Difference between revisions of "Template:Upgrade station secondary"
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| zh-hant = 殺敵時生命值 +25 | | zh-hant = 殺敵時生命值 +25 | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" colspan=2 | {{icon class|Scout|20px}} {{class name|Scout}}, {{icon class|Soldier|20px}} {{class name|Soldier}}, {{icon class|Pyro|20px}} {{class name|Pyro}}, {{icon class|Demoman|20px}} {{class name|Demoman}}, | + | | style="border:1px solid #333;" colspan=2 | {{icon class|Scout|20px}} {{class name|Scout}}, {{icon class|Soldier|20px}} {{class name|Soldier}}, {{icon class|Pyro|20px}} {{class name|Pyro}},<br>{{icon class|Demoman|20px}} {{class name|Demoman}},{{icon class|Heavy|20px}} {{class name|Heavy}}, {{icon class|Engineer|20px}} {{class name|Engineer}},<br>{{icon class|Sniper|20px}} {{class name|Sniper}}, {{icon class|Spy|20px}} {{class name|Spy}} |
* {{lang | * {{lang | ||
| en = All damage-dealing Secondary weapons | | en = All damage-dealing Secondary weapons | ||
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| zh-hant = 彈藥攜帶量 +50% | | zh-hant = 彈藥攜帶量 +50% | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" colspan=2 | {{icon class|Scout|20px}} {{class name|Scout}}, {{icon class|Soldier|20px}} {{class name|Soldier}}, {{icon class|Pyro|20px}} {{class name|Pyro}}, {{icon class|Demoman|20px}} {{class name|Demoman}}, | + | | style="border:1px solid #333;" colspan=2 | {{icon class|Scout|20px}} {{class name|Scout}}, {{icon class|Soldier|20px}} {{class name|Soldier}}, {{icon class|Pyro|20px}} {{class name|Pyro}},<br>{{icon class|Demoman|20px}} {{class name|Demoman}},{{icon class|Heavy|20px}} {{class name|Heavy}}, {{icon class|Engineer|20px}} {{class name|Engineer}},<br>{{icon class|Sniper|20px}} {{class name|Sniper}}, {{icon class|Spy|20px}} {{class name|Spy}} |
* {{lang | * {{lang | ||
| en = All [[Ammo|ammunition-using]] Secondary weapons | | en = All [[Ammo|ammunition-using]] Secondary weapons |
Revision as of 00:54, 28 October 2017
Secondary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | ![]() |
500 | 4 | ||
+50% Clip Size | ![]() |
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200, 400 | 4 | |
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Projectile Penetration | ![]()
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200 | 1 | Projectiles penetrate enemy players. |
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+25 Health On Kill | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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100, 200 | 4 | Health from robot kills can overheal players. | |
+50% Ammo Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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125, 250 | 3, 2 | Ammo pickups grant more ammo accordingly. | |
+20% Reload Speed | ![]()
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250 | 3 | |
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+15% Recharge Rate | ![]() |
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250 | 4 | |
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+25% Buff Duration | ![]() |
250 | 2 | ||
+10% Firing Speed | ![]()
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100, 200 | 4, 2, 1 | |
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-35% Speed On Target | ![]()
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200 | 1 | Does not stack. |
+100% Charge Recharge Rate | ![]() |
150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack | ||
+25% ÜberCharge Rate | ![]() |
300 | 4, 3, 1 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, ru (add) |