Difference between revisions of "User:DevIIv/Customwaves linkpage"
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! class="header" width="500px" style="background: #333; color: white; border:1px solid #333;" | Link | ! class="header" width="500px" style="background: #333; color: white; border:1px solid #333;" | Link | ||
! class="header" width="500px" style="background: #333; color: white; border:1px solid #333;" | Date Created | ! class="header" width="500px" style="background: #333; color: white; border:1px solid #333;" | Date Created | ||
+ | ! class="header" width="500px" style="background: #333; color: white; border:1px solid #333;" | Status | ||
|- | |- | ||
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| style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Barburbia | | style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Barburbia | ||
| style="border:1px solid #333;" | January 17th, 2016 | | style="border:1px solid #333;" | January 17th, 2016 | ||
+ | | style="border:1px solid #333;" | Possible Rework | ||
|- | |- | ||
| style="border:1px solid #333;" | Mannworks | | style="border:1px solid #333;" | Mannworks | ||
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| style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Construction_Catastrophe | | style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Construction_Catastrophe | ||
| style="border:1px solid #333;" | January 28th, 2016 | | style="border:1px solid #333;" | January 28th, 2016 | ||
+ | | style="border:1px solid #333;" | Abandoned | ||
|- | |- | ||
| style="border:1px solid #333;" | Coaltown | | style="border:1px solid #333;" | Coaltown | ||
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| style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Aftermath | | style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Aftermath | ||
| style="border:1px solid #333;" | February 2nd, 2016 | | style="border:1px solid #333;" | February 2nd, 2016 | ||
+ | | style="border:1px solid #333;" | Abandoned | ||
|- | |- | ||
| style="border:1px solid #333;" | Coaltown | | style="border:1px solid #333;" | Coaltown | ||
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| style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Big_Destruction | | style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User:DevIIv/Big_Destruction | ||
| style="border:1px solid #333;" | June 17th, 2016 | | style="border:1px solid #333;" | June 17th, 2016 | ||
+ | | style="border:1px solid #333;" | Abandoned | ||
|- | |- | ||
| style="border:1px solid #333;" | Decoy | | style="border:1px solid #333;" | Decoy | ||
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| style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User_talk:DevIIv/Canary_Build_(mission) | | style="border:1px solid #333;" | https://wiki.teamfortress.com/wiki/User_talk:DevIIv/Canary_Build_(mission) | ||
| style="border:1px solid #333;" | November 25th, 2018 | | style="border:1px solid #333;" | November 25th, 2018 | ||
+ | | style="border:1px solid #333;" | Active |
Revision as of 06:28, 25 November 2018
Contents
Information
This page will send you all the links to my missions, well the chart will. I suppose you can check all the information I put down to learn more about the chart..
Map Information
As it says, it will say the map under its collem
Name Information
The name of the mission being view, self explanatory
Tour Information
The part of tour the mission is in, usually an average of 3 - 6 tours.
Difficulty
The difficulty of the mission
- Normal - The most easiest missions, they are for players that just started, and they are not really too difficult, these missions will rarely have bosses and tanks.
- Intermediate - More harder than normal, but still not too hard, the team of players just need to know a little more about MVM(Recommened to have played it for atleast a few weeks), and they should be good to go!
- Advanced - Difficult missions that need a team with the right upgrades, and players that experienced some MVM, bosses and tanks are more frequent, but usually appear around the end, to add onto this, some old robots get replaced with upgraded versions (EX: Minor leauge scout is replaced with average leauge scout).
- Expert - These missions need players with complete knowledge of MVM, and with the exact upgrades and strategy, waves that get messed up a TINY bit can cause the rest of it to go downhill, tanks and bosses are more frequent, and they can appear around the beginning quite often.
- Nightmare - These missions ONLY appear on Coaltown_Event, they are always wave 666, but can have different robots.
- Demolition - The most difficult missions in the whole game, getting every dollar is mandatory on this difficulty, and so are the upgrades and strategy, if a robot with a bomb gets near the bomb hatch, the team is probably well screwed, giants are a frequent enemy, and can even appear as support, these missions are very rare..
Waves
Again, self explanatory, tells how many waves the mission has..
Type
The type determines how the wave will be sorted out..
- Normal - 5 - 9 waves is considered "Normal" (rarely more), if the waves take less than 8 minutes to complete (not counting fails).
- Endurance - 2 - 3 (Rare occasions 4 - 9) are considered "Endurance", these waves take over 9 - 12 minutes to complete each wave, and they have a resettable bomb.
- Nightmare - Only 1 huge wave, and they should only appear on Coaltown_Event
- Eternity - Exactly like normal, but has 10 - 30 waves, these missions take usually around 2 - 5 hours to complete the whole thing, it can be a day waster.
- Special - These missions have something "special" to them, maybe one with only giants (excluding support), or maybe a wave with a specific wave of scouts/soldiers/pyros etc, who knows!
Chart
Map | Name | Tour | Difficulty | Waves | Type | Link | Date Created | Status |
---|---|---|---|---|---|---|---|---|
Rottenburg | Barburbia | Robot Machine | Expert | 9 | Normal | https://wiki.teamfortress.com/wiki/User:DevIIv/Barburbia | January 17th, 2016 | Possible Rework |
Mannworks | Construction Catastrophe | Electronic Detour | Expert | 5 | Normal | https://wiki.teamfortress.com/wiki/User:DevIIv/Construction_Catastrophe | January 28th, 2016 | Abandoned |
Coaltown | Aftermath | Electronic Detour | Expert | 7 | Normal | https://wiki.teamfortress.com/wiki/User:DevIIv/Aftermath | February 2nd, 2016 | Abandoned |
Coaltown | Big Destruction | Electronic Detour | Expert | 8 | Special | https://wiki.teamfortress.com/wiki/User:DevIIv/Big_Destruction | June 17th, 2016 | Abandoned |
Decoy | Canary Build | Unspecified | Advanced | 7 | Invasion | https://wiki.teamfortress.com/wiki/User_talk:DevIIv/Canary_Build_(mission) | November 25th, 2018 | Active |