 
|-
 
!class="subheader" colspan="5" | '''[[The Gold Rush Update|April 29, 2008]] &mdash; ''[http://steamgames.com/tf2/goldrush The Gold Rush Update]'''''
 
|-
 
| rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Blutsauger}}
 
| '''[[Blutsauger]]'''
 
| rowspan="3" align="left" |
 
The '''Class Loadout''' screen is introduced to manage the new unlockable weapons.
 
'''Achievement milestones''' are the only sytem to obtain these new weapons.
 
 
 
Also included in this update:
 
*1 new game type:''[[Payload]]''.
 
*1 new map: ''[[Gold Rush]]''.
 
*[[Medic achievements]] pack.
 
|-
 
| {{item icon|size=76px|Kritzkrieg}}
 
| '''[[Kritzkrieg]]'''
 
|-
 
| {{item icon|size=76px|Übersaw}}
 
| '''[[Übersaw]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[The Pyro Update|June 19, 2008]] &mdash; ''[http://steamgames.com/tf2/pyro The Pyro Update]'''''
 
|-
 
| rowspan="3" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Backburner}}
 
| '''[[Backburner]]'''
 
| rowspan="3" align="left" |
 
The [[compression blast]] ability is added to the standard [[Flamethrower]].
 
 
 
Also included in this update:
 
*2 new maps: ''[[Fastlane]] and [[Turbine]]''.
 
*[[Pyro achievements]] pack.
 
|-
 
| {{item icon|size=76px|Flare Gun}}
 
| '''[[Flare Gun]]'''
 
|-
 
| {{item icon|size=76px|Axtinguisher}}
 
| '''[[Axtinguisher]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[A Heavy Update|August 19, 2008]] &mdash; ''[http://steamgames.com/tf2/heavy A Heavy Update]'''''
 
|-
 
| rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Natascha}}
 
| '''[[Natascha]]'''
 
| rowspan="3" align="left" |
 
Also included in this update:
 
*1 new game mode: ''[[Arena]]''.
 
*2 new maps: ''[[Steel]] and [[Badwater Basin]]''.
 
*[[Heavy achievements]] pack.
 
|-
 
| {{item icon|size=76px|Sandvich}}
 
| '''[[Sandvich]]'''
 
 
|-
 
|-
| {{item icon|size=76px|Killing Gloves of Boxing}}
+
| {{#if: {{{health-small|1}}} | &times;{{{health-small|99}}} {{!!}} | }} {{#if: {{{health-medium|1}}} | &times;{{{health-medium|99}}} {{!!}} | }} {{#if: {{{health-large|1}}} | &times;{{{health-large|99}}} {{!!}} | }} {{#if: {{{ammo-small|1}}} | &times;{{{ammo-small|99}}} {{!!}} | }} {{#if: {{{ammo-medium|1}}} | &times;{{{ammo-medium|99}}} {{!!}} | }} {{#if: {{{ammo-large|1}}} | &times;{{{ammo-large|99}}} | }}
| '''[[Killing Gloves of Boxing]]'''
 
 
|}
 
|}
  
 +
<br />
 +
<br />
 +
<br />
 +
<br />
 +
== Damage table ==
  
== 2009 ==
+
{{User:Kid_Of_The_Century/Sandbox/Template:Damage_table
 +
| type              = [[Projectile]]
 +
| speed-if-projectile = 9001
 +
| trajectory-if-projectile = straight
  
{| class="wikitable grid" style="text-align: center;" width="100%"
+
| damage            = yes
|-
+
| base            = 112
!class="header" style="width: 10%" | Class
+
| ramp up %       = 125
!class="header" style="width: 10%" | Item Type
+
| ramp up          = 140
!class="header" style="width: 15%" | Item Icon
+
| fall off        = 57
!class="header" style="width: 20%" | Item Name
+
| fall off %      = 51
!class="header"                    | Notes
+
| minicrit        = 152
|-
+
| crit            = 336
!class="subheader" colspan="5" | '''[[The Scout Update|February 24, 2009]] &mdash; ''[http://www.teamfortress.com/scout The Scout Update]'''''
 
|-
 
| rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Force-A-Nature}}
 
| '''[[Force-A-Nature]]'''
 
| rowspan="3" align="left" |
 
Also included in this update:
 
*3 new maps: ''[[Watchtower]], [[Junction]] and [[Egypt]]''.
 
*[[Scout achievements]] pack.
 
|-
 
| {{item icon|size=76px|Bonk! Atomic Punch}}
 
| '''[[Bonk! Atomic Punch]]'''
 
|-
 
| {{item icon|size=76px|Sandman}}
 
| '''[[Sandman]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[The Sniper vs. Spy Update|May 21, 2009]] &mdash; ''[http://www.teamfortress.com/sniper_vs_spy The Sniper vs Spy Update]'''''
 
|-
 
| rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Huntsman}}
 
| '''[[Huntsman]]'''
 
| rowspan="15" align="left" |
 
The '''Item Drop''' system is introduced in-game. It briefly replaces the Achievement milestone as the only method of earning items in game. Shortly after, the latter are reintroduced.
 
