Difference between revisions of "User:Joeun/Sandbox/1/ko"

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{{DISPLAYTITLE:유용한 콘솔 명령어 목록}}
 
{{update|Update sv_cheats/server operator requirements, new commands, outdated commands
 
  
[[File:Developer Console.png|thumb|400px|right|''팀 포트리스 2'' 게임 내 개발자 콘솔 창]]
 
 
해당 문서는 '''유용한 콘솔 명령어 목록'''을 다루고 있습니다. [[vdc:Developer Console|개발자 콘솔]]을 통해, 특정 조건의 게임 플레이와 그래픽 설정을 켜거나 끌 수 있고 콘솔 값을 수정할 수 있습니다. 콘솔은 게임 내 기본 메뉴의 [[Options#Options|설정]]이나 스팀에서 게임 속성에 있는 '''시작 설정'''에서 사용 가능합니다. autoexec.cfg 파일에 입력하는 명령어는 어떤 명령어든 게임에 자동으로 적용됩니다.
 
 
이러한 설정들은 ''[[Team Fortress 2/ko|Team Fortress 2]]'' 폴더 내 class-specific .cfg 파일에도 병과별 고유값 설정을 만드는 데 적용 가능합니다.
 
 
팀 포트리스2 콘솔 명령어와 변수들을 모두 확인하려면, [[vdc:List of TF2 console commands and variables|Valve Developer Wiki]]를 참고하세요.
 
 
더 많은 내용을 보려면, [[Cheats/ko|치트]] 문서를 참고하세요.
 
 
****역자 주 : 딸리는 영어로 직접 콘솔 써보고 번역하는데 몇몇 명령어는 뭔 효과인지 모르겠습니다, 서버 운영해보신 분이 수정해주시길 바랍니다.
 
            명령어가 off가 보통상태인 기준으로 작성됬습니다
 
 
<!--
 
  Formatting note:
 
 
  CVars should be added using the cvar template.
 
> Add parameters in '<>'
 
>> use slashes ("/") if there are 3 or less parameters or the parameters are non-numerical
 
>>> Example: cl_showfps <0/1/2>
 
>> use dashes ("-") if there are more than 3 numerical values
 
>>> Example: tf_dingaling_pitchmaxdmg <0-255>
 
>> use tildes ("~") if parameters use decimals
 
>>> Example: hud_combattext_batching_window <.1~2>
 
>> use <seconds>, <minutes>, <text>, and <number> where applicable
 
> Describe the cvar
 
> Give the default value, if known.
 
-->
 
 
 
== 유용한 콘솔 명령어 목록 ==
 
=== cl_ 명령어 ===
 
* {{cvar|cl_ask_blacklist_opt_out}} <0/1> - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0)
 
* {{cvar|cl_ask_favorite_opt_out}} <0/1>  - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0)
 
* {{cvar|cl_autoreload}} <0/1> - Turns automatic reloading off/on (can also be changed from advanced [[Options]])
 
* {{cvar|cl_autorezoom}} <0/1> - Turns [[Sniper Rifle]] re-zoom off/on (can also be changed from advanced Options) (Default: 0)
 
* {{cvar|cl_cmdrate}} <30-66> - Max number of command packets sent to server per second (Default: 30)
 
* {{cvar|cl_burninggibs}} <0/1> - Turns burning [[gibs]] off/on (Default: 0)
 
* {{cvar|cl_cloud_settings}} <0/1> - Turns syncing of config files with the Steam cloud off/on (Default:1)
 
* {{cvar|cl_crosshair_file}} <filename> - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (can also be changed from [[Multiplayer options]]) (Default: "")
 
* {{cvar|cl_drawhud}} <0/1> - Hides/shows the HUD - ''{{cvar|sv_cheats 1}} required'' (Default: 1)
 
* {{cvar|cl_first_person_uses_world_model}} <0/1> - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0)
 
* {{cvar|cl_flipviewmodels}} <0/1> - Sets viewmodels normal/inverted(left-handed) - ''does not work while connected to a server'' (can also be changed from [[advanced options]]) (Default: 0)
 
* {{cvar|cl_hud_playerclass_use_playermodel}} <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1)
 
* {{cvar|cl_interp}} <0.015-0.5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1)
 
* {{cvar|cl_interp_ratio}} <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2)
 
* {{cvar|cl_mvm_wave_status_visible_during_wave}} <0/1> - Turns HUD display always showing the robots left in a [[Mann vs. Machine (game mode)|Mann vs Machine]] wave off/on.
 
