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{{community strategy stub}}
 
{{Map infobox
 
| game-type                = Payload
 
| map-strategy              = yes
 
| map-image                = Pl_coal_event.png
 
| file-name                = pl_coal_event
 
| developer                = {{Steamid|76561198007027895|Ryan "Chill" Foy}}<br>{{Steamid|76561198001394155|Denis "xB33" Varchulik}}<br>{{Steamid|76561198010514035|Elián "Iron" Rodríguez}}<br>{{Steamid|76561198027900325|Oliver "OverPovered" Pennaned}}<br>{{Steamid|76561198106419992|Matthew "Panckakebro" Hiller}}<br>{{Steamid|76561198066916585|William "Cheesypuff" Bartley-Bolster}}<br>{{Steamid|76561198104501269|Phe}}
 
| release-date              = December 2, 2021
 
| last-updated              = December 8, 2021
 
| map-hazards              = [[Pitfall]]s
 
| map-environment          = Smissmas
 
| map-setting              = Night, snowy
 
| map-stamp-link            =
 
| map-health-pickups-small  =
 
| map-health-pickups-medium =
 
| map-ammo-pickups-small    =
 
| map-ammo-pickups-medium  =
 
| map-ammo-pickups-large    =
 
| map-bots                  =
 
}}
 
  
This article is about Community Polar strategy.
 
 
'''Note''': It is recommended to read the main [[Polar]] article first to become familiar with the names of key map locations used in this article.
 
 
==General Strategy==
 
===Offense===
 
* Defenders often like to overextend into the Christmas tree, opening up an opportunity to encircle and destroy them.
 
* The Brick Building acts as a powerful shortcut directly to checkpoint A. It is often the best position from which to assault the Sentry Deck.
 
* If the attackers are capable of successfully reaching the A Point Building, they will be granted with [[High ground advantage|High ground]] directly overlooking the Sentry Deck.
 
** Later in the round, the A Point Building is also very important when assaulting the checkpoint '''B'''.
 
* Flanking classes can make use of the Chute in order to flank around the defenders which are retreating from checkpoint A.
 
* Although the Jenkin Coal.co might seem as good route to point B, it is often more safer to directly follow the Cart's tracks, as they are much wider and not as "chokey".
 
** Meanwhile, the aforementioned Jenkin Coal.co is better suited for an [[ÜberCharge|Über]] push, rather then dry-pushing.
 
* Having [[Soldier]]s which can reach the Dropdown and use its immense height advantage to bombard the Reds defending point C below, is very powerful.
 
* The Flank can be used to discretely reach the Red's third spawn.
 
* On Checkpoint D, taking control over the Factory is simply imperative for winning the round.
 
** To do this, a Teleporter can be setup in the room above the Dropdown, from which attackers can launch assault after assault onto the Factory's upper floors.
 
===Defense===
 
* As the attackers are pushing the Cart up to Checkpoint A, it is possible to put them in a crossfire between the Sentry Deck and the A Point Building.
 
* Keeping an eye on the Brick Building is important, since the attacking team often utilizes it for offensive purposes.
 
* The Concrete platform and the Jenkin Coal.co can work together to put the attackers advancing on point B in a crossfire.
 
* Holding on to the Jenkin Coal.co is not absolutely necessary, but it is useful for certain diversion and flanking tactics, which can come in handy.
 
* For defending checkpoint C, it is important to keep an eye out on the Dropdown, since attackers often love to setup in there, as well as use it to flank above the Gates.
 
* The Factory is immensely important on point D and should be defended at all costs. This task is best achieved by Soldiers and [[Pyro]]s, due to their close-ranged nature.
 
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
====Offense====
 
* Up until the Sentry Deck, you should be able to quite easily dominate the battlefield on checkpoint A.
 
* If you wish to flank behind the Red defenses on point A, you can do so through the A Point Building, since it is the only route not covered by the appropriately named Sentry Deck.
 
** However, there is sometimes a [[Sentry Gun]] inside the A Point Building itself, so beware.
 
* As the defenders are retreating from Point A, you can surprise them from their sides by flanking through either the Chute, or the A Point Building.
 
* The [[Bonk! Atomic Punch]] is useful when attempting to break through the Checkpoint B's defenses.
 
* You can utilize one of your jump-extending weapons, such as the [[Atomizer]] or the [[Winger]], in order to climb up the Dropdown.
 
* The Dropdown can be used in order to completely circumnavigate the Point C, thus allowing you to reach the Red spawn and subsequently their backline.
 
* Be careful when traversing through the Factory, as you will be vulnerable to explosives in its tight rooms and corridors. Use your speed to get out of an unfavourable situation.
 
* The Final point usually becomes infested with Red Sentry Guns, which can either be bypassed with the Bonk! Atomic Punch or spammed out from a far with the [[Pistol]].
 
====Defense====
 
* You can wait on top of the Boulder for a high value target, such as the [[Medic]], to step outside the Blu spawn. At which point you can [[Force-A-Nature]] them of a cliff.
 
* If the coast is clear, you might be able to sneak through the Brick Building in order to end up in front of the Blu team's spawn.
 
* While the attackers are pushing the Cart up to checkpoint B, you can hide under the Chute and wait for them to show you their back.
 
* The Jenkin Coal.co is an excellent flank route for Red Scouts. It is also a good place in which to make use of the [[Mad Milk]].
 