  
Also included in this update:
+
| function times  = yes
*4 new maps: [[Pipeline]], [[Sawmill]] (Arena), [[Nucleus]] (Arena) and [[Hoodoo]].
+
| attack interval = 0.8 s
*[[Sniper achievements]] pack.
+
| reload first    = 0.8 s
*[[Spy achievements]] pack.
+
| reload more    = 0.92 s
|-
+
}}
| {{item icon|size=76px|Jarate}}
 
| '''[[Jarate]]'''
 
|-
 
| {{item icon|size=76px|Razorback}}
 
| '''[[Razorback]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Ambassador}}
 
| '''[[Ambassador]]'''
 
|-
 
| {{item icon|size=76px|Dead Ringer}}
 
| '''[[Dead Ringer]]'''
 
|-
 
| {{item icon|size=76px|Cloak and Dagger}}
 
| '''[[Cloak and Dagger]]'''
 
|-
 
| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="9" | Hat
 
| {{item icon|size=76px|Batter's Helmet}}
 
| '''[[Batter's Helmet]]'''
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| {{item icon|size=76px|Soldier's Stash}}
 
| '''[[Soldier's Stash]]'''
 
|-
 
| {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| {{item icon|size=76px|Pyro's Beanie}}
 
| '''[[Pyro's Beanie]]'''
 
|-
 
| {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Demoman's Fro}}
 
| '''[[Demoman's Fro]]'''
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Football Helmet}}
 
| '''[[Football Helmet]]'''
 
|-
 
| {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 
| {{item icon|size=76px|Mining Light}}
 
| '''[[Mining Light]]'''
 
|-
 
| {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 
| {{item icon|size=76px|Prussian Pickelhaube}}
 
| '''[[Prussian Pickelhaube]]'''
 
|-
 
| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| {{item icon|size=76px|Trophy Belt}}
 
| '''[[Trophy Belt]]'''
 
|-
 
| {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| {{item icon|size=76px|Fancy Fedora}}
 
| '''[[Fancy Fedora]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[The Classless Update|August 13, 2009]] &mdash; ''[http://www.teamfortress.com/classless The Classless Update]'''''
 
|-
 
| rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="3" | Hat
 
| {{item icon|size=76px|Bonk Helm}}
 
| '''[[Bonk Helm]]'''
 
| rowspan="22" align="left" |
 
The '''Camera Beard''' is released as an headgear item.
 
  
Also included in this update:
+
{{User:Kid_Of_The_Century/Sandbox/Template:Damage_table
*1 new game mode: ''[[King of the Hill]]''.
+
| type              = [[Projectile]]
*5 new maps: ''[[Offblast]], [[Viaduct]], Sawmill (KOTH), Nucleus (KOTH), Sawmill (CTF)''.
+
| speed-if-projectile = 9001
|-
+
| damage            = yes
| {{item icon|size=76px|Ye Olde Baker Boy}}
+
| base            = 112
| '''[[Ye Olde Baker Boy]]'''
+
| ramp up %        = 125
|-
+
| ramp up          = 140
| {{item icon|size=76px|Baseball Bill's Sports Shine}}
+
| fall off        = 57
| '''[[Baseball Bill's Sports Shine]]'''
+
| fall off %      = 51
|-
+
| minicrit        = 152
| rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
+
| crit            = 336
| rowspan="2" | Hat
 
| {{item icon|size=76px|Tyrant's Helm}}
 
| '''[[Tyrant's Helm]]'''
 
|-
 
| {{item icon|size=76px|Stainless Pot}}
 
| '''[[Stainless Pot]]'''
 
|-
 
| Misc. item
 
| {{item icon|size=76px|Gentle Manne's Service Medal}}
 
| '''[[Gentle Manne's Service Medal]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| rowspan="2" | Hat
 
| {{item icon|size=76px|Brigade Helm}}
 
| '''[[Brigade Helm]]'''
 
|-
 
| {{item icon|size=76px|Respectless Rubber Glove}}
 
| '''[[Respectless Rubber Glove]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| rowspan="2" | Hat
 
| {{item icon|size=76px|Glengarry Bonnet}}
 
| '''[[Glengarry Bonnet]]'''
 
|-
 
| {{item icon|size=76px|Scotsman's Stove Pipe}}
 
| '''[[Scotsman's Stove Pipe]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| rowspan="2" | Hat
 
| {{item icon|size=76px|Officer's Ushanka}}
 
| '''[[Officer's Ushanka]]'''
 
|-
 
| {{item icon|size=76px|Tough Guy's Toque}}
 
| '''[[Tough Guy's Toque]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 
| rowspan="3" | Hat
 
| {{item icon|size=76px|Texas Ten Gallon}}
 
| '''[[Texas Ten Gallon]]'''
 
|-
 
| {{item icon|size=76px|Engineer's Cap}}
 
| '''[[Engineer's Cap]]'''
 
|-
 
| {{item icon|size=76px|Texas Slim's Dome Shine}}
 
| '''[[Texas Slim's Dome Shine]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 
| rowspan="2" | Hat
 
| {{item icon|size=76px|Vintage Tyrolean}}
 
| '''[[Vintage Tyrolean]]'''
 
|-
 
| {{item icon|size=76px|Otolaryngologist's Mirror}}
 
| '''[[Otolaryngologist's Mirror]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| rowspan="3" | Hat
 
| {{item icon|size=76px|Professional's Panama}}
 
| '''[[Professional's Panama]]'''
 
|-
 
| {{item icon|size=76px|Master's Yellow Belt}}
 
| '''[[Master's Yellow Belt]]'''
 
|-
 
| {{item icon|size=76px|Ritzy Rick's Hair Fixative}}
 
| '''[[Ritzy Rick's Hair Fixative]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| Hat
 
| {{item icon|size=76px|Backbiter's Billycock}}
 
| '''[[Backbiter's Billycock]]'''
 
|-
 
| Misc. Item.
 