* {{cvar|cl_new_impact_effects}} <0/1> - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1)
 
* {{cvar|cl_ragdoll_collide}} <0/1> - Turns ragdoll collisions on/off (client-side only)
 
* {{cvar|cl_ragdoll_fade_time}} <seconds> - Sets time until ragdolls disappear (client-side only), default is 15 seconds
 
* {{cvar|cl_ragdoll_physics_enable}} <0/1> - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1)
 
* {{cvar|cl_showbackpackrarities}} <0/1> - Turns color-coded items in trade off/on
 
* {{cvar|cl_showfps}} <0/1/2> - Shows framerate (off/real-time/rounded)
 
* {{cvar|cl_showpos}} <0/1> - Shows the map coordinates and movement speed of the player
 
* {{cvar|cl_spec_carrieditems}} <0/1> - Shows non-standard items being carried by player you're spectating
 
* {{cvar|cl_smooth}} <0/1> - Smooth view/eye origin after prediction errors (Default: 1)
 
* {{cvar|cl_smoothtime}} <0.01-2> - Smooth client's view after prediction error over this many seconds (Default: 0.1)
 
* {{cvar|cl_updaterate}} <20-66> - Number of packets per second of updates you are requesting from the server (Default: 20)
 
* {{cvar|cl_yawspeed}} <number> - Sets the speed at which your character turns when using the {{cvar|+left}} and {{cvar|+right}} commands
 
 
=== addcond commands ===
 
{{main|Addcond}}
 
{{Note|{{cvar|sv_cheats 1}} required}}
 
* {{cvar|addcond 5}} - Gives the player a ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed
 
* {{cvar|addcond 11}} - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed
 
* {{cvar|addcond 19}} - Gives the player the Mini-Crit effect
 
* {{cvar|addcond 52}} - Gives the player permanent ÜberCharge effect.
 
* {{cvar|addcond 55}} - Gives the player the [[Amputator]] taunt effect. Affects nearby allies.
 
* {{cvar|addcond 56}} - Gives the player a critical effect that will <em>not</em> be removed unless killed or via removecond
 
* {{cvar|addcond 57}} - Gives the player a ÜberCharge effect that will <em>not</em> be removed unless killed or via removecond
 
* {{cvar|addcond 58}} - Gives the player the Vaccinator ÜberCharge effect that will be removed when killed or via removecond
 
* {{cvar|addcond 64}} - Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
 
* {{cvar|addcond 66}} - Bots will ignore the player even if the player bumps into a bot when disguised or cloaked
 
* {{cvar|addcond 72}} - Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps
 
* {{cvar|addcond 73}} - Gives the player the Quick-Fix ÜberCharge effect
 
* {{cvar|addcond 74}} - Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same
 
* {{cvar|addcond 75}} - Makes the player 10 times smaller; melee range and health will stay the same
 
* {{cvar|addcond 92}} - Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode
 
* {{cvar|addcond 114}} - Enables glow outlines on friendly players and buildings
 
 
=== ent_ commands ===
 
{{hatnote|See [[Cheats]] for more ent_ commands}}
 
{{Note|{{cvar|sv_cheats 1}} required}}
 
;Item pickups
 
* {{cvar|ent_create item_healthkit_small}} - Spawns in a Small [[Health|Health Kit]] where the player is aiming
 
* {{cvar|ent_create item_healthkit_medium}} - Spawns in a Medium Health Kit where the player is aiming
 
* {{cvar|ent_create item_healthkit_full}} - Spawns in a Full Health Kit where the player is aiming
 
* {{cvar|ent_create item_ammopack_small}} - Spawns in a Small [[Ammo|Ammo Pack]] where the player is aiming
 
* {{cvar|ent_create item_ammopack_medium}} - Spawns in a Medium Ammo Pack where the player is aiming
 
* {{cvar|ent_create item_ammopack_full}} - Spawns in a Full Ammo Pack where the player is aiming
 
* {{cvar|ent_create item_teamflag}} - Spawns in a white [[Briefcase]] where the player is aiming. Note: Both teams can pick up the spawned Briefcase
 
