User talk:Org

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Revision as of 12:52, 25 January 2011 by NVis (talk | contribs) (Sniper Rifle: new section)
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Still Alive?

Hey, we're experiencing a severe shortage of awesome high FOV viewmodel shots for the new weapons. Let me know if you feel like doing them. -- Lagg Backpack Stickybomb Launcher.png 23:16, 18 December 2010 (UTC)

I'm still alive, just had a lot of stuff come up in the last week, two weeks. Works sucks etc etc. I'm on them still --Org 01:43, 19 December 2010 (UTC)
Great, the Candy Cane's texture has been updated. It should look okay in hlmv now. -- Lagg Backpack Stickybomb Launcher.png 15:50, 10 January 2011 (UTC)
I'll give it a shot when I get off work. Org 16:49, 10 January 2011 (UTC)

Achievement unlocked

64px

Overload
Successfully crash the IRC bot while being useful.

--The preceding unsigned comment was added by WindPower (talk) • (contribs)

Oopse >.> Org 09:04, 26 December 2010 (UTC)
It's a compliment~ :3 — Wind 09:05, 26 December 2010 (UTC)
I second this. Keep doing these good viewmodel shots OrgBurger. I also humbly request that you change your signature to reflect this new nick name. :)
I can see it now: -- Org File:User Lagg OrgBurger.png -- Lagg Backpack Stickybomb Launcher.png 17:42, 31 December 2010 (UTC)
But the burger is mine 3: , oh well time to make something new -= M-NINJA Burger Gib.png =- 22:25, 12 January 2011 (UTC)

Jag

File:Jag 1st person.png — Good y/n? =D seb26 [talk] 22:06, 12 January 2011 (UTC)

Looks good to me, your edges are a bit sharper than mine, but that may be because of different software, but that's like 99.8% of the image I would of produced. My processes is:
  • Open HLMV
  • Load the model / arms (depending on if it's a V or a C)
  • Close HLMV
  • Hack the registry to move the light
  • Open HLMV
  • Close HLMV
  • Run my registry file to force the resolution to 1200x700 (viewable)
  • Grab a screenshot on a white background
  • Grab a screenshot on a green background
  • Drop them both into GIMP
  • Crop to the screen area
  • Set the white layer to be on top, and add alpha
  • Save a raw version
  • Do a color select on the green layer, 0 threshold
  • change to the white layer
  • clear
  • feather at 5px
  • clear again
  • delete the green layer
  • auto crop
  • save as png

For stuff with transparency (mad milk, the flamethrower's flame, etc) the process is:

  • Open HLMV
  • Load the model / arms (depending on if it's a V or a C)
  • Close HLMV
  • Hack the registry to move the light
  • Open HLMV
  • Close HLMV
  • Run my registry file to force the resolution to 1200x700 (viewable)
  • Grab a screenshot on a white background
  • Grab a screenshot on a grey background (127, 127, 127)
  • Grab a screenshot on a green background
  • Drop them both into GIMP
  • Crop to the screen area
  • Set the white layer to be on top, and add alpha
  • Save a raw version
  • Do a color select on the green layer, 0 threshold
  • change to the white layer
  • clear
  • change to the gray layer
  • clear
  • feather at 5px
  • clear again
  • change to the white layer
  • clear
  • invert selection
  • clear
  • delete the green layer
  • Merge the white layer (which is just a rim highlight at this point) down onto the gray layer
  • auto crop
  • save as png

For when you are next online

User:Org#1st_person_redo_progress seb26 [talk] 09:01, 18 January 2011 (UTC)

It will be sometime this evening before I'm back online. I'm getting haa-aa-aamered at work right now. Thankyou very much for picking up the slack where you could though Seb, much appricated. --Org 16:54, 19 January 2011 (UTC)

Sniper Rifle

I took a shot (two, actually) at redoing File:Sniper_Rifle_1st_person_cropped.png with your instructions in 1120x700, FOV 64 and light at (0 90 0). I hope it's up to your standards! — nVis (talk) 12:52, 25 January 2011 (UTC)