| {{item icon|size=76px|Camera Beard}}
 
| '''[[Camera Beard]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[September 2, 2009 Patch|September 2, 2009]] &mdash; ''[http://www.teamfortress.com/post.php?id=2787&p=5 "Incoming" blog post]'''''
 
|-
 
| All<br />classes
 
| Hat
 
| {{item icon|size=76px|Cheater's Lament}}
 
| '''[[Cheater's Lament]]'''
 
|
 
|-
 
!class="subheader" colspan="5" | '''[[Hallowe'en Special|October 29, 2009]] &mdash; ''[http://www.teamfortress.com/pumpkinpatch Hallowe'en Special]'''''
 
|-
 
| rowspan="2" | All<br />classes
 
| rowspan="2" | Hat
 
| {{item icon|size=76px|Ghastly Gibus}}
 
| '''[[Ghastly Gibus]]'''
 
| rowspan="2" align="left" |
 
Also included in this update:
 
*2 new maps: ''[[Harvest]] and Harvest Event''.
 
*[[Scarechievements]] pack.
 
|-
 
| {{item icon|size=76px|Mildly Disturbing Halloween Mask}}
 
| '''[[Mildly Disturbing Halloween Mask]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[November 2, 2009 Patch|November 2, 2009]] &mdash; ''[http://www.teamfortress.com/post.php?id=3045&p=5 "Pre-Order Giveaway Madness!" blog post]'''''
 
|-
 
| All<br />classes
 
| Hat
 
| {{item icon|size=76px|Bill's Hat}}
 
| '''[[Bill's Hat]]'''
 
| align="left" | Players who pre-ordered ''Left 4 Dead 2'' got it once started the game.[http://www.teamfortress.com/post.php?id=3045]
 
|-
 
!class="subheader" colspan="5" | '''[[WAR! Update|December 17, 2009]]''' &mdash; ''[http://www.teamfortress.com/war WAR! Update]''
 
|-
 
| rowspan="4" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| rowspan="4" | Weapon
 
| {{item icon|size=76px|Direct Hit}}
 
| '''[[Direct Hit]]'''
 
| rowspan="12" align="left" |
 
The '''Crafting''' system, crafting metals and tokens are released.
 
  
The '''Camera Beard''' is moved to the misc. slot.
+
|  function times  = yes
 +
|  attack interval = 0.8 s
 +
|  reload first    = 0.8 s
 +
|  reload more    = 0.92 s
 +
}}
  
Also included in this update:
+
== Quotation ==
*2 new maps: ''[[Double Cross]] and [[Gorge]]''.
 
*[[Soldier achievements]] pack.
 
*[[Demoman achievements]] pack.
 
|-
 
| {{item icon|size=76px|Buff Banner}}
 
| '''[[Buff Banner]]'''
 
|-
 
| {{item icon|size=76px|Equalizer}}
 
| '''[[Equalizer]]'''
 
|-
 
| {{item icon|size=76px|Gunboats}}
 
| '''[[Gunboats]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Eyelander}}
 
| '''[[Eyelander]]'''
 
|-
 
| {{item icon|size=76px|Chargin' Targe}}
 
| '''[[Chargin' Targe]]'''
 
|-
 
| {{item icon|size=76px|Scottish Resistance}}
 
| '''[[Scottish Resistance]]'''
 
|-
 
| rowspan="5" |
 
| rowspan="5" | Crafting<br />items
 
| {{item icon|size=76px|Scrap Metal}}
 
| '''[[Scrap Metal]]'''
 
|-
 
| {{item icon|size=76px|Reclaimed Metal}}
 
| '''[[Reclaimed Metal]]'''
 
|-
 
| {{item icon|size=76px|Refined Metal}}
 
| '''[[Refined Metal]]'''
 
|-
 
| [[File:Token_blank_class.png|76px|link=Tokens]]
 
| '''[[Tokens|Class Tokens]]'''
 
|-
 
| [[File:Token_blank_slot.png|76px|link=Tokens]]
 
| '''[[Tokens|Slot Tokens]]'''
 
|}
 
  
 +
Official:
 +
{{Quotation|Io|Ciao!}}
  
== 2010 ==
+
Mine:
 +
{{User:Kid_Of_The_Century/Sandbox/Template:Quotation|Io|Ciao!|translation=è un saluto.}}
  
{| class="wikitable grid" style="text-align: center;" width="100%"
+
== Basic strategy template ==
|-
 
!class="header" style="width: 10%" | Class
 
!class="header" style="width: 10%" | Item Type
 
!class="header" style="width: 15%" | Item Icon
 
!class="header" style="width: 20%" | Item Name
 
!class="header"                    | Notes
 
|-
 
!class="subheader" colspan="5" | '''[[January 27, 2010 Patch|January 17, 2010]] &mdash; ''[http://www.teamfortress.com/post.php?id=3253 "Propaganda Contest Winners!" blog post]'''''
 
|-
 
| rowspan="3" | All<br />classes
 
| rowspan="3" | Hat
 
| {{item icon|size=76px|Modest Pile of Hat}}
 
| '''[[Modest Pile of Hat]]'''
 
| rowspan="3" align="left" | [[Propaganda contest]] winners are awarded with an unique version of the new hats.
 
