Difference between revisions of "User:Lolimsogreat21/Sandbox1"

From Team Fortress Wiki
Jump to: navigation, search
m (Defense)
(Moving day)
(Tag: Blanking)
 
(135 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{community strategy stub}}
 
  
{{Map infobox
 
| game-type                  = Control Point
 
| map-image                  = cp ambush event.png
 
| file-name                  = cp_ambush_event
 
| developer                  = {{Steamid|76561197970341330|🎃 ICS 👻}}<br>{{Steamid|76561197975868848|Hakk1tus}}<br>
 
| release-date                = October 5, 2021
 
| map-hazards                = [[Pumpkin bomb]]s, [[Pitfall]]s,<br>[[Skeletons]]
 
| map-underworld-hazards      = [[Environmental death#Health drain|Health drain]]
 
| map-environment            = Halloween
 
| map-setting                = Night
 
| map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/7274465
 
| map-health-pickups-small    =
 
| map-health-pickups-medium  =
 
| map-ammo-pickups-medium    =
 
| map-ammo-pickups-large      =
 
| map-special-pickups-pumpkin = yes
 
| map-bots                    =
 
}}
 
 
This article is about '''Community Erebus strategy'''.
 
 
'''Note''': It is recommended to read the main [[Erebus]] article first to become familiar with the names of key map locations used in this article.
 
 
==General strategy==
 
{{See also|Community Attack/Defend strategy}}
 
{{See also|Community Skeletons strategy}}
 
''This Halloween map features [[pumpkin bomb]]s and [[Halloween pumpkin]]s; see [[Community Halloween maps strategy]].''
 
===Offense===
 
====Stage 1====
 
 
====Stage 2====
 
 
====Stage 3====
 
 
===Defense===
 
====Stage 1====
 
 
====Stage 2====
 
 
====Stage 3====
 
 
==Class-specific strategy==
 
===[[Scout]]===
 
====Offense====
 
'''Stage 1'''
 
* The Tree Stump area and the Lumber Yard are both relatively open and filled with numerous obstacles, allowing you to freely exercise the Scout's incredible [[Speed|mobility]].
 
* In the Case the traversing through the Sawmill proves to be too hard, you can make use of the two surrounding Mineshafts to wrap around the Reds and surprise them from behind.
 
* It is also possible to surprise enemies inside the Sawmill by approaching them from the aforementioned Tree Stump.
 
* With the Scout's increased capture rate, you will be able to secure the control point B in mere seconds. Because of this, simply rushing down the said point can be more successful then trying to fight its defenders.
 
 
'''Stage 2'''
 
* By going through the concealed Cave immediately after exiting the Spawn, you will flank around the Cliff, where the majority of Red defenses are commonly located.
 
* If this doesn't work out well, you can then rush down the Point A by sneaking through the Ravine.
 
* The Left Flank can be used to discretely approach the Church from its right side, opening up ambush opportunities.
 
* The central area located in between the Church and the Sniper's Deck is very open and filled with numerous platforms. This makes it an excellent location for dueling your opponents.
 
 
'''Stage 3'''
 
* Attempting to go through the Building 237 is not a great idea, as you are more the likely to die in its cramped and claustrophobic corridors. A smarter tactic would be to use your speed in order to quickly traverse the Yard and climb up to the Elevation from behind.
 
* You can use [[Bonk! Atomic Punch]] in order to break through the Computer room and cause a distraction for your teammates.
 
* Although the Propane Yard is open and spacious, it is usually filled with Red [[Sentry Gun]]s. Due to this, you can not do much here, other then to wait for your teammates to take them out.
 
 
====Defense====
 
'''Stage 1'''
 
* Try to play around the Lower Area and the Lumber Yard, as those two are among the few open spaces in which you can comfortably hold against the attackers.
 
* Just like your Blu counterpart, its possible to use the Mineshafts in order to flank around the enemies in the Sawmill, giving you an opportunity to attack them from the rear.
 
 
'''Stage 2'''
 
* You can use your agility to quickly change positions between the Cliff and the Ravine, making yourself an unpredictable target.
 
* Be careful while traversing the Cave, since its compact nature restricts your mobility and makes you a vulnerable target.
 
* Movement enhancing weapons, such as the [[Soda Popper]] or the [[Winger]], are useful when it comes to maneuvering around the Central area.
 
* Make heavy use of the Flank Route and the Shed, as they can get you in behind the enemies camping out in the Sniper's deck.
 
 
'''Stage 3'''
 
* The [[Force-A-Nature]]'s increased [[Knockback]] can be used to push hostile opponents of the Elevation, thus denying them the point.
 
* The Computer Room's long and narrow hallway makes it a great place to utilize your projectile-based weapons, such as the [[Flying Guillotine]] or the [[Wrap Assassin]].
 
 
===[[Soldier]]===
 
====Offense====
 
'''Stage 1'''
 
* When attacking the first point, you should approach it from the Tree stump area, since the Lower area puts you at a height disadvantage.
 