* {{cvar|ent_create item_currencypack_small}} - Spawns in a Small [[Credits]] Pickup where the player is aiming
 
* {{cvar|ent_create item_currencypack_medium}} - Spawns in a Medium Credits Pickup where the player is aiming
 
* {{cvar|ent_create item_currencypack_large}} - Spawns in a Large Credits Pickup where the player is aiming
 
 
;Buildings
 
* {{cvar|ent_create obj_sentrygun}} - Spawns in a level 1 [[Sentry Gun]] where the player is aiming
 
* {{cvar|ent_create obj_dispenser}} - Spawns in a level 1 [[Dispenser]] where the player is aiming
 
* {{cvar|ent_create obj_teleporter}} - Spawns in a level 1 [[Teleporter]] where the player is aiming
 
** Optional parameters (work with certain commands):
 
*** <code>teamnum <2/3></code>: Team RED/BLU (values other than 2 or 3 will spawn a BLU building that will be attacked by both teams, but if it is a Sentry it will only attack BLU)
 
*** <code>defaultupgrade <0/1/2></code>: Level 1/2/3 building
 
*** <code>spawnflags <number></code>: Examples include <code>spawnflags 2</code> for invulnerability, <code>4</code> to make the building upgradable, and <code>8</code> to give Sentry Guns infinite ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity
 
*** Example: {{cvar|ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8}} spawns a level 3 RED Sentry Gun with infinite ammo
 
 
;Neutral enemies and bosses
 
* {{cvar|ent_create headless_hatman}} - Spawns the [[Horseless Headless Horsemann]] where the player is aiming
 
* {{cvar|ent_create eyeball_boss}} - Spawns a variation of [[MONOCULUS]] where the player is aiming
 
** {{cvar|ent_create eyeball_boss teamnum 1}} - Spawns a [[Magic spells#Rare Magic Spells|ghostly]] [[BLU]] MONOCULUS where the player is aiming for 10 seconds
 
** {{cvar|ent_create eyeball_boss teamnum 2}} - Spawns a ghostly [[RED]] MONOCULUS where the player is aiming for 10 seconds
 
** {{cvar|ent_create eyeball_boss teamnum 5}} - Spawns the boss version of MONOCULUS where the player is aiming
 
* {{cvar|ent_create merasmus}} - Spawns [[Merasmus]] where the player is aiming
 
* {{cvar|ent_create tf_zombie}} - Spawns a [[Skeletons|Skeleton]] where the player is aiming
 
* {{cvar|ent_create tank_boss}} - Spawns a [[Tank Robot]] where the player is aiming
 
** Optional parameter (work with certain commands):
 
*** <code>speed <integer></code> Modifies movement speed of certain entities.
 
*** Example: {{cvar|ent_create tank_boss speed 1}} Spawns an extremely slow tank.
 
*** <code>health<integer></code> Sets health of the tank.
 
*** Example: {{cvar|ent create tank_boss health 100}} Spawns a tank with 100 health.
 
*** <code>modelscale<integer></code> Sets tank scale.
 
*** Example: {{cvar|ent create tank_boss modelscale 2}} Spawns a big tank.
 
**** Example: {{cvar|ent create tank_boss speed 200 health 50 modelscale 0.5}} Spawns a fast, tiny tank with 50 health.
 
 
;Removing entities
 
* {{cvar|ent_remove}} - Removes the entity being pointed at by the crosshair
 
* {{cvar|ent_remove_all}} - Removes a specific type of entity, such as {{cvar|ent_remove_all obj_sentrygun}}
 
 
=== tf_ commands ===
 
* {{cvar|tf_allow_player_use}} <0/1> - Toggles the {{cvar|+use}} command on a server, useful for some custom maps. (default: 0) - ''server operator only''
 
* {{cvar|tf_allow_taunt_switch}} <0/1/2> - Disallows/allows switching weapons during [[taunts]]. (1 = start of taunt only; 2 = at any time during the taunt) - ''server operator only'' (Default: 0)
 
* {{cvar|tf_always_deathanim}} <0/1> - Forces death animation - ''{{cvar|sv_cheats 1}} only''.
 
* {{cvar|tf_always_loser}} <0/1> - Forces "loser" (humiliation) animation and puts player in third-person (but can still fire weapons) - ''{{cvar|sv_cheats 1}} only''.
 