*1st place: ''J. Axer's Dapper Topper''
 
*2nd place: ''Amber's Rad as Hell Hat''
 
*3rd place: ''Uncle Sam''
 
|-
 
| {{item icon|size=76px|Noble Amassment of Hats}}
 
| '''[[Noble Amassment of Hats]]'''
 
|-
 
| {{item icon|size=76px|Towering Pillar of Hats}}
 
| '''[[Towering Pillar of Hats]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[March 18, 2010 Patch|March 18, 2010]] &mdash; [http://www.teamfortress.com/post.php?id=3618 "Nice goin', pardner" blog post]'''''
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]<br />{{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| rowspan="3" | Weapon
 
| {{item icon|size=76px|Pain Train}}
 
| '''[[Pain Train]]'''
 
| rowspan="13" align="left" | Colloquially known as the '''First Community Update''', this patch added several items submitted by the community through the [http://www.teamfortress.com/contribute/ Contribution Site].
 
|-
 
| {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| {{item icon|size=76px|Homewrecker}}
 
| '''[[Homewrecker]]'''
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Dalokohs Bar}}
 
| '''[[Dalokohs Bar]]'''
 
|-
 
| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="6" | Hat
 
| {{item icon|size=76px|Troublemaker's Tossle Cap}}
 
| '''[[Troublemaker's Tossle Cap]]'''
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| {{item icon|size=76px|Killer's Kabuto}}
 
| '''[[Killer's Kabuto]]'''
 
|-
 
| {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| {{item icon|size=76px|Triboniophorus Tyrannus}}
 
| '''[[Triboniophorus Tyrannus]]'''
 
|-
 
| {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Hustler's Hallmark}}
 
| '''[[Hustler's Hallmark]]'''
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Hound Dog}}
 
| '''[[Hound Dog]]'''
 
|-
 
| {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 
| {{item icon|size=76px|Hotrod}}
 
| '''[[Hotrod]]'''
 
|-
 
| {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 
| Misc. Item
 
| {{item icon|size=76px|Physician's Procedure Mask}}
 
| '''[[Physician's Procedure Mask]]'''
 
|-
 
| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| rowspan="2" | Hat
 
| {{item icon|size=76px|Shooter's Sola Topi}}
 
| '''[[Shooter's Sola Topi]]'''
 
|-
 
| {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| {{item icon|size=76px|Magistrate's Mullet}}
 
| '''[[Magistrate's Mullet]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[April 15, 2010 Patch|April 15, 2010]] &mdash; ''[http://www.teamfortress.com/post.php?id=3698 "It is a good day to be giant man" blog post]'''''
 
|-
 
| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]<br />{{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 
| rowspan="2" | Weapon
 
| {{item icon|size=76px|Lugermorph}}
 
| '''[[Lugermorph]]'''
 
| rowspan="3" align="left" | Players who pre-ordered ''Sam & Max: The Devil's Playhouse'' got the items once started the game.
 
  
The '''Lugermorph''' is released as a Scout only item.
+
{{main|Tips#Scout|l1=Scout tips|Basic Scout strategy{{if lang}}|l2=Scout strategy}}
|-
+
[[File:Scoutava.jpg|right]]
| {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
+
{| class="borderless" width="75%"
| {{item icon|size=76px|Big Kill}}
+
|style="align:center; background-color: #FEF5E0;"| {{b}} Jump again in mid-air to change direction, and avoid enemy fire.
| '''[[Big Kill]]'''
+
<!-- |style="align:center; background-color: #FFFFFF;" rowspan="6"| -->
|-
+
|-
| All<br />classes
+
|style="align:center; background-color: #FEF5E0;"| {{b}} You capture control points and push carts twice as fast as any other class.
| Hat
+
|-
| {{item icon|size=76px|Max's Severed Head}}
+
|style="align:center; background-color: #FEF5E0;"| {{b}} You're most effective when you stay moving and use your speed to your advantage.
| '''[[Max's Severed Head]]'''
+
|-
|-
+
|style="align:center; background-color: #FEF5E0;"| {{b}} Your Scattergun is deadly at point blank range.
!class="subheader" colspan="5" | '''[[April 28, 2010 Patch|April 28, 2010]]'''
+
|-
|-
+
|style="align:center; background-color: #FEF5E0;"| {{b}} Your Pistol is great for picking off enemies at a distance.
| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
+
|-
| Weapon
+
|style="align:center; background-color: #FEF5E0;"| {{b}} Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
| {{item icon|size=76px|Crit-a-Cola}}
+
|-
| '''[[Crit-a-Cola]]'''
+
|}
| align="left" |
+
<!-- NOTE: this below is just to show how the manual addition of tips will work. -->
Also included in this update:
+
{| class="borderless" width="75%"
*1 new map: ''[[Freight]]''.
+
|style="align:center; background-color: #FEF5E0;"| {{b}} Crappy custom tip #1
|-
+
|-
!class="subheader" colspan="5" | '''[[April 29, 2010 Patch|April 29, 2010]] &mdash; ''[http://www.teamfortress.com/119 119th Update]'''''
+
|style="align:center; background-color: #FEF5E0;"| {{b}} Crappy custom tip #2
|-
+
  |-
| rowspan="3" | All<br />classes
 
| rowspan="3" |
 
| {{item icon|size=76px|Mercenary}}
 
| '''[[Mercenary]]'''
 
| rowspan="3" |
 
|-
 
| {{item icon|size=76px|Soldier of Fortune}}
 
| '''[[Soldier of Fortune]]'''
 
|-
 
| {{item icon|size=76px|Grizzled Veteran}}
 
| '''[[Grizzled Veteran]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[May 5, 2010 Patch|May 5, 2010]]'''
 
|-
 
| All<br />classes
 
|
 
| {{item icon|size=76px|Primeval Warrior}}
 
| '''[[Primeval Warrior]]'''
 
|
 
|-
 
!class="subheader" colspan="5" | '''[[May 20, 2010 Patch|May 20, 2010]]'''
 
|-
 
| {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| rowspan="2" | Weapon
 
| {{item icon|size=76px|Scotsman's Skullcutter}}
 
| '''[[Scotsman's Skullcutter]]'''
 
| rowspan="13" align="left" | Colloquially known as the '''Second Community Update'''.
 
