Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/soldier skihat glasses.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\soldier/soldier_skihat_glasses"
N/A4 "$envmap" "env_cubemap"
N/A5 "$envmaptint" "[1 1 1]"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "65"
N/A9 "$phongboost" "6"
N/A10 "$phongfresnelranges" "[1 2 4]"
N/A11 "$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A12 
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "20"
N/A15 "$rimlightboost" "2"
N/A16 
N/A17 "$glowcolor" "1"
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "Proxies"
N/A22 {
N/A23 "vm_invis"
N/A24 {
N/A25 }
N/A26 "ModelGlowColor"
N/A27 {
N/A28 "resultVar" "$glowcolor"
N/A29 }
N/A30 "Equals"
N/A31 {
N/A32 "srcVar1" "$glowcolor"
N/A33 "resultVar" "$selfillumtint"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$glowcolor"
N/A38 "resultVar" "$color2"
N/A39 }
N/A40 }
N/A41}