* There are a lot of obstacles and pieces of map geometry present around the area of Checkpoint C, between which you can repeatedly jump in order to make yourself a difficult target.
 
** Mobility-enhancing weapons, such as the [[Soda Popper]], are quite useful in this regard.
 
* Attackers tend to cluster up as they are assaulting the final checkpoint, making themselves vulnerable to effects of the Mad Milk.
 
 
=== {{class link|Soldier}} ===
 
====Offense====
 
* From the spawn, you can use the Soldier's rockets to target enemy [[Sniper]]s on top of the A Point Building.
 
* Peeking through the Brick Building will give you direct vision of the Sentry Deck.
 
* The Concrete Platform can be targeted from within the Jenkin Coal.co.
 
* On point C, you can cause immense destruction to the Red team by [[Rocket jump]]ing up to the Dropdown and approaching them from above.
 
* Focus your attention on taking over the Factory, as it is greatly important for a last point push and you will be able to safely target Red [[Sentry Gun]]s from it.
 
====Defense====
 
* When defending checkpoint A, you can either play aggressively or passively.
 
** An aggressive playstyle involves taking up forward positions in the Brick Building and the Christmas Tree area, in order to receive the attackers immediately.
 
** A passive playstyle, on the other hand, focuses on sitting in the A Point Building and using its height advantage to bombard the Cart from a far.
 
* A concealed ambush position can be found on top of the Boulder.
 
* Blu attackers will often setup a forward Sentry base behind the Cargo Crates on Point B, which can be targeted from within the Chute.
 
* The [[Base Jumper]] is quite useful for defending the third checkpoint, where you will be at a height disadvantage when compared to the Blu team.
 
* Blu Soldiers and [[Scout]]s will often attempt to reach the Factory by jumping up to it in a predictable fashion, something which the [[Direct Hit]] can exploit.
 
 
=== {{class link|Pyro}} ===
 
====Offense====
 
* Enemy [[Demoman|Demomen]] like to lay down Sticky traps in the Brick Building. Use your [[Compression Blast]] to quickly move them out of the way.
 
* Avoid the Sentry Deck on checkpoint A, since it often contains [[Sentry Gun]]s.
 
* If the Red has not had time to setup a Sentry on the Concrete Platform, you might be able to get away with flanking through the Jenkin Coal.co.
 
* Checkpoint B's long [[Sniper]] sightline necessitates the use of the [[Scorch Shot]], which is excellent for long-range harassment of the Sniper's Hut.
 
* The [[Detonator]] can be utilized to reach the Dropdown.
 
* The Dropdown allows you to flank above the defenders on Point C, opening up an opportunity to ambush unsuspecting opponents.
 
* Checkpoint D is often filled with multiple Red Sentry Guns located on high ground positions, making the [[Dragon's Fury]] a very useful weapon.
 
** However, keep in mind that you are still quite powerless even with the Dragon's Fury. So it might be better to simply let other classes deal with the Sentry problem.
 
 
====Defense====
 
* Your Compression Blast can be used near the Christmas Tree, where it will push exiting attackers off the cliff.
 
* The relatively tight and narrow corridors of the Jenkin Coal.co are perfect ambush grounds for a Red Pyro.
 
* Blu [[Spy|Spies]] will often attempt to sneak through the Jenkin Coal.co in order to reach Point B. So make sure to constantly Spy-check that area.
 
* The area around Checkpoint C offers loads of flanking opportunities, making the [[Back Burner]] quite effective here, if used correctly.
 
* There are plenty of obstacles and ledges on Point C, something which the [[Thermal Thruster]] or the Detonator can exploit in order to gain a vantage point over the Blu.
 
* If you prefer a flank-orianted playstyle, you can hide in the Flanks and wait for the attackers to advance past you.
 
* Blu [[Soldier]]s love spamming at Red Sentries protecting the Checkpoint D from within the Factory, something your Compression Blast can put an immediate stop to.
 
 
=== {{class link|Demoman}} ===
 
====Offense====
 
* On checkpoint A, your primary task should be to destroy the [[Sentry Gun|Sentry]] nest located on the Sentry Deck.
 
* The Jenkin Coal.co offers a good, albeit a dangerous view of the Concrete Platform, which often houses Red Sentry Guns.
 
* Sticky Jumping up to the Dropdown will grant you a full overview of the area around Point C.
 
* If you are having trouble with directly attacking the Sentries protecting the Final Checkpoint, you can try approaching them from the Factory and using the [[Loch-N-Load]].
 
====Defense====
 
* Due to the structure of Blu spawn, your charged-up Sticky Bombs can reach the Blu's [[Resuply]] locker even from the outside.
 
* The long nature of checkpoint B, accompanied by a fair few flank routes, opens up an opportunity for the [[Demoknight]] to shine.
 
* Using the [[Base Jumper]] on Point C is a viable strategy. Due to it being in the open.
 
* If you launch yourself correctly, it is possible to Sticky jump from the Final checkpoint and all the way to the Gates.
 
** Logically, the [[Sticky Jumper]] shines at this.
 
 
=== {{class link|Heavy}} ===
 
 
=== {{class link|Engineer}}===
 
 
=== {{class link|Medic}} ===
 
 
=== {{class link|Sniper}} ===
 
 
=== {{class link|Spy}} ===
 
 
{{Map strategy}}
 

Latest revision as of 10:58, 19 February 2022