Difference between revisions of "Talk:Rescue Ranger"

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(Monitor and bolts)
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:It glows blue when crit boosted <small>— ''The preceding unsigned comment was added by'' '''[[User:Sniperhax|Sniperhax]]''' ([[User talk:Sniperhax|talk]]) • ([[Special:Contributions/Sniperhax|contribs]]) 22 December 2012</small>
 
:It glows blue when crit boosted <small>— ''The preceding unsigned comment was added by'' '''[[User:Sniperhax|Sniperhax]]''' ([[User talk:Sniperhax|talk]]) • ([[Special:Contributions/Sniperhax|contribs]]) 22 December 2012</small>
 
:: I believe these bolts can also be reflected. I was in a fight with an engineer that had one and got a reflect kill on him. It said it was a reflected arrow but then again, if it  has the same properties of pinning people to walls, it would make sense as there was no one else around. Could someone test this as I am not currently in possession of one. [[User:Encouragement Pyro|Encouragement Pyro]] 19:40, 23 December 2012 (PST)
 
:: I believe these bolts can also be reflected. I was in a fight with an engineer that had one and got a reflect kill on him. It said it was a reflected arrow but then again, if it  has the same properties of pinning people to walls, it would make sense as there was no one else around. Could someone test this as I am not currently in possession of one. [[User:Encouragement Pyro|Encouragement Pyro]] 19:40, 23 December 2012 (PST)
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:::I can definitely confirm the bolts can be reflected. --[[User:Pakaku|Pakaku]] 17:54, 24 December 2012 (PST)

Revision as of 01:54, 25 December 2012

Is the Metal cost the same for all buildings?

While it makes sense for a Sentry to cost 130 metal to teleport, is this cost consistent for all buildings, such as Dispensers and Mini Sentries?

It's also worth checking out if the bolts can repair Mini Sentries. Bralef 08:42, 21 December 2012 (PST)

The Rescue grab Costs 130 metal regardless of building grabbed, It also cannot repair mini-sentry's. It can repair allied buildings and it only consumes ammo for the repair, not metal.--Nintyuk 08:47, 21 December 2012 (PST)

Rough Damage Values :NOT FOR MAIN PAGE:

The gun seems to have the shotguns damage fall off with a minimum of 18 damage at max range, at point blank it was doing around 55 damage but with most shots being around 35 damage.--Nintyuk 08:44, 21 December 2012 (PST)

Eureka Effect

I have yet to obtain the Rescue Ranger to test this myself, but does anyone know if the RRs ability works with the Eureka Effect equipped? Might be some notable information for both item pages. User M-NINJA Signature.png 10:49, 21 December 2012 (PST)

If you mean the hauling ability, then no, you can't rescue with the EE equipped. But you can still heal buildings. --Pakaku 17:18, 21 December 2012 (PST)

Monitor and bolts

It looks like the monitor (it's an oscilloscope, by the way) is supposed to tell the player if they have enough metal to 'rescue' their buildings. The wave is at its highest when the player has 200 metal, and gradually flattens out until they have less than 130 metal (and can't rescue). It also looks like the bolts the gun shoots can pin ragdolls to walls, like the Huntsman and Crusader's Crossbow. --Pakaku 17:20, 21 December 2012 (PST)

It glows blue when crit boosted The preceding unsigned comment was added by Sniperhax (talk) • (contribs) 22 December 2012
I believe these bolts can also be reflected. I was in a fight with an engineer that had one and got a reflect kill on him. It said it was a reflected arrow but then again, if it has the same properties of pinning people to walls, it would make sense as there was no one else around. Could someone test this as I am not currently in possession of one. Encouragement Pyro 19:40, 23 December 2012 (PST)
I can definitely confirm the bolts can be reflected. --Pakaku 17:54, 24 December 2012 (PST)