 
 
The '''Whiskered Gentleman''' is released as a headgear item. The [[May 21, 2010 Patch|next day]] is moved to the misc. slot.  
 
|-
 
| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| {{item icon|size=76px|Tribalman's Shiv}}
 
| '''[[Tribalman's Shiv]]'''
 
|-
 
| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="3" | Hat
 
| {{item icon|size=76px|Whoopee Cap}}
 
| '''[[Whoopee Cap]]'''
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| {{item icon|size=76px|Sergeant's Drill Hat}}
 
| '''[[Sergeant's Drill Hat]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| {{item icon|size=76px|Vintage Merryweather}}
 
| '''[[Vintage Merryweather]]'''
 
|-
 
| Misc. item
 
| {{item icon|size=76px|Whiskered Gentleman}}
 
| '''[[Whiskered Gentleman]]'''
 
|-
 
| {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| rowspan="7" | Hat
 
| {{item icon|size=76px|Tippler's Tricorne}}
 
| '''[[Tippler's Tricorne]]'''
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Heavy Duty Rag}}
 
| '''[[Heavy Duty Rag]]'''
 
|-
 
| {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 
| {{item icon|size=76px|Safe'n'Sound}}
 
| '''[[Safe'n'Sound]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 
| {{item icon|size=76px|Gentleman's Gatsby}}
 
| '''[[Gentleman's Gatsby]]'''
 
|-
 
| {{item icon|size=76px|Ze Goggles}}
 
| '''[[Ze Goggles]]'''
 
|-
 
| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| {{item icon|size=76px|Bloke's Bucket Hat}}
 
| '''[[Bloke's Bucket Hat]]'''
 
|-
 
| {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| {{item icon|size=76px|Frenchman's Beret}}
 
| '''[[Frenchman's Beret]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[June 10, 2010 Patch|June 10, 2010]] &mdash; ''[http://www.teamfortress.com/macupdate The Mac Update]'''''
 
|-
 
| All<br />classes
 
| Misc. item
 
| {{item icon|size=76px|Earbuds}}
 
| '''[[Earbuds]]'''
 
| align="left" |
 
Also included in this update:
 
*Offline practice with AI [[bots]].
 
*[[Training]] mode.
 
*2 new maps: ''[[Training]]'' for Soldier class and ''[[Dustbowl]]''.
 
|-
 
!class="subheader" colspan="5" | '''[[July 8, 2010 Patch|July 8, 2010]] &mdash; ''[http://www.teamfortress.com/engineerupdate The Engineer Update]'''''
 
|-
 
| rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]]
 
| rowspan="5" | Weapon
 
| {{item icon|size=76px|Frontier Justice}}
 
| '''[[Frontier Justice]]'''
 
| rowspan="5" align="left" |
 
Also included in this update:
 
*Hauling ability for Engineers.
 
*4 new maps: ''[[Upward]], [[Hightower]], [[Thunder Mountain]]'' and ''[[Coldfront]]''.
 
*[[Engineer achievements]] pack.
 
|-
 
| {{item icon|size=76px|Wrangler}}
 
| '''[[Wrangler]]'''
 
|-
 
| {{item icon|size=76px|Gunslinger}}
 
| '''[[Gunslinger]]'''
 
|-
 
| {{item icon|size=76px|Southern Hospitality}}
 
| '''[[Southern Hospitality]]'''
 
|-
 
| {{item icon|size=76px|Golden Wrench}}
 
| '''[[Golden Wrench]]'''
 
|-
 
!class="subheader" colspan="5" | '''[[July 19, 2010 Patch|July 19, 2010]]'''
 
|-
 
| All<br />classes
 
| Hat
 
| {{item icon|size=76px|Alien Swarm Parasite}}
 
| '''[[Alien Swarm Parasite]]'''
 
| align="left" | Players are able to obtain it by unlocking an achievement in ''Alien Swarm''.  
 
|-
 
!class="subheader" colspan="5" | '''[[August 25, 2010 Patch|August 25, 2010]]'''
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| Hat
 
| {{item icon|size=76px|Lumbricus Lid}}
 
| '''[[Lumbricus Lid]]'''
 
| Players who pre-ordered ''Worms: Reloaded'' got it once started the game.
 
|-
 
!class="subheader" colspan="4" | '''[[September 30, 2010 Patch|September 30, 2010]] &mdash; ''[http://www.teamfortress.com/mannconomy Mann-Conomy Update]'''''
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| Training Weapon
 
| {{item icon|size=76px|Rocket Jumper}}
 
| '''[[Rocket Jumper]]'''
 
| rowspan="44" align="left" |
 
Also included in this update:
 
*[[Trading]] system.
 
*Mann Co. in-game [[store]].
 
*Item customization through renaming and painting.
 
