Difference between revisions of "Double-Barrel Shotgun (Classic)"

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| has-two-models = yes
 
| has-two-models = yes
 
| weapon-slot = Slot 3
 
| weapon-slot = Slot 3
| used-by = [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]]
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| used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]]
| level-and-type = N/A
 
 
| TFC-model = Ssg tfc.png
 
| TFC-model = Ssg tfc.png
 
| QTF-model = Ssg qwtf.png
 
| QTF-model = Ssg qwtf.png
 
| ammo-loaded = 16
 
| ammo-loaded = 16
| ammo-carried = N/A
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| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small>
 
| ammo-type = Shells
 
| ammo-type = Shells
 
}}
 
}}

Revision as of 09:47, 26 October 2010

Template:Weapon infobox The Double-Barreled Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets.

Its usefulness depends on the game it is in; in Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.

Damage

4 per pellet; 51 if all pellets connect.

Gallery