Difference between revisions of "Team Fortress 2 Beta"

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m (Undo edit by Massion (Talk) (328830) Misplaced translations)
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! class="header" width="10%" | Active
 
! class="header" width="10%" | Active
 
|-
 
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! {{Icon class|class=Engineer|link=Engineer}} <br /> [[Engineer]]
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! {{Icon class|class=Engineer|link=Engineer}} <br /> [[엔지니어]]
 
! [[File:Toolboxengineer cropped.png|100x100px]] <br /><small>Buildings</small>
 
! [[File:Toolboxengineer cropped.png|100x100px]] <br /><small>Buildings</small>
| '''[[Buildings]]'''
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| '''[[건물]]'''
 
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|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
|-
 
|-
! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]]
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! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[메딕]]
 
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br /><small>Stock</small>
 
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br /><small>Stock</small>
| '''[[Medi Gun]]'''
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| '''[[메디 건]]'''
 
| N/A
 
| N/A
 
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| N/A
 
| N/A
 
| N/A
 
|  
 
|  
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br />
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{{Info}}[[우버차지]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br />
 
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
 
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
 
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
|-
 
|-
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br /><small>Unlock</small>
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br /><small>Unlock</small>
| '''[[Kritzkrieg]]'''
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| '''[[크리츠크리크]]'''
 
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|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
|-
 
|-
! rowspan="2"|[[Classes|All Classes]]
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! rowspan="2"|[[Classes|모든 클래스]]
 
! [[File:Largehealth.png|100x100px]] <br /><small>Health</small>
 
! [[File:Largehealth.png|100x100px]] <br /><small>Health</small>
 
| '''N/A'''
 
| '''N/A'''

Revision as of 08:14, 25 January 2011

TF2 Beta logo.png

The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes
  • Testing map changes and variants
  • Running higher level, game-wide experiments (like doubling player health)
  • Testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities Active
Leaderboard class heavy.png
Heavy
Item icon Natascha.png
Beta
Natascha1 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage done
Pictogram minus.png  30% slower spin-up time

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Natascha.png
Beta
Natascha Variant 1 200 N/A Base:
312 / sec.
Crit:
648 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -35% damage done

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Natascha.png
Beta
Natascha Variant 2 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage
Pictogram minus.png  -20% (60) max health on wearer

Pictogram cross.png 
Not Active
(1/06/2011)

1This variant was implemented in TF2 in the December 17, 2010 Patch.

Natasha Variants 1+2 were removed in the January 6, 2011 Beta patch.

Maps


Balance

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities Active
Leaderboard class engineer.png
엔지니어
Toolboxengineer cropped.png
Buildings
건물 N/A N/A N/A Pictogram info.png  Damage against buildings (sentries, etc) reduced 50% Pictogram cross.png 
Not Active
(1/13/2011)
Leaderboard class medic.png
메딕
Item icon Medi Gun.png
Stock
메디 건 N/A N/A N/A

Pictogram info.png 우버차지 grants Medic and patient 8 seconds of guaranteed invulnerability.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Kritzkrieg.png
Unlock
크리츠크리크 N/A N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.
Pictogram plus.png Has 25% faster charge rate.

Pictogram cross.png 
Not Active
(1/06/2011)
모든 클래스 Largehealth.png
Health
N/A N/A N/A N/A Pictogram info.png  All Classes have double Health Pictogram cross.png 
Not Active
(1/13/2011)
Smallhealth.png
Health
N/A N/A N/A N/A Pictogram info.png  All Classes have 25% extra Health Pictogram tick.png 
Active

Patches

Main article: Patches (Beta)

Bugs

  • The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
  • An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
  • Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the uberchange ends.

See also

External Links