*Action items
 
 
 
Paint cans available at this time were:
 
*A Deep Commitment to Purple
 
*Aged Moustache Grey
 
*Australium Gold
 
*Color No. 216-190-216
 
*Indubitably Green
 
*Mann Co. Orange
 
*Muskelmannbraun
 
*Noble Hatter's Violet
 
*Peculiarly Drab Tincture
 
*Radigan Conagher Brown
 
*Ye Olde Rustic Colour
 
*Zephaniah's Greed
 
*An Extraordinary Abundance of Tinge
 
*A Distinctive Lack of Hue
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| rowspan="2" | Weapon
 
| {{item icon|size=76px|Gloves of Running Urgently}}
 
| '''[[Gloves of Running Urgently]]'''
 
|-
 
| {{Icon class|class=Medic|link=Medic}}<br />[[Medic]]
 
| {{item icon|size=76px|Vita-Saw}}
 
| '''[[Vita-Saw]]'''
 
|-
 
| rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="4" | Item set<br />{{Icon item|Special Delivery|size=76px}}<br />[[Item sets#The Scout|The Special Delivery]]
 
| {{item icon|size=76px|Milkman}}
 
| '''[[Milkman]]'''
 
|-
 
| {{item icon|size=76px|Shortstop}}
 
| '''[[Shortstop]]'''
 
|-
 
| {{item icon|size=76px|Mad Milk}}
 
| '''[[Mad Milk]]'''
 
|-
 
| {{item icon|size=76px|Holy Mackerel}}
 
| '''[[Holy Mackerel]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| rowspan="3" | Item set<br />{{Icon item|Tank Buster|size=76px}}<br />[[Item sets#The Soldier|The Tank Buster]]
 
| {{item icon|size=76px|Grenadier's Softcap}}
 
| '''[[Grenadier's Softcap]]'''
 
|-
 
| {{item icon|size=76px|Black Box}}
 
| '''[[Black Box]]'''
 
|-
 
| {{item icon|size=76px|Battalion's Backup}}
 
| '''[[Battalion's Backup]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| rowspan="3" | Item set<br />{{Icon item|Gas Jockey's Gear|size=76px}}<br />[[Item sets#The Pyro|The Gas Jockey's Gear]]
 
| {{item icon|size=76px|Attendant}}
 
| '''[[Attendant]]'''
 
|-
 
| {{item icon|size=76px|Degreaser}}
 
| '''[[Degreaser]]'''
 
|-
 
| {{item icon|size=76px|Powerjack}}
 
| '''[[Powerjack]]'''
 
|-
 
| rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]]
 
| rowspan="4" | Item set<br />{{Icon item|Croc-o-Style Kit|size=76px}}<br />[[Item sets#The Sniper|The Croc-o-Style Kit]]
 
| {{item icon|size=76px|Ol' Snaggletooth}}
 
| '''[[Ol' Snaggletooth]]'''
 
|-
 
| {{item icon|size=76px|Sydney Sleeper}}
 
| '''[[Sydney Sleeper]]'''
 
|-
 
| {{item icon|size=76px|Darwin's Danger Shield}}
 
| '''[[Darwin's Danger Shield]]'''
 
|-
 
| {{item icon|size=76px|Bushwacka}}
 
| '''[[Bushwacka]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| rowspan="3" | Item set<br />{{Icon item|Saharan Spy|size=76px}}<br />[[Item sets#The Spy|The Saharan Spy]]
 
| {{item icon|size=76px|Familiar Fez}}
 
| '''[[Familiar Fez]]'''
 
|-
 
| {{item icon|size=76px|L'Etranger}}
 
| '''[[L'Etranger]]'''
 
|-
 
| {{item icon|size=76px|Your Eternal Reward}}
 
| '''[[Your Eternal Reward]]'''
 
|-
 
| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| rowspan="12" | Hat
 
| {{item icon|size=76px|Bombing Run}}
 
| '''[[Bombing Run]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]
 
| {{item icon|size=76px|Chieftain's Challenge}}
 
| '''[[Chieftain's Challenge]]'''
 
|-
 
| {{item icon|size=76px|Dr's Dapper Topper}}
 
| '''[[Dr's Dapper Topper]]'''
 
|-
 
| {{item icon|size=76px|Stout Shako}}
 
| '''[[Stout Shako]]'''
 
|-
 
| rowspan="3" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]]
 
| {{item icon|size=76px|Handyman's Handle}}
 
| '''[[Handyman's Handle]]'''
 
|-
 
| {{item icon|size=76px|Napper's Respite}}
 
| '''[[Napper's Respite]]'''
 
|-
 
| {{item icon|size=76px|Old Guadalajara}}
 
| '''[[Old Guadalajara]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Carouser's Capotain}}
 
| '''[[Carouser's Capotain]]'''
 
|-
 
| {{item icon|size=76px|Sober Stuntman}}
 
| '''[[Sober Stuntman]]'''
 
|-
 
| rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Hard Counter}}
 
| '''[[Hard Counter]]'''
 
|-
 
| {{item icon|size=76px|Pugilist's Protector}}
 
| '''[[Pugilist's Protector]]'''
 
|-
 
| rowspan="6" | All<br />classes
 
| {{item icon|size=76px|Wiki Cap}}
 
| '''[[Wiki Cap]]'''
 
|-
 
| rowspan="5" | Misc. Item
 
| {{item icon|size=76px|Polycount Pin}}
 
| '''[[Polycount Pin]]'''
 
|-
 
| {{item icon|size=76px|Bronze Dueling Badge}}
 
| '''[[Bronze Dueling Badge]]'''
 
|-
 
| {{item icon|size=76px|Silver Dueling Badge}}
 
| '''[[Silver Dueling Badge]]'''
 
|-
 
| {{item icon|size=76px|Gold Dueling Badge}}
 
| '''[[Gold Dueling Badge]]'''
 
|-
 
| {{item icon|size=76px|Platinum Dueling Badge}}
 
| '''[[Platinum Dueling Badge]]'''
 
|-
 
| rowspan="3" | All classes
 
| rowspan="3" | Action item
 
| {{item icon|size=76px|Dueling Mini-Game}}
 
| '''[[Dueling Mini-Game]]'''
 
|-
 
| {{item icon|size=76px|Secret Saxton}}
 
| '''[[Secret Saxton]]'''
 