* You can use the Sawmill's second floor to rain rockets onto defenders, protecting the point, from a far.
 
* Going through the right Mineshaft will bring you to a suboptimal position, that being yet another lower area.
 
 
'''Stage 2'''
 
* The left most spawn exit leads out to a section of the roof far above the battlefield, allowing you to rain fire onto the enemies below.
 
* A sneaky tactic you can employ would be to enter the Canyon and then [[Rocket jump]] onto the Cliff from the side, thus surprising the defenders located on it.
 
* You can camp out in the Sniper's Deck and spam out the Reds from a far. This tactic is useful if you want to get rid of an annoying [[Sentry Gun|Sentry]] found inside the Church.
 
 
'''Stage 3'''
 
* If you want to flank around, you can make your way through the Yard and quickly rocket jump onto the Elevation from the side. A more direct route, however, would take you through the Building 237.
 
* Sentry Guns defending the last point can usually be take care of by spamming at them from the Wood Pulp.
 
 
====Defense====
 
'''Stage 1'''
 
* There are some boxes and planks you can stand on while inside Lumber yard, giving yourself a slight height advantage.
 
* Make use of the Sawmill's numerous corners by utilizing your explosives, which can damage enemies even without direct line of sight.
 
* Try to stay up on the cliff encircling the capture point B, so that you can rain down fire on anyone attempting to take the point.
 
 
'''Stage 2'''
 
* Since this particular section of the map is very open and spacious, its possible to use the [[Base Jumper]] and the [[Air Strike]] to freely hang in the air and rain down hellfire on attackers below.
 
* Even after the first control point is captured, you can still stay on top of the Shed and delay the enemy's further advance.
 
* You can use your rocket jump ability to reach the Sniper's Deck, surprising many opponents in the process.
 
 
'''Stage 3'''
 
* The Building 237's tight and narrow hallways increase the [[Direct Hit]]'s effectiveness, making it an excellent choice for this part of the map.
 
* The Direct Hit can also be used when firing down the Computer room.
 
 
===[[Pyro]]===
 
====Offense====
 
'''Stage 1'''
 
* Enemy [[Soldier]]s and [[Demoman|Demomen]] are probably going to target the Lower Area, so make sure to use your [[Compression Blast]] in order to deflect their [[Projectiles]].
 
* Your Compression Blast will also be needed when flanking through the Mineshafts, which are prime targets for enemy projectiles.
 
* While engaging the enemy, do not forget about enemy [[Spy|Spies]] sneaking around. They are most likely hiding somewhere in the Lumber Yard or are attempting to reach you team's backline via the Mineshafts.
 
* When attempting to capture the point, make sure to airblast way defenders dropping down from the cliffs in order to stop you.
 
 
'''Stage 2'''
 
* You can use the [[Thermal Thruster]] in order to reach the Cliff from within the Canyon.
 
* There will be many [[Sentry Gun]]s present on this stage, warranting the use of the [[Dragon's Fury]], whose Projectiles are better equipped for such threats.
 
* If you can get a [[Medic]] to [[ÜberCharge]] you while inside the Church, you have the potential to clear out the entire point and win the game.
 
* The [[Detonator]] is useful when fighting inside the Central area, as its vertical mobility allows you to quickly change elevations.
 
 
'''Stage 3'''
 
* It is also possible to use the Thermal Thruster for the purposes of quickly reaching Elevation.
 
* By going through the Under Flank, you are able to sneak up on enemies inside the Computer room, from the rear.
 
 
====Defense====
 
'''Stage 1'''
 
* The Sawmill's cramped interior works in favour of your [[Flame Thrower]]'s close ranged nature, so make use of it heavily.
 
* Try to protect the point at all cost with your airblast, since it only takes the attackers a few seconds to capture it.
 
* There is a small hole in one of the Mineshafts, which can be reached by a Detonator in order to quickly access the Sawmill
 
 
'''Stage 2'''
 
* If you have the [[Phlogistinator]] equipped, you can sneak your way through the Cave and end up in front of the Blu spawn, allowing you to swiftly burn anyone exiting it.
 
* This same strategy, involving the Phlogistinator, can be employed when you need to clear out the Church filled with attackers.
 
* The Thermal Thruster is useful when it comes to reaching the Sniper's Deck. It is also possible to employ the Detonator in this situation.
 
* Enemies can be prevented from using the Left Flank by covering it with the [[Gas Passer]].
 
 
'''Stage 3'''
 
* The Dragon's Fury is particularly effective when inside the Building 237, whose long, narrow hallways work in its favour.
 
* Pyro's compression blast comes in handy when pushing players of the Elevation, thus preventing them from securing the Point A.
 
 
===[[Demoman]]===
 
====Offense====
 
'''Stage 1'''
 
* You can position yourself inside the Lower Area and lob [[Projectiles]] towards the Lumber Yard.
 
* If you are approaching point A from the Tree Stump direction, you can lay down sticky traps in front of the Sawmill, thus preventing anyone inside the Lumber Yard from escaping.
 
