Template:PatchDiff/August 3, 2011 Patch/team fortress 2 content.gcf/tf/scripts/game sounds weapons.txt

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52215221 "soundlevel" "SNDLVL_NORM"
52225222 "volume" "1.0"
52235223 "wave" ")weapons\mantreads.wav"
N/A5224}
N/A5225 
N/A5226 
N/A5227// ------------------------------------------------------------------------------------ //
N/A5228// QUAKE ROCKET LAUNCHER
N/A5229// ------------------------------------------------------------------------------------ //
N/A5230 
N/A5231 
N/A5232"Weapon_QuakeRPG.Single"
N/A5233{
N/A5234 "channel" "CHAN_WEAPON"
N/A5235 "volume" "1"
N/A5236 "soundlevel" "SNDLVL_94dB"
N/A5237 "wave" "weapons\quake_rpg_fire_remastered.wav"
N/A5238}
N/A5239 
N/A5240"Weapon_QuakeRPG.SingleCrit"
N/A5241{
N/A5242 "channel" "CHAN_WEAPON"
N/A5243 "volume" "1"
N/A5244 "wave" "weapons\quake_rpg_fire_remastered_crit.wav"
N/A5245}
N/A5246 
N/A5247"Weapon_QuakeRPG.Draw"
N/A5248{
N/A5249 "channel" "CHAN_WEAPON"
N/A5250 "soundlevel" "SNDLVL_74dB"
N/A5251 "volume" "1"
N/A5252 "wave" "weapons\quake_ammo_pickup_remastered.wav"
N/A5253}
N/A5254 
N/A5255"Weapon_QuakeRPG.Reload"
N/A5256{
N/A5257 "channel" "CHAN_WEAPON"
N/A5258 "soundlevel" "SNDLVL_74dB"
N/A5259 "volume" "1"
N/A5260 "wave" "weapons\quake_rpg_reload_remastered.wav"
N/A5261}
N/A5262 
N/A5263"Weapon_QuakeRPG.WorldReload"
N/A5264{
N/A5265 "channel" "CHAN_STATIC"
N/A5266 "soundlevel" "SNDLVL_74dB"
N/A5267 "volume" "1"
N/A5268 "wave" "weapons\quake_rpg_reload_remastered.wav"
N/A5269}
N/A5270 
N/A5271"Weapon_QuakeRPG.Explode"
N/A5272{
N/A5273 "channel" "CHAN_WEAPON"
N/A5274 "soundlevel" "SNDLVL_95dB"
N/A5275 "volume" "1"
N/A5276 "pitch" "PITCH_NORM"
N/A5277 "wave" "weapons\quake_explosion_remastered.wav"
52245278}