* {{cvar|tf_avoidteammates_pushaway}} <0/1> - Toggles the ability to push your teammates by standing near or in them. (default: 1)
 
* {{cvar|tf_bot_add}} <number> - Spawns a number of computer-controlled bots - ''server operator only''
 
* {{cvar|tf_bot_flag_kill_on_touch}} <0/1> - If enabled, kills bots upon picking up the Intelligence. (default: 0) - ''{{cvar|sv_cheats 1}} only''.
 
* {{cvar|tf_bot_quota}} <number> - Sets the total number of computer-controlled bots in the server, but if a player is in the server it will override a bot slot - ''server operator only'' (Default: 0)
 
* {{cvar|tf_damage_disablespread}} <0/1> - Turns random damage-spread (+-10%) for weapons off/on - ''server operator only'' (Default: 0)
 
* {{cvar|tf_damage_multiplier_(blue/red)}} <number> - Increases or decreases the damage vulnerability of a given team - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|tf_dingalingaling}} <0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)
 
* {{cvar|tf_dingalingaling_repeat_delay}} <seconds> - Limits how often the weapon hit sound can play (Default: 0)
 
* {{cvar|tf_dingaling_pitchmaxdmg}} <0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)
 
* {{cvar|tf_dingaling_pitchmindmg}} <0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)
 
* {{cvar|tf_dingaling_volume}} <0~1> - Sets the volume for hit sounds, (default: 0.75)
 
* {{cvar|tf_flag_caps_per_round}} - Sets the number of times the Intelligence must be captured in [[Capture the Flag]] for a team to win (default: 3) - ''server operator only''
 
* {{cvar|tf_forced_holiday}} <0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 4 = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; 9 = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; 11 = AprilFools) - ''server operator only''
 
* {{cvar|tf_matchmaking_join_in_progress}} <0/1> - Toggles whether or not [[Casual]] matchmaking will send the player into a match in progress. (Default: 1)
 
* {{cvar|tf_medieval}} <0/1> - Turns [[Medieval mode]] on/off, requires map change to take effect - ''server operator only''
 
* {{cvar|tf_medigun_autoheal}} <0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)
 
* {{cvar|tf_medieval_autorp}} <0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)
 
* {{cvar|tf_medieval_thirdperson}} <0/1> - Toggles third person view during Medieval mode (Default: 0)
 
* {{cvar|tf_mvm_jump_to_wave}} <integer> - Immediately skips to a specific wave in MvM
 
* {{cvar|tf_overtime_nag}} <0/1> - Turns [[Administrator responses|endless shouting]] of "OVERTIME!" in Overtime off/on - ''server operator only'' (Default: 0)
 
* {{cvar|tf_particles_disable_weather}} <0/1> - Disables weather effects on supported maps (Default: 0)
 
* {{cvar|tf_playergib}} <0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - ''server operator only''
 
* {{cvar|tf_powerup_mode}} <0/1> - Enable [[Mannpower]] on the server off/on - ''server operator only''
 
* {{cvar|tf_romevision_opt_in}} <0/1>  - Turns Romevision in Mann vs. Machine off/on (Default: 0)
 
* {{cvar|tf_romevision_skip_prompt}} <0/1>  - If nonzero, skip the prompt about sharing Romevision. (Default: 0)
 
* {{cvar|tf_scoreboard_mouse_mode}} <0/1/2> - Allows the user to interact with the [[scoreboard]] and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)
 
* {{cvar|tf_scoreboard_ping_as_text}} <0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)
 
* {{cvar|tf_taunt_first_person}} <0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)
 
* {{cvar|tf_test_spellindex}} <-1-11> - Set to index to always get a specific [[Magic spells|Magic spell]] (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - ''server operator only'' (Default: -1)
 
* {{cvar|tf_use_fixed_weaponspreads}} <0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - ''server operator only'' (Default: 0)
 
* {{cvar|tf_use_min_viewmodels}} <0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)
 
* {{cvar|tf_weapon_criticals}} <0/1> - Turns random criticals for primary or secondary weapons off/on - ''server operator only'' (Default: 1)
 
* {{cvar|tf_weapon_criticals_melee}} <0-2> - If set to 0, melee weapons will never crit, even if {{cvar|tf_weapon_criticals}} is set to 1. If set to 1, melee weapons can crit '''only if''' {{cvar|tf_weapon_criticals}} is 1. If set to 2, melee weapons can crit no matter what {{cvar|tf_weapon_criticals}} is set to. - ''server operator only'' (Default: 1)
 