|-
 
| {{item icon|size=76px|Pile o' Gifts}}
 
| '''[[Pile o' Gifts]]'''
 
|-
 
| rowspan="2" |
 
| rowspan="2" | Customization Tool
 
| {{item icon|size=76px|Name Tag}}
 
| '''[[Name Tag]]'''
 
|-
 
| {{item icon|size=76px|Paint can}}
 
| '''[[Paint Can]]s'''
 
|-
 
| {{item icon|size=76px|Mann Co. Supply Crate}}
 
| '''[[Mann Co. Supply Crate]]'''
 
|-
 
| {{item icon|size=76px|Mann Co. Supply Crate Key}}
 
| '''[[Mann Co. Supply Crate Key]]'''
 
|-
 
!class="subheader" colspan="4" | '''[[October 6, 2010 Patch|October 6, 2010]]'''
 
|-
 
| {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Rimmed Raincatcher}}
 
| '''[[Rimmed Raincatcher]]'''
 
| rowspan="3" |
 
|-
 
| {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]]<br />{{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Frying Pan}}
 
| '''[[Frying Pan]]'''
 
|-
 
| All<br />classes
 
| {{item icon|size=76px|Ellis' Cap}}
 
| '''[[Ellis' Cap]]'''
 
|-
 
!class="subheader" colspan="4" | '''[[October 18, 2010 Patch|October 18, 2010]]'''
 
|-
 
| rowspan="2" |
 
| {{item icon|size=76px|Gift Wrap}}
 
| '''[[Gift Wrap]]'''
 
| rowspan="2" |
 
|-
 
| [[File:Carefully_Wrapped_Gift.png|76px|link=Carefully Wrapped Gift]]
 
| '''[[Carefully Wrapped Gift]]'''
 
|-
 
!class="subheader" colspan="4" | '''[[October 27, 2010 Patch|October 27, 2010]] &mdash; [http://www.teamfortress.com/screamfortress Scream Fortress]'''''
 
|-
 
| rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Horseless Headless Horsemann's Headtaker}}
 
| '''[[Horseless Headless Horsemann's Headtaker]]'''
 
| rowspan="13" align="left" | Also included in this update:
 
*2 new maps (''[[Mann Manor]], [[Mountain Lab]]'').
 
*[[Ghostchievements]] pack.
 
|-
 
| {{item icon|size=76px|Sticky Jumper}}
 
| '''[[Sticky Jumper]]'''
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Cadaver's Cranium}}
 
| '''[[Cadaver's Cranium]]'''
 
|-
 
| rowspan="7" | All<br />classes
 
| {{item icon|size=76px|Ghastlier Gibus}}
 
| '''[[Ghastlier Gibus]]'''
 
|-
 
| {{item icon|size=76px|Horseless Headless Horsemann's Head}}
 
| '''[[Horseless Headless Horsemann's Head]]'''
 
|-
 
| {{item icon|size=76px|Voodoo Juju}}
 
| '''[[Voodoo Juju]]'''
 
|-
 
| {{item icon|size=76px|Spine-Chilling Skull}}
 
| '''[[Spine-Chilling Skull]]'''
 
|-
 
| {{item icon|size=76px|Horrific Headsplitter}}
 
| '''[[Horrific Headsplitter]]'''
 
|-
 
| {{item icon|size=76px|Heavy Mask}}
 
| '''[[Halloween Masks]]'''
 
|-
 
| {{item icon|size=76px|Saxton Hale Mask}}
 
| '''[[Saxton Hale Mask]]'''
 
|-
 
| rowspan="3" |
 
| {{item icon|size=76px|Haunted Metal Scrap}}
 
| '''[[Haunted Metal Scrap]]'''
 
|-
 
| {{item icon|size=76px|Description Tag}}
 
| '''[[Description Tag]]'''
 
|-
 
| {{item icon|size=76px|Noise Maker Bundle}}
 
| '''[[Noise Maker]]s'''
 
|-
 
!class="subheader" colspan="4" | '''[[November 3, 2010 Patch|November 3, 2010]]'''
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Dealer's Visor}}
 
| '''[[Dealer's Visor]]'''
 
|
 
|-
 
!class="subheader" colspan="4" | '''[[November 19, 2010 Patch|November 19, 2010]]'''
 
|-
 
| {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]]
 
| {{item icon|size=76px|Dangeresque, Too?}}
 
| '''[[Dangeresque, Too?]]'''
 
| rowspan="6" align="left" | The ''Poker Night at the Inventory'' items are released. They become available as soon as the player game was released.
 
|-
 
| {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]]
 
| {{item icon|size=76px|Iron Curtain}}
 
| '''[[Iron Curtain]]'''
 
|-
 
| {{Icon class|class=Spy|link=Spy}}<br />[[Spy]]
 
| {{item icon|size=76px|Enthusiast's Timepiece}}
 
| '''[[Enthusiast's Timepiece]]'''
 
|-
 
| rowspan="2" | All<br />classes
 
| {{item icon|size=76px|License to Maim}}
 
| '''[[License to Maim]]'''
 
|-
 
| {{item icon|size=76px|Companion Cube Pin}}
 
| '''[[Companion Cube Pin]]'''
 
|-
 
|
 
| {{item icon|size=76px|Team Spirit}}
 
| '''[[Paint Can|Team Spirit Paint Can]]'''
 
|-
 
!class="subheader" colspan="4" | '''[[December 7, 2010 Patch|December 7, 2010]] &mdash; [http://store.steampowered.com/treasurehunt The Great Steam Treasure Hunt]'''''
 
