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14 June 2024
00:33 | Practitioner's Processing Mask (diff | hist) . . (+19) . . Mediarch (talk | contribs) (full paint) |
13 June 2024
17:26 | Mutated Milk (diff | hist) . . (-243) . . GrampaSwood (talk | contribs) (→Bugs: https://youtu.be/O-4UfTcfDZA) |
11 June 2024
m 21:51 | Meet the Scout (diff | hist) . . (+1) . . Red - TheGamer32 (talk | contribs) (added ") |
18:54 | Natascha (3 changes | history) . . (+100) . . [Randomname90001; GrampaSwood (2×)] | ||
18:54 (cur | prev) . . (+1) . . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon) | |||
18:52 (cur | prev) . . (+121) . . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw) | |||
18:14 (cur | prev) . . (-22) . . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.) |