 
=== sv_ commands ===
 
* {{cvar|sv_cheats}} <0/1> - Turns [[cheats]] off/on - ''server operator only''
 
* {{cvar|sv_gravity}} <number> - Sets serverwide gravity (default: 800)- ''server operator only''
 
* {{cvar|sv_lan}} <0/1> - Allows/Disallows people on non-local networks from joining. - ''server operator only''
 
**{{Note|In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded}}
 
* {{cvar|sv_password}} <password> - Sets the password for a server - ''server operator only''
 
* {{cvar|sv_pure}} <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - ''server operator only''
 
 
=== mp_ commands ===
 
* {{cvar|mp_autoteambalance}} <0/1> - Disables/Enables automatic team balancing - ''server operator only''
 
* {{cvar|mp_disable_respawn_times}} <0/1> - Enables/Disables respawn times - ''server operator only''
 
* {{cvar|mp_forcerespawnplayers}} - Immediately respawns all players (and bots) on the server - ''{{cvar|sv_cheats 1}} only''.
 
* {{cvar|mp_forcewin}} - Immediately wins the round for the command user's team - ''{{cvar|sv_cheats 1}} only''.
 
* {{cvar|mp_friendlyfire}} <0/1> - Toggles [[friendly fire]] (the ability to injure teammates).  - ''server operator only''
 
* {{cvar|mp_highlander}} <0/1> - Toggles [[Highlander]] mode.  - ''server operator only''
 
* {{cvar|mp_idledealmethod}} <0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - ''server operator only''
 
<!-- mp_restarround? -->
 
* {{cvar|mp_restartgame}} <seconds until restart> - Restarts the round and resets the round time. - ''server operator only''
 
* {{cvar|mp_scrambleteams}} - Initiates a team scramble immediately.
 
** {{cvar|mp_teams_unbalance_limit}} <number> - The team size difference at which players are forced onto the opposite team. - ''server operator only''
 
* {{cvar|mp_timelimit}} <minutes> - The length of time that a map should last before swapping. - ''server operator only''
 
* {{cvar|mp_usehwmmodels}} <-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)
 
* {{cvar|mp_usehwmvcds}} <-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)
 
* {{cvar|mp_waitingforplayers_cancel}} <0/1> - If nonzero, cancels "Waiting for players..." time - ''server operator only''
 
 
=== hud_ commands ===
 
* {{cvar|hud_combattext}} <0/1> - Turns the damage text above enemies off/on
 
* {{cvar|hud_combattext_batching}} <0/1> - Turns the damage text above players adding together within an interval off/on
 
** {{cvar|hud_combattext_batching_window}} <.1~2> - Time in seconds to combine damage text
 
* {{cvar|hud_combattext_doesnt_block_overhead_text}} <0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/on
 
* {{cvar|hud_combattext_healing}} <0/1> - Turns healing text above teammates off/on
 
* {{cvar|hud_deathnotice_time}} <seconds> - How long to display the kill feed before it fades out
 
* {{cvar|hud_reloadscheme}} - Used to fix various HUD-color errors or lingering Crit-effects
 
* {{cvar|hud_saytext_time}} <seconds> - How long to display chat comments before they fade out (Default: 12)
 
 
=== Miscellaneous commands ===
 
'''For players'''
 
 
* {{cvar|bind}} <key> <command> - Binds a key to a command.
 
* {{cvar|bind}} <key> - Displays the command the given key is bound to.
 
* {{cvar|unbind}} <key> - Unbinds a key.
 
* {{cvar|unbindall}} - Unbinds all keys.
 
* {{cvar|dropitem}} - Drop the flag or Intelligence.
 
* {{cvar|kill}} - Commit suicide.
 
* {{cvar|explode}} - Commit suicide by exploding into gibs.
 
* {{cvar|+attack}} - Forces the player to constantly use their primary fire. (Same as M1) ({{cvar|-attack}} will disable)
 
* {{cvar|+attack2}} - Forces the player to constantly use their secondary fire. (Same as M2) ({{cvar|-attack2}} will disable)
 
{{Anchor|attack3}}
 
* {{cvar|+attack3}} - Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) ({{cvar|-attack3}} will disable)
 
* {{cvar|fov_desired}} <75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video [[Options]])
 
* {{cvar|jointeam}} <red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
 
* {{cvar|jpeg}} - Take a jpeg screenshot.
 