|-
 
| rowspan="3" | All<br />classes
 
| {{item icon|size=76px|Bounty Hat}}
 
| '''[[Bounty Hat]]'''
 
| rowspan="3" align="left" |
 
|-
 
| {{item icon|size=76px|Treasure Hat}}
 
| '''[[Treasure Hat]]'''
 
|-
 
| {{item icon|size=76px|Hat of Undeniable Wealth And Respect}}
 
| '''[[Hat of Undeniable Wealth And Respect]]'''
 
|-
 
!class="subheader" colspan="4" | '''[[December 10, 2010 Patch|December 10, 2010]]'''
 
|-
 
| rowspan="2" |
 
| {{item icon|size=76px|Festive Winter Crate}}
 
| '''[[Festive Winter Crate]]'''<br /><small>Crate Series #6</small>
 
| rowspan="2" align="left" | Paint cans available at this time were:
 
*A Color Similar to Slate
 
*Dark Salmon Injustice
 
*Drably Olive
 
*Pink as Hell
 
*The Bitter Taste of Defeat and Lime
 
*The Color of a Gentlemann's Business Pants  
 
|-
 
| {{item icon|size=76px|Paint can}}
 
| '''[[Paint Can]]s'''
 
 
|}
 
|}
 
+
== Quality Icon Test ==
== Map Items template ==
+
{{Item infobox
 
+
| name              = Half-Zatoichi
{{User:Kid Of The Century/Sandbox/Template:Map_items
+
| type              = weapon
  |stage=3
+
| image              = Half_Zatoichi.png
  |small1=1
+
| used-by            = [[Soldier]], [[Demoman]]
  |medium1=1
+
| slot              = melee
   |large1=1
+
| contributed-by    = {{Backpack Item Link|76561197993552969|263120121}}
   |small2=1
+
| released          = [[Shogun Pack]]
   |medium2=1
+
| availability      = Promotional [[File:Quality_icon_genuine.png|15px]]<br />Drop/Craft/Purchase [[File:Quality_icon_unique.png|15px]]<br />Unlock #31[[File:Quality_icon_strange.png|15px]]
   |large2=1
+
| trade              = yes
 +
| numbered          = no
 +
| loadout            = Yes
 +
   | item-level      = Level 5 Katana
 +
   | item-description = Soldiers and Demos<br />Can duel with katanas<br />For a one-hit kill
 +
   | att-1-positive  = On Kill: Restores you to 100% health.
 +
   | att-2-negative  = Honorbound: Once drawn cannot be sheathed until it kills.
 
}}
 
}}

Latest revision as of 14:14, 14 November 2020

My (poor) attempts at wiki formatting.

Useful Links:

Wiki Help - Markup

Wiki Help - Magic Words

Wiki Help - Tables

MediaWiki Help - Parser Functions

Pages I'm currently messing with

Death

(template) Icon killicon

(template) Map items •  v1

(template) Map infobox •  v2

Dustbowl

(template) Weapon Demonstration

(template) Promo Nav

(template) Quotation

Item Availability Table

Item Type Class Quality Availability
Craft Drop Trade Gift Unlock
Blutsauger
Blutsauger
Weapon Leaderboard class medic.png
Medic
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Kritzkrieg
Kritzkrieg
Weapon Leaderboard class medic.png
Medic
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Übersaw
Übersaw
Weapon Leaderboard class medic.png
Medic
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Backburner
Backburner
Weapon Leaderboard class pyro.png
Pyro
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Flare Gun
Flare Gun
Weapon Leaderboard class pyro.png
Pyro
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Axtinguisher
Axtinguisher
Weapon Leaderboard class pyro.png
Pyro
Unique Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Lugermorph
Lugermorph
Weapon Leaderboard class scout.png
Scout
Leaderboard class engineer.png
Engineer
Unique Pictogram cross.png  Pictogram cross.png  Pictogram cross.png  Pictogram cross.png  Pictogram tick.png 
Vintage Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram tick.png  Pictogram cross.png 
Hero's Hachimaki
Hero's Hachimaki
Weapon Leaderboard class soldier.png
Soldier
Genuine Pictogram cross.png  Pictogram cross.png  Pictogram tick.png  Pictogram cross.png  Pictogram cross.png 

Template:Map_items_location prototype 1

Pickups: Smallhealth.png ×99  Mediumhealth.png ×99  Largehealth.png ×99  Smallammo.png ×99  Mediumammo.png ×99  Largeammo.png ×99

Template:Map_items_location prototype 2

Pickups: Smallhealth.png Mediumhealth.png Largehealth.png Smallammo.png Mediumammo.png Largeammo.png
×99 ×99 ×99 ×99 ×99 ×99





Damage table

See also: Damage
Damage and function times
Shot type Projectile
Speed 9001 HU
Trajectory straight
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 51% 57
Critical hit 336
Mini-crit 152
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.
See also: Damage
Damage and function times
Shot type Projectile
Speed 9001 HU
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 51% 57
Critical hit 336
Mini-crit 152
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.

Quotation

Official:

Ciao!
— Io

Mine:

Ciao!
(è un saluto.)
— Io

Basic strategy template

Main articles: Scout tips, Scout strategy
Scoutava.jpg
 •  Jump again in mid-air to change direction, and avoid enemy fire.
 •  You capture control points and push carts twice as fast as any other class.
 •  You're most effective when you stay moving and use your speed to your advantage.
 •  Your Scattergun is deadly at point blank range.
 •  Your Pistol is great for picking off enemies at a distance.
 •  Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 •  Crappy custom tip #1
 •  Crappy custom tip #2

Quality Icon Test