Difference between revisions of "User:Lolimsogreat21/Sandbox1"

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{{community strategy stub|Expand the "General strategy" section to cover map locations in more detail. Expand the mostly-empty class-specific strategies as well.}}
 
  
{{Map infobox
 
  | map-strategy                = yes
 
  | game-type                  = Payload
 
  | file-name                  = pl_rumble_event
 
  | map-image                  = Pl rumble event.png
 
  | release-date                = October 19, 2018
 
  | last-updated                = October 9, 2020
 
  | developer                  = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[http://steamcommunity.com/profiles/76561197995219517 Michał "AsG_Alligator" Byczko]<br>[http://steamcommunity.com/profiles/76561198053304236 Zach "Exactol" Matuson]<br>[http://steamcommunity.com/profiles/76561198072146551 Liam “Diva Dan” Moffitt]
 
  | map-environment            = Halloween
 
  | map-setting                = Nighttime, overcast
 
  | map-hazards                = [[Environmental death#Bubbling Cauldron|Bubbling Cauldron]], [[Environmental death#Saw blades|Saw blades]],<br/>[[Pumpkin bomb]]s, [[Ghost]]s,<br/>[[Skeletons]], [[MONOCULUS]], <br/>[[Environmental death#Pitfall|Pitfall]],<br/>[[Horseless Headless Horseman]],<br/>''Visual effects only:''<br/>[[Environmental death#Steam|Steam]], [[Environmental death#Shake|Shake]]
 
  | map-underworld-hazards      = [[Environmental death#Health drain|Health drain]] <small>(Island and Graveyard)</small>,<br/>[[Environmental death#Deadly waters|Stygian waters]],<br/>[[Merasmus]] <small>(Bumper Car Race)</small>,<br/>[[Skeletons]] <small>(Bumper Car Race)</small>
 
  | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/3036450
 
  | map-deep-water              = No
 
  | map-health-pickups-small    = 8
 
  | map-health-pickups-medium  = 5
 
  | map-health-pickups-large    = 2
 
  | map-ammo-pickups-small      = 1
 
  | map-ammo-pickups-medium    = 8
 
  | map-ammo-pickups-large      = 5
 
  | map-special-pickups-sgg    = yes
 
  | map-special-pickups-pumpkin = yes
 
  | map-bots                    = 1
 
}}
 
 
This article is about '''Community Gravestone strategy'''.
 
 
'''Note''': It is recommended to read the main [[Gravestone]] article first to become familiar with the names of key map locations used in this article.
 
 
{{TOC limit|3}}
 
 
== General strategy ==
 
{{See also|Community Payload strategy}}
 
{{See also|Community Skeletons strategy}}
 
''This Halloween map features [[pumpkin bomb]]s, [[Halloween pumpkin]]s, [[magic spells]], and the [[Ghost]]s; see [[Community Halloween maps strategy]].''
 
 
* General [[Community Payload strategy]] applies, but with the added complication of scheduled monster spawns.
 
* As disruptive as they can be, the infrequent monster spawns are generally a neutral factor.
 
* Attack only those [[Skeletons]] that chase your team; waste no fire on any other monster.
 
* There are only [[Magic spell#Rare Magic Spells|Rare Magic Spells]] are available only through the Island and Graveyard Underworlds; know where they are and when they unlock.
 
** The Underworld Island rare spell respawns in just 10 seconds, easily more than 10 times during a Witching Hour.
 
* There are 5 rare spells in the Graveyard when MONOCULUS dies. If looks like other team is about to defeat MONOCULUS, attack those enemies close to the portal that is about to open and get the spells yourself.
 
 
==Class-specific strategy==
 
=== {{class link|Scout}} ===
 
====Offense====
 
* Make use of the Scout's [[Speed|mobility]] on the Tick Tock Cloak Hill, which is entirely open.
 
* You can jump onto the Shack from Blu's middle spawn exit, stealing [[High ground advantage]] from enemy Soldiers.
 
* The Jim Jam is excellent for flanking around Red's [[Sentry Gun]] positions on the first checkpoint.
 
* Flanking through the Kitchen is not recommended, as its one-way gate can easily trap you in an unfavourable position.
 
* The close-quarters nature of Binski logging increases the effectiveness of your [[Scattergun]], but also limits your maneuverability.
 
* Area surrounding the final checkpoint is usually filled with Sentry Guns and other defensive entrenchments. So tread carefully!
 
** However, defenders can be lured away from their positions and into the Backyard, where you can engage them on your terms.
 
====Defense====
 
* Open areas, such as the ones found on checkpoints A, C and D, are excellent grounds for the [[Shortstop].
 
* Launching [[Wrap Assassin]]s and [[Flying Guillotine]]s down the Loading Dock will discourage any Blu members from traversing it.
 
* When inside the Binski logging sawmill, you can use the [[Force-A-Nature]]'s increased knockback to push approaching attackers into the [[Environmental death#Saw blades|Haunted Sawblades]].
 
** Also, attackers attempting to capture checkpoint B will be forced to clump up together, leaving them vulnerable to your [[Mad Milk]].
 
* There are plenty of obstacles and platforms within the Pumpking Patch, on which you can jump on and make yourself a harder target.
 
 
=== {{class link|Soldier}} ===
 
 
=== {{class link|Pyro}} ===
 
* Your relative stamina and speed gives you a little time to linger in the Underworld Island and Air Blast enemy into the Deadly Waters, if you get there first.
 
** Having the Overheal Spell definitely gives you more time to ambush here.
 
** Be sure to cut and run with a rare spell before you die and give up the buff and the Respawn delay.
 
 
=== {{class link|Demoman}} ===
 
 
=== {{class link|Heavy}} ===
 
* Your Health and Lunchbox Items give you extended persistence in the Underworld Island.
 
** Your [[Second Banana]] recharges and heals you faster than the Underworld Health Drain.
 
** You can use this time to farm for the best rare spells or you can just keep picking them up to deny them from the enemy.
 
** You can shoot the enemy, denying them both the Rare Spell and a Respawn time, saving the rare spell respawns for yourself or your teammates.
 
** About 90 seconds after the portals open, the Underworld Island kills everyone there, so don't stay there that long -- get out before it kills you and you lose the buff and Respawn time.
 
 
=== {{class link|Engineer}} ===
 
 
=== {{class link|Medic}} ===
 
 
=== {{class link|Sniper}} ===
 
 
=== {{class link|Spy}} ===
 
 
 
 
 
{{Map strategy}}
 
[[Category:Payload maps]]
 

Latest revision as of 10:58, 19 February 2022