* Common [[Sentry Gun|Sentry]] positions surrounding the Point B can usually be destroyed by charging your stickies and launching them from the Sawmill.
 
 
'''Stage 2'''
 
* Make use of your projectile's arc in order to bombard the Reds on top of the Cliff, even if you don't have access to high ground.
 
* Cave's cramped nature will amplify the effectiveness of your explosives, but will also leave you susceptible to self-damage.
 
* It is recommended to bring the [[Loch-N-Load]] with you when attacking the point B, as it can greatly help with destroying the numerous Sentry Guns commonly present.
 
* Try to avoid the Central area where someone could easily drop on your head and immediately kill you.
 
 
'''Stage 3'''
 
* From the Yard, you can carelessly launch a barrage of projectiles onto the Elevation, disrupting the enemy defense.
 
* The Building's 237 long and narrow corridors make it an excellent location for [[Charging]], especially while using the [[Claidheamh Mòr]].
 
* Make use of the Red Shed's position to get a nice angle on the Sentries defending point B.
 
 
====Defense====
 
'''Stage 1'''
 
* Watch out for [[Scout]]s, your biggest counter, approaching you from the Tree Stumps.
 
* There are plenty of props and obstacle found within the Lumber Yard behind which sticky bombs can be hidden.
 
* Spamming grenades inside the Sawmill is a relatively safe way to prevent anyone from traversing it.
 
* No matter where you are currently fighting, always make sure to place at least a couple of stickies on top of the Point B.
 
 
'''Stage 2'''
 
* You can launch projectiles into the Blu spawn from within the Cave.
 
* Even if you have been pushed back, you can still cause some casualties to attackers by attacking them from the Shed, while they attempt to capture Point A.
 
* It is possible to [[Sticky Jump]] your way onto the Sniper's Shed.
 
 
'''Stage 3'''
 
* Laying multiple sticky traps inside the Building 237 will severely slow down the Blu's advance. Even better results can be achieved when using the [[Scottish Resistance]].
 
* You can use the Elevation's height advantage to bombard players inside the Yard.
 
* The Computer room is a very high-traffic [[Chokepoint|chokepoint]], so make sure to always fill to the brim with explosives.
 
 
===[[Heavy]]===
 
====Offense====
 
'''Stage 1'''
 
* Slowly creeping up the Lower area before emerging inside the Lumber Yard will surely surprise many opponents.
 
* Utilize your massive [[Health|health]] pool in order to push through the Sawmill.
 
* Once the Sawmill is secured, you can use its position to lay heavy fire onto Point B, suppressing the defenders and giving your team a chance to capture it.
 
 
'''Stage 2'''
 
* When fighting for Point A, you should primarily focus on capturing the Cliff, as that position holds massive strategic importance. This can be achieved by either [[ÜberCharge|ÜberCharging]] your way through the Cave, or staying back with the [[Tomislav]] and laying long-range fire.
 
* Do not try sneaking through the Ravine, where your slow moving body will be an easy target for anyone on top of the Cliff.
 
* If no one is watching, you might be able to sneak through the Left Flank and reach the Church, giving a nasty surprise to anyone defending it. However, it is recommended that you have a [[Medic]] accompany you while employing this tactic.
 
* If, however, this is not possible, then you should approach the Church from the Sniper's deck.
 
 
'''Stage 3'''
 
* Flanking through the Yard is not recommended, as you will be in the open and exposed while doing that.
 
* A better strategy involves giving direct support to your teammates which are attempting to secure the Building 237.
 
 
====Defense====
 
'''Stage 1'''
 
* While defending the first point, try to stay close to the Sawmill, in order to shield yourself from Blu Snipers peeking out of the Tree Stump.
 
* Try to buy your team some time to organize a defense by holding the Sawmill, thus blocking of the most direct path to Point B.
 
* If you are instead planning to play around the Mineshafts, equipping the [[Second Banana]] would be a good idea then, as there will not be much Medics present around there.
 
 
'''Stage 2'''
 
* Standing on top of the Cliff and shooting up anyone trying to reach it will severely delay the attackers.
 
* You can also position yourself down in the Ravine, giving a real surprise to any opponents which are forced of the Cliff by your team.
 
* Do not wonder too much around the Left Flank (Right from your perspective), as you will be easy prey for any Snipers located there.
 
* Also keep an eye out on Snipers positioned inside the Sniper's Deck.
 
 
'''Stage 3'''
 
* While standing on the Elevation, keep an eye out on enemy Snipers positioned in the Yard, who will surely be looking for your head.
 
* The [[Brass Beast]] is quite effective when inside the Building 237, where it will shred through the numerous waves of defenders.
 
 
===[[Engineer]]===
 
====Offense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
====Defense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
===[[Medic]]===
 
====Offense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
====Defense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
===[[Sniper]]===
 
====Offense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
====Defense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
===[[Spy]]===
 
====Offense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
====Defense====
 
'''Stage 1'''
 
 
'''Stage 2'''
 
 
'''Stage 3'''
 
 
{{Map strategy}}
 

Latest revision as of 10:58, 19 February 2022