* {{cvar|noclip}} - Allows the players on the server to fly through walls. - ''{{cvar|sv_cheats 1}} only''.
 
* {{cvar|retry}} - Retry connection to last server.
 
* {{cvar|status}} - Display map and connection status.
 
* {{cvar|viewmodel_fov}} <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)
 
* {{cvar|r_drawviewmodel}} <0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)
 
* {{cvar|r_drawtracers_firstperson}} <0/1> - Disables visuals from tracer rounds (from [[Machina]] and [[Hitman's Heatmaker]]) for your weapon only, not other players'.
 
* {{cvar|restart}} - Restarts the current server ''dedicated server only''
 
* {{cvar|find}} <text> - Displays all commands that match a string of text
 
* {{cvar|hurtme}} <number> - Deals a given amount of damage (can be negative for extra health) - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|zoom_sensitivity_ratio}} <0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
 
* {{cvar|net_graph}} <0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.
 
* {{cvar|thirdperson}} - Places your view in a camera behind your character - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|thirdperson_mayamode}} - If active, turning in third person does not move the camera - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|thirdperson_platformer}} <0/1> - If active, the mouse controls the camera while movement is controlled relative to it.
 
** If {{cvar|thirdperson_mayamode}} isn't active, walking towards the camera will 'push' your view away.
 
* {{cvar|firstperson}} - Return to first person perspective.
 
** If {{cvar|thirdperson_platformer}} is still set to 1, you will not be able to move the camera during [[taunts]].
 
* {{cvar|currency_give}} <amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|snd_restart}} - Used to restart all sounds in any game mode.
 
* {{cvar|player_ready_toggle}} - Readies/unreadies the player in MVM and Competitive
 
* {{cvar|shake}} - Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|ghost_spawn}} - Spawns a [[ghost]] that moves following a set path and disappears soon after. - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|taunt_by_name}} <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
 
 
'''For moderators/admins'''
 
 
* {{cvar|changelevel}} <mapname> - Changes the map.
 
* {{cvar|cvarlist}} - View complete cvar list.
 
* {{cvar|exec}} - Execute config file from the tf/cfg folder.
 
* {{cvar|map}} <mapname> - Changes the map and restarts the server.
 
** Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
 
* {{cvar|maps}} <*/mapname> - Display list of maps.
 
* {{cvar|nextlevel}} <mapname> - Sets the next map to be played.
 
* {{cvar|rcon_password}} <password> - gives player access to remote control commands of a server.
 
* {{cvar|rcon}} <command> - Executes an rcon command.
 
* {{cvar|rcon_address}} <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
 
* {{cvar|phys_pushscale}} <number> - Determines how far player corpses can be "pushed" when killed
 
* {{cvar|phys_timescale}} <number> - Determines how fast props/projectiles move (default: 1)
 
* {{cvar|tf_ctf_bonus_time}} <number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
 
 
 
'''For recording'''
 
{{main|Help:Recording demos}}
 
* {{cvar|record}} <demo name> - Begins a demo recording
 
* {{cvar|stop}} - Stops a demo recording
 
* {{cvar|startmovie}} <moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recording
 
* {{cvar|endmovie}} - Stops source recorder
 
* {{cvar|host_framerate}} <number> - Tells the source recorder to record at a constant framerate
 
* {{cvar|host_timescale}} <number> - Use in conjunction with {{cvar|host_framerate}} to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 - ''{{cvar|sv_cheats 1}} only''
 
* {{cvar|demoui}} - Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
 
 
The following commands were introduced by the Demo Support feature (see {{Patch name|5|31|2016}}):
 
* {{cvar|ds_record}} - Manually start a recording
 
* {{cvar|ds_stop}} - Manually stop a recording
 
* {{cvar|ds_mark}} <comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.
 
* {{cvar|ds_status}} - Report the current recording status
 
 
=== Weapon commands ===
 
The "use" command is used to switch to the specified weapon.
 
 
{{Template:Note|use is similar to the 'slot' commands, but cannot be used for voice commands.}}
 
*Syntax
 
*:{{cvar|use}} <weapon_name>
 
*Arguments
 
**<weapon_name>
 
***Scout
 
**:<code>tf_weapon_scattergun</code>
 
**:<code>tf_weapon_handgun_scout_primary</code>
 
**:<code>tf_weapon_soda_popper</code>
 
**:<code>tf_weapon_pistol_scout</code>
 
**:<code>tf_weapon_lunchbox_drink</code>
 
**:<code>tf_weapon_jar_milk</code>
 
**:<code>tf_weapon_handgun_scout_secondary</code>
 
**:<code>tf_weapon_cleaver</code>
 
**:<code>tf_weapon_bat</code>
 
**:<code>tf_weapon_bat_wood</code>
 
**:<code>tf_weapon_bat_fish</code>
 
***Soldier
 
**:<code>tf_weapon_rocketlauncher</code>
 
**:<code>tf_weapon_rocketlauncher_directhit</code>
 
**:<code>tf_weapon_particle_cannon</code>
 
**:<code>tf_weapon_shotgun_soldier</code>
 
**:<code>tf_weapon_buff_item</code>
 
**:<code>tf_weapon_raygun</code>
 
**:<code>tf_weapon_shovel</code>
 
**:<code>tf_weapon_katana</code>
 
**:<code>tf_weapon_rocketlauncher_airstrike</code>
 
***Pyro
 
**:<code>tf_weapon_flamethrower</code>
 
**:<code>tf_weapon_shotgun_pyro</code>
 
**:<code>tf_weapon_flaregun</code>
 
**:<code>tf_weapon_jar_gas</code>
 
**:<code>tf_weapon_rocketpack</code>
 
**:<code>tf_weapon_fireaxe</code>
 
***Demoman
 
**:<code>tf_weapon_grenadelauncher</code>
 
**:<code>tf_weapon_pipebomblauncher</code>
 
**:<code>tf_weapon_bottle</code>
 
**:<code>tf_weapon_sword</code>
 
**:<code>tf_weapon_stickbomb</code>
 
**:<code>tf_weapon_katana</code>
 
***Heavy Weapons Guy
 
**:<code>tf_weapon_minigun</code>
 
**:<code>tf_weapon_shotgun_hwg</code>
 
**:<code>tf_weapon_lunchbox</code>
 
**:<code>tf_weapon_fists</code>
 
***Engineer
 
**:<code>tf_weapon_shotgun_primary</code>
 
**:<code>tf_weapon_sentry_revenge</code>
 
**:<code>tf_weapon_pistol</code>
 
**:<code>tf_weapon_laser_pointer</code>
 
**:<code>tf_weapon_mechanical_arm</code>
 
**:<code>tf_weapon_wrench</code>
 
**:<code>tf_weapon_robot_arm</code>
 
**:<code>tf_weapon_pda_engineer_destroy</code>
 
**:<code>tf_weapon_pda_engineer_build</code>
 
***Medic
 
**:<code>tf_weapon_syringegun_medic</code>
 
**:<code>tf_weapon_crossbow</code>
 
**:<code>tf_weapon_medigun</code>
 
**:<code>tf_weapon_bonesaw</code>
 
***Sniper
 
**:<code>tf_weapon_sniperrifle</code>
 
**:<code>tf_weapon_compound_bow</code>
 
**:<code>tf_weapon_sniperrifle_decap</code>
 
**:<code>tf_weapon_smg</code>
 
**:<code>tf_weapon_jar</code>
 
**:<code>tf_weapon_club</code>
 
**:<code>tf_weapon_sniperrifle_classic</code>
 
***Spy
 
**:<code>tf_weapon_revolver</code>
 
**:<code>tf_weapon_knife</code>
 
**:<code>tf_weapon_pda_spy</code>
 
**:To equip Sapper, use: "<code>build 3 0</code>"
 
*Other Commands
 
**<code>invnext</code> - switches to the next weapon
 
**<code>invprev</code> - switches to the previous weapon
 
**<code>lastinv</code> - switches to the last weapon used
 
 
== See also ==
 
* [[Cheats]]
 
* [[Scripting]]
 
 
== External links ==
 
* [[vdc:List of TF2 console commands and variables|List of TF2 console commands and variables in the Valve Developer Community]]
 
 
[[Category:Lists|Useful console commands
 

Latest revision as of 05:20